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test: Add some common code to load test resources
As well as reducing duplication, this lets the tests load their resources from the SDL_GetBasePath() on platforms that support it, which is useful if the tests are compiled along with the rest of SDL and installed below /usr as manual tests, similar to GNOME's installed-tests convention. Thanks to Ozkan Sezer for the OS/2 build glue. Co-authored-by: Ozkan Sezer <sezeroz@gmail.com> Signed-off-by: Simon McVittie <smcv@collabora.com>
This commit is contained in:
committed by
Sam Lantinga
parent
ecf1e15fec
commit
76a7b629bf
@@ -26,6 +26,7 @@
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#endif
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#include "SDL.h"
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#include "testutils.h"
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static SDL_AudioSpec spec;
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static Uint8 *sound = NULL; /* Pointer to wave data */
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@@ -137,7 +138,7 @@ int
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main(int argc, char *argv[])
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{
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int i;
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char filename[4096];
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char *filename = NULL;
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/* Enable standard application logging */
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SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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@@ -151,11 +152,13 @@ main(int argc, char *argv[])
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/* Some targets (Mac CoreAudio) need an event queue for audio hotplug, so make and immediately hide a window. */
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SDL_MinimizeWindow(SDL_CreateWindow("testaudiohotplug", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, 0));
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if (argc > 1) {
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SDL_strlcpy(filename, argv[1], sizeof(filename));
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} else {
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SDL_strlcpy(filename, "sample.wav", sizeof(filename));
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filename = GetResourceFilename(argc > 1 ? argv[1] : NULL, "sample.wav");
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if (filename == NULL) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s\n", SDL_GetError());
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quit(1);
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}
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/* Load the wave file into memory */
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if (SDL_LoadWAV(filename, &spec, &sound, &soundlen) == NULL) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", filename, SDL_GetError());
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@@ -196,6 +199,7 @@ main(int argc, char *argv[])
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/* Quit audio first, then free WAV. This prevents access violations in the audio threads. */
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SDL_QuitSubSystem(SDL_INIT_AUDIO);
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SDL_FreeWAV(sound);
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SDL_free(filename);
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SDL_Quit();
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return (0);
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}
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