Add progress bar support for Windows (#12530)

This commit is contained in:
Rémy Tassoux
2025-03-22 16:04:10 +01:00
committed by GitHub
parent 6b13d69105
commit 7a10fcdccc
19 changed files with 239 additions and 2 deletions

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@@ -1242,6 +1242,8 @@ SDL3_0.0.0 {
SDL_SetGPURenderStateFragmentUniforms;
SDL_SetRenderGPUState;
SDL_DestroyGPURenderState;
SDL_SetWindowProgressState;
SDL_SetWindowProgressValue;
# extra symbols go here (don't modify this line)
local: *;
};

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@@ -1267,3 +1267,5 @@
#define SDL_SetGPURenderStateFragmentUniforms SDL_SetGPURenderStateFragmentUniforms_REAL
#define SDL_SetRenderGPUState SDL_SetRenderGPUState_REAL
#define SDL_DestroyGPURenderState SDL_DestroyGPURenderState_REAL
#define SDL_SetWindowProgressState SDL_SetWindowProgressState_REAL
#define SDL_SetWindowProgressValue SDL_SetWindowProgressValue_REAL

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@@ -1275,3 +1275,5 @@ SDL_DYNAPI_PROC(SDL_GPURenderState*,SDL_CreateGPURenderState,(SDL_Renderer *a,SD
SDL_DYNAPI_PROC(bool,SDL_SetGPURenderStateFragmentUniforms,(SDL_GPURenderState *a,Uint32 b,const void *c,Uint32 d),(a,b,c,d),return)
SDL_DYNAPI_PROC(bool,SDL_SetRenderGPUState,(SDL_Renderer *a,SDL_GPURenderState *b),(a,b),return)
SDL_DYNAPI_PROC(void,SDL_DestroyGPURenderState,(SDL_GPURenderState *a),(a),)
SDL_DYNAPI_PROC(bool,SDL_SetWindowProgressState,(SDL_Window *a,SDL_ProgressState b),(a,b),return)
SDL_DYNAPI_PROC(bool,SDL_SetWindowProgressValue,(SDL_Window *a,float b),(a,b),return)