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Removed SDL_AndroidOpenURL, added SDL_OpenURL.
Still needs to be wired into Xcode and Visual Studio projects.
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34
src/misc/ios/SDL_sysurl.m
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34
src/misc/ios/SDL_sysurl.m
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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int
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SDL_SYS_OpenURL(const char *url)
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{ @autoreleasepool {
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NSString *nsstr = [NSString stringWithUTF8String:url];
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NSURL *nsurl = [NSURL URLWithString:nsstr];
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return [[UIApplication sharedApplication] openURL:nsurl] ? 0 : -1;
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}}
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/* vi: set ts=4 sw=4 expandtab: */
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