Removed SDL_AndroidOpenURL, added SDL_OpenURL.

Still needs to be wired into Xcode and Visual Studio projects.
This commit is contained in:
Ryan C. Gordon
2020-10-05 11:30:33 -04:00
parent a70bb58d4b
commit 77c9d73b63
22 changed files with 517 additions and 22 deletions

View File

@@ -0,0 +1,43 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "../../core/windows/SDL_windows.h"
/* https://msdn.microsoft.com/en-us/library/windows/desktop/bb762153%28v=vs.85%29.aspx */
int
SDL_SYS_OpenURL(const char *url)
{
WCHAR* wurl = WIN_UTF8ToString(url);
int rc;
if (wurl == NULL) {
return SDL_OutOfMemory();
}
/* Success returns value greater than 32. Less is an error. */
rc = (int) ShellExecuteW(NULL, L"open", wurl, NULL, NULL, SW_SHOWNORMAL);
SDL_free(wurl);
return (rc > 32) ? 0 : WIN_SetError("Couldn't open given URL.");
}
/* vi: set ts=4 sw=4 expandtab: */