diff --git a/include/SDL3/SDL_hints.h b/include/SDL3/SDL_hints.h index 0ba148d024..3d00d79515 100644 --- a/include/SDL3/SDL_hints.h +++ b/include/SDL3/SDL_hints.h @@ -4758,6 +4758,8 @@ extern "C" { * players are using high DPI mice, but should be disabled while showing * custom assert dialogs in your application code. * + * Caution: Windows will not see mouse button releases in relative mode with this active. This means you should not enable relative mode while a mouse button is currently pressed. + * * - "0": Windows mouse events will be generated while relative motion is * enabled. (default) * - "1": Windows mouse events will not be generated while relative motion is