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fix typos
This commit is contained in:

committed by
Sam Lantinga

parent
ed7d39b28c
commit
7622c4c427
@@ -30,7 +30,7 @@
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* coming and going, the system changing in some way, etc.
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*
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* An app generally takes a moment, perhaps at the start of a new frame, to
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* examine any events that have occured since the last time and process or
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* examine any events that have occurred since the last time and process or
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* ignore them. This is generally done by calling SDL_PollEvent() in a loop
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* until it returns false (or, if using the main callbacks, events are
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* provided one at a time in calls to SDL_AppEvent() before the next call to
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@@ -2631,7 +2631,7 @@ extern "C" {
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* the window center occur within a short time period, SDL will emulate mouse
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* warps using relative mouse mode. This can provide smoother and more
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* reliable mouse motion for some older games, which continuously calculate
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* the distance travelled by the mouse pointer and warp it back to the center
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* the distance traveled by the mouse pointer and warp it back to the center
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* of the window, rather than using relative mouse motion.
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*
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* Note that relative mouse mode may have different mouse acceleration
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@@ -34,7 +34,7 @@
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* This category covers measuring time elapsed (SDL_GetTicks(),
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* SDL_GetPerformanceCounter()), putting a thread to sleep for a certain
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* amount of time (SDL_Delay(), SDL_DelayNS(), SDL_DelayPrecise()), and firing
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* a callback function after a certain amount of time has elasped
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* a callback function after a certain amount of time has elapsed
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* (SDL_AddTimer(), etc).
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*
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* There are also useful macros to convert between time units, like
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