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filesystem: Added SDL_GlobDirectory() and SDL_GlobStorageDirectory().
Fixes #9287.
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@@ -481,6 +481,8 @@ SDL3_0.0.0 {
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SDL_GetWindowSizeInPixels;
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SDL_GetWindowSurface;
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SDL_GetWindowTitle;
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SDL_GlobDirectory;
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SDL_GlobStorageDirectory;
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SDL_HapticEffectSupported;
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SDL_HapticRumbleSupported;
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SDL_HasARMSIMD;
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@@ -506,6 +506,8 @@
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#define SDL_GetWindowSizeInPixels SDL_GetWindowSizeInPixels_REAL
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#define SDL_GetWindowSurface SDL_GetWindowSurface_REAL
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#define SDL_GetWindowTitle SDL_GetWindowTitle_REAL
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#define SDL_GlobDirectory SDL_GlobDirectory_REAL
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#define SDL_GlobStorageDirectory SDL_GlobStorageDirectory_REAL
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#define SDL_HapticEffectSupported SDL_HapticEffectSupported_REAL
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#define SDL_HapticRumbleSupported SDL_HapticRumbleSupported_REAL
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#define SDL_HasARMSIMD SDL_HasARMSIMD_REAL
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@@ -537,6 +537,8 @@ SDL_DYNAPI_PROC(int,SDL_GetWindowSize,(SDL_Window *a, int *b, int *c),(a,b,c),re
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SDL_DYNAPI_PROC(int,SDL_GetWindowSizeInPixels,(SDL_Window *a, int *b, int *c),(a,b,c),return)
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SDL_DYNAPI_PROC(SDL_Surface*,SDL_GetWindowSurface,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetWindowTitle,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(char**,SDL_GlobDirectory,(const char *a, const char *b, Uint32 c, int *d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(char**,SDL_GlobStorageDirectory,(SDL_Storage *a, const char *b, const char *c, Uint32 d, int *e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_HapticEffectSupported,(SDL_Haptic *a, const SDL_HapticEffect *b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_HapticRumbleSupported,(SDL_Haptic *a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_HasARMSIMD,(void),(),return)
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