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SDL_AddGamepadMappingsFromFile() has been made into a real function
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@@ -877,6 +877,7 @@ SDL3_0.0.0 {
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SDL_GetRealGamepadType;
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SDL_wcsnlen;
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SDL_strnlen;
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SDL_AddGamepadMappingsFromFile;
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# extra symbols go here (don't modify this line)
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local: *;
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};
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