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Removed SDL_AndroidOpenURL, added SDL_OpenURL.
Still needs to be wired into Xcode and Visual Studio projects.
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43
src/misc/windows/SDL_sysurl.c
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43
src/misc/windows/SDL_sysurl.c
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#include "../../core/windows/SDL_windows.h"
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/* https://msdn.microsoft.com/en-us/library/windows/desktop/bb762153%28v=vs.85%29.aspx */
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int
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SDL_SYS_OpenURL(const char *url)
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{
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WCHAR* wurl = WIN_UTF8ToString(url);
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int rc;
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if (wurl == NULL) {
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return SDL_OutOfMemory();
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}
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/* Success returns value greater than 32. Less is an error. */
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rc = (int) ShellExecuteW(NULL, L"open", wurl, NULL, NULL, SW_SHOWNORMAL);
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SDL_free(wurl);
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return (rc > 32) ? 0 : WIN_SetError("Couldn't open given URL.");
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}
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/* vi: set ts=4 sw=4 expandtab: */
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