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SDL_AddGamepadMappingsFromFile() has been made into a real function
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@@ -903,3 +903,4 @@
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#define SDL_GetRealGamepadType SDL_GetRealGamepadType_REAL
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#define SDL_wcsnlen SDL_wcsnlen_REAL
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#define SDL_strnlen SDL_strnlen_REAL
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#define SDL_AddGamepadMappingsFromFile SDL_AddGamepadMappingsFromFile_REAL
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