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Pandora: use SDL_malloc
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@@ -612,7 +612,7 @@ PND_gl_createcontext(_THIS, SDL_Window * window)
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#ifdef WIZ_GLES_LITE
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#ifdef WIZ_GLES_LITE
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if( !hNativeWnd ) {
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if( !hNativeWnd ) {
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hNativeWnd = (NativeWindowType)malloc(16*1024);
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hNativeWnd = (NativeWindowType)SDL_malloc(16*1024);
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if(!hNativeWnd)
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if(!hNativeWnd)
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printf( "Error: Wiz framebuffer allocatation failed\n" );
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printf( "Error: Wiz framebuffer allocatation failed\n" );
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@@ -819,7 +819,7 @@ PND_gl_deletecontext(_THIS, SDL_GLContext context)
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#ifdef WIZ_GLES_LITE
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#ifdef WIZ_GLES_LITE
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if( hNativeWnd != 0 )
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if( hNativeWnd != 0 )
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{
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{
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free(hNativeWnd);
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SDL_free(hNativeWnd);
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hNativeWnd = 0;
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hNativeWnd = 0;
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printf( "SDL: Wiz framebuffer released\n" );
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printf( "SDL: Wiz framebuffer released\n" );
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}
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}
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