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audio: Remove stub header SDL_audio_c.h.
It was a leftover, that just included SDL_sysaudio.h, in modern times.
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@@ -34,7 +34,7 @@
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/* Microsoft WAVE file loading routines */
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#include "SDL_wave.h"
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#include "SDL_audio_c.h"
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#include "SDL_sysaudio.h"
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/* Reads the value stored at the location of the f1 pointer, multiplies it
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* with the second argument and then stores the result to f1.
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