From 75c9b082ef7956b9a3a5b888bfce34529efb2db2 Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Tue, 3 Mar 2026 13:55:57 +0000 Subject: [PATCH] Sync SDL3 wiki -> header [ci skip] --- include/SDL3/SDL_render.h | 23 ++++++++++++----------- include/SDL3/SDL_stdinc.h | 6 +++--- 2 files changed, 15 insertions(+), 14 deletions(-) diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h index 4f39e19e6b..2582eeb476 100644 --- a/include/SDL3/SDL_render.h +++ b/include/SDL3/SDL_render.h @@ -2970,19 +2970,20 @@ extern SDL_DECLSPEC SDL_GPURenderState * SDLCALL SDL_CreateGPURenderState(SDL_Re /** * Set sampler bindings variables in a custom GPU render state. * - * The data is copied and will be binded using - * SDL_BindGPUFragmentSamplers() during draw call execution. + * The data is copied and will be binded using SDL_BindGPUFragmentSamplers() + * during draw call execution. * * \param state the state to modify. - * \param num_sampler_bindings The number of additional fragment samplers to bind - * \param sampler_bindings Additional fragment samplers to bind + * \param num_sampler_bindings The number of additional fragment samplers to + * bind. + * \param sampler_bindings Additional fragment samplers to bind. * \returns true on success or false on failure; call SDL_GetError() for more * information. * * \threadsafety This function should be called on the thread that created the * renderer. * - * \since This function is available since SDL 3.4.x. + * \since This function is available since SDL 3.6.0. */ extern SDL_DECLSPEC bool SDLCALL SDL_SetGPURenderStateSamplerBindings(SDL_GPURenderState *state, int num_sampler_bindings, const SDL_GPUTextureSamplerBinding *sampler_bindings); @@ -2993,15 +2994,15 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetGPURenderStateSamplerBindings(SDL_GPURen * SDL_BindGPUFragmentStorageTextures() during draw call execution. * * \param state the state to modify. - * \param num_storage_textures The number of storage textures to bind - * \param storage_textures Storage textures to bind + * \param num_storage_textures The number of storage textures to bind. + * \param storage_textures Storage textures to bind. * \returns true on success or false on failure; call SDL_GetError() for more * information. * * \threadsafety This function should be called on the thread that created the * renderer. * - * \since This function is available since SDL 3.4.x. + * \since This function is available since SDL 3.6.0. */ extern SDL_DECLSPEC bool SDLCALL SDL_SetGPURenderStateStorageTextures(SDL_GPURenderState *state, int num_storage_textures, SDL_GPUTexture *const *storage_textures); @@ -3012,15 +3013,15 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetGPURenderStateStorageTextures(SDL_GPURen * SDL_BindGPUFragmentStorageBuffers() during draw call execution. * * \param state the state to modify. - * \param num_storage_buffers The number of storage buffers to bind - * \param storage_buffers Storage buffers to bind + * \param num_storage_buffers The number of storage buffers to bind. + * \param storage_buffers Storage buffers to bind. * \returns true on success or false on failure; call SDL_GetError() for more * information. * * \threadsafety This function should be called on the thread that created the * renderer. * - * \since This function is available since SDL 3.4.x. + * \since This function is available since SDL 3.6.0. */ extern SDL_DECLSPEC bool SDLCALL SDL_SetGPURenderStateStorageBuffers(SDL_GPURenderState *state, int num_storage_buffers, SDL_GPUBuffer *const *storage_buffers); diff --git a/include/SDL3/SDL_stdinc.h b/include/SDL3/SDL_stdinc.h index 205f9bc3b6..d46ada0ab0 100644 --- a/include/SDL3/SDL_stdinc.h +++ b/include/SDL3/SDL_stdinc.h @@ -4684,7 +4684,7 @@ extern SDL_DECLSPEC float SDLCALL SDL_atanf(float x); * * Domain: `-INF <= x <= INF`, `-INF <= y <= INF` * - * Range: `-Pi <= y <= Pi` + * Range: `-Pi <= z <= Pi` * * This function operates on double-precision floating point values, use * SDL_atan2f for single-precision floats. @@ -4698,8 +4698,8 @@ extern SDL_DECLSPEC float SDLCALL SDL_atanf(float x); * * \param y floating point value of the numerator (y coordinate). * \param x floating point value of the denominator (x coordinate). - * \returns arc tangent of of `y / x` in radians, or, if `x = 0`, either - * `-Pi/2`, `0`, or `Pi/2`, depending on the value of `y`. + * \returns arc tangent of `y / x` in radians, or, if `x = 0`, either `-Pi/2`, + * `0`, or `Pi/2`, depending on the value of `y`. * * \threadsafety It is safe to call this function from any thread. *