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Add progress bar support for Windows (#12530)
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@@ -1242,6 +1242,8 @@ SDL3_0.0.0 {
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SDL_SetGPURenderStateFragmentUniforms;
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SDL_SetRenderGPUState;
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SDL_DestroyGPURenderState;
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SDL_SetWindowProgressState;
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SDL_SetWindowProgressValue;
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# extra symbols go here (don't modify this line)
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local: *;
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};
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@@ -1267,3 +1267,5 @@
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#define SDL_SetGPURenderStateFragmentUniforms SDL_SetGPURenderStateFragmentUniforms_REAL
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#define SDL_SetRenderGPUState SDL_SetRenderGPUState_REAL
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#define SDL_DestroyGPURenderState SDL_DestroyGPURenderState_REAL
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#define SDL_SetWindowProgressState SDL_SetWindowProgressState_REAL
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#define SDL_SetWindowProgressValue SDL_SetWindowProgressValue_REAL
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@@ -1275,3 +1275,5 @@ SDL_DYNAPI_PROC(SDL_GPURenderState*,SDL_CreateGPURenderState,(SDL_Renderer *a,SD
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SDL_DYNAPI_PROC(bool,SDL_SetGPURenderStateFragmentUniforms,(SDL_GPURenderState *a,Uint32 b,const void *c,Uint32 d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(bool,SDL_SetRenderGPUState,(SDL_Renderer *a,SDL_GPURenderState *b),(a,b),return)
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SDL_DYNAPI_PROC(void,SDL_DestroyGPURenderState,(SDL_GPURenderState *a),(a),)
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SDL_DYNAPI_PROC(bool,SDL_SetWindowProgressState,(SDL_Window *a,SDL_ProgressState b),(a,b),return)
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SDL_DYNAPI_PROC(bool,SDL_SetWindowProgressValue,(SDL_Window *a,float b),(a,b),return)
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