From 776e87ada9cbbce0ef1de45d581a2864cd13dd87 Mon Sep 17 00:00:00 2001 From: Ethan Lee Date: Wed, 4 Mar 2026 15:52:07 -0500 Subject: [PATCH] Revert "render: Added Xbox DXIL for gpu backend". Turns out Xbox is okay with the PC DXIL, it just isn't as optimal without the root signature annotations. This reverts commit f2c4c66429fe2abb5dc139301e85b9b5637fe3c5. --- VisualC-GDK/SDL/SDL.vcxproj | 4 -- .../gpu/shaders/compile_shaders_xbox.bat | 25 ---------- src/render/gpu/shaders/dxil.h | 46 ------------------- 3 files changed, 75 deletions(-) delete mode 100644 src/render/gpu/shaders/compile_shaders_xbox.bat diff --git a/VisualC-GDK/SDL/SDL.vcxproj b/VisualC-GDK/SDL/SDL.vcxproj index 95b71774d1..a1356ab17f 100644 --- a/VisualC-GDK/SDL/SDL.vcxproj +++ b/VisualC-GDK/SDL/SDL.vcxproj @@ -169,7 +169,6 @@ call "$(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat" "$(ProjectDir)..\" - call "$(ProjectDir)..\..\src\render\gpu\shaders\compile_shaders_xbox.bat" "$(ProjectDir)..\" call "$(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat" "$(ProjectDir)..\" @@ -208,7 +207,6 @@ call $(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat $(ProjectDir)..\ one - call $(ProjectDir)..\..\src\render\gpu\shaders\compile_shaders_xbox.bat $(ProjectDir)..\ one call $(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat $(ProjectDir)..\ one @@ -280,7 +278,6 @@ call $(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat $(ProjectDir)..\ - call $(ProjectDir)..\..\src\render\gpu\shaders\compile_shaders_xbox.bat $(ProjectDir)..\ call $(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat $(ProjectDir)..\ @@ -320,7 +317,6 @@ call $(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat $(ProjectDir)..\ one - call $(ProjectDir)..\..\src\render\gpu\shaders\compile_shaders_xbox.bat $(ProjectDir)..\ one call $(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat $(ProjectDir)..\ one diff --git a/src/render/gpu/shaders/compile_shaders_xbox.bat b/src/render/gpu/shaders/compile_shaders_xbox.bat deleted file mode 100644 index f1ed9c6124..0000000000 --- a/src/render/gpu/shaders/compile_shaders_xbox.bat +++ /dev/null @@ -1,25 +0,0 @@ -if %2.==one. goto setxboxone -rem Xbox Series compile -set DXC="%GameDKLatest%\GXDK\bin\Scarlett\DXC.exe" -set SUFFIX=_Series.h -goto startbuild - -:setxboxone -set DXC="%GameDKLatest%\GXDK\bin\XboxOne\DXC.exe" -set SUFFIX=_One.h - -:startbuild - -echo Building with %DXC% -echo Suffix %SUFFIX% - -cd "%~dp0" - -%DXC% -E main -T ps_6_0 -Fh color.frag.dxil%SUFFIX% color.frag.hlsl -%DXC% -E main -T ps_6_0 -Fh texture_advanced.frag.dxil%SUFFIX% texture_advanced.frag.hlsl -%DXC% -E main -T ps_6_0 -Fh texture_rgba.frag.dxil%SUFFIX% texture_rgba.frag.hlsl -%DXC% -E main -T ps_6_0 -Fh texture_rgb.frag.dxil%SUFFIX% texture_rgb.frag.hlsl - -%DXC% -E main -T vs_6_0 -Fh linepoint.vert.dxil%SUFFIX% linepoint.vert.hlsl -%DXC% -E main -T vs_6_0 -Fh tri_color.vert.dxil%SUFFIX% tri_color.vert.hlsl -%DXC% -E main -T vs_6_0 -Fh tri_texture.vert.dxil%SUFFIX% tri_texture.vert.hlsl diff --git a/src/render/gpu/shaders/dxil.h b/src/render/gpu/shaders/dxil.h index c685c3bf61..3397297db2 100644 --- a/src/render/gpu/shaders/dxil.h +++ b/src/render/gpu/shaders/dxil.h @@ -1,48 +1,3 @@ -#if defined(SDL_PLATFORM_XBOXONE) -#define g_main color_frag_dxil -#include "color.frag.dxil_One.h" -#undef g_main -#define g_main linepoint_vert_dxil -#include "linepoint.vert.dxil_One.h" -#undef g_main -#define g_main texture_advanced_frag_dxil -#include "texture_advanced.frag.dxil_One.h" -#undef g_main -#define g_main texture_rgb_frag_dxil -#include "texture_rgb.frag.dxil_One.h" -#undef g_main -#define g_main texture_rgba_frag_dxil -#include "texture_rgba.frag.dxil_One.h" -#undef g_main -#define g_main tri_color_vert_dxil -#include "tri_color.vert.dxil_One.h" -#undef g_main -#define g_main tri_texture_vert_dxil -#include "tri_texture.vert.dxil_One.h" -#undef g_main -#elif defined(SDL_PLATFORM_XBOXSERIES) -#define g_main color_frag_dxil -#include "color.frag.dxil_Series.h" -#undef g_main -#define g_main linepoint_vert_dxil -#include "linepoint.vert.dxil_Series.h" -#undef g_main -#define g_main texture_advanced_frag_dxil -#include "texture_advanced.frag.dxil_Series.h" -#undef g_main -#define g_main texture_rgb_frag_dxil -#include "texture_rgb.frag.dxil_Series.h" -#undef g_main -#define g_main texture_rgba_frag_dxil -#include "texture_rgba.frag.dxil_Series.h" -#undef g_main -#define g_main tri_color_vert_dxil -#include "tri_color.vert.dxil_Series.h" -#undef g_main -#define g_main tri_texture_vert_dxil -#include "tri_texture.vert.dxil_Series.h" -#undef g_main -#else #include "color.frag.dxil.h" #include "linepoint.vert.dxil.h" #include "texture_advanced.frag.dxil.h" @@ -50,4 +5,3 @@ #include "texture_rgba.frag.dxil.h" #include "tri_color.vert.dxil.h" #include "tri_texture.vert.dxil.h" -#endif