Updated CMakeLists.txt and configure.asc/script so that it checks for the required Windows SDK version before it enables the d3d12 renderer. Also fixed reported warnings in some builds.

This commit is contained in:
chalonverse
2022-06-07 16:11:25 -07:00
committed by Sam Lantinga
parent 5abd676917
commit 7a335df9cf
4 changed files with 46 additions and 19 deletions

View File

@@ -713,13 +713,13 @@ D3D12_CreateDeviceResources(SDL_Renderer* renderer)
goto done;
}
result = DXGIGetDebugInterfaceFunc(0, &SDL_IID_IDXGIDebug1, &data->dxgiDebug);
result = DXGIGetDebugInterfaceFunc(0, &SDL_IID_IDXGIDebug1, (void **)&data->dxgiDebug);
if (FAILED(result)) {
WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("DXGIGetDebugInterface1"), result);
goto done;
}
result = DXGIGetDebugInterfaceFunc(0, &SDL_IID_IDXGIInfoQueue, &dxgiInfoQueue);
result = DXGIGetDebugInterfaceFunc(0, &SDL_IID_IDXGIInfoQueue, (void **)&dxgiInfoQueue);
if (FAILED(result)) {
WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("DXGIGetDebugInterface1"), result);
goto done;
@@ -1019,8 +1019,6 @@ done:
return result;
}
#ifdef __WIN32__
static DXGI_MODE_ROTATION
D3D12_GetCurrentRotation()
{
@@ -1028,8 +1026,6 @@ D3D12_GetCurrentRotation()
return DXGI_MODE_ROTATION_IDENTITY;
}
#endif /* __WIN32__ */
static BOOL
D3D12_IsDisplayRotated90Degrees(DXGI_MODE_ROTATION rotation)
{
@@ -1143,7 +1139,7 @@ D3D12_CreateSwapChain(SDL_Renderer * renderer, int w, int h)
IDXGIFactory_MakeWindowAssociation(data->dxgiFactory, windowinfo.info.win.window, DXGI_MWA_NO_WINDOW_CHANGES);
result = IDXGISwapChain1_QueryInterface(swapChain, &SDL_IID_IDXGISwapChain4, &data->swapChain);
result = IDXGISwapChain1_QueryInterface(swapChain, &SDL_IID_IDXGISwapChain4, (void **)&data->swapChain);
if (FAILED(result)) {
WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("IDXGISwapChain1::QueryInterface"), result);
goto done;
@@ -1267,7 +1263,7 @@ D3D12_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
data->swapChain,
i,
&SDL_IID_ID3D12Resource,
&data->renderTargets[i]
(void **) &data->renderTargets[i]
);
if (FAILED(result)) {
WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("IDXGISwapChain4::GetBuffer"), result);
@@ -1664,7 +1660,7 @@ D3D12_UpdateTextureInternal(D3D12_RenderData * rendererData, ID3D12Resource * te
result = ID3D12Resource_Map(rendererData->uploadBuffers[rendererData->currentUploadBuffer],
0,
NULL,
&textureMemory
(void **)&textureMemory
);
if (FAILED(result)) {
SAFE_RELEASE(rendererData->uploadBuffers[rendererData->currentUploadBuffer]);
@@ -1926,7 +1922,7 @@ D3D12_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
result = ID3D12Resource_Map(textureData->stagingBuffer,
0,
NULL,
&textureMemory
(void **)&textureMemory
);
if (FAILED(result)) {
SAFE_RELEASE(rendererData->uploadBuffers[rendererData->currentUploadBuffer]);
@@ -2182,7 +2178,6 @@ D3D12_UpdateVertexBuffer(SDL_Renderer *renderer,
HRESULT result = S_OK;
const int vbidx = rendererData->currentVertexBuffer;
const UINT stride = sizeof(VertexPositionColor);
const UINT offset = 0;
UINT8* vertexBufferData = NULL;
D3D12_RANGE range;
@@ -2205,7 +2200,7 @@ D3D12_UpdateVertexBuffer(SDL_Renderer *renderer,
return E_FAIL;
}
result = ID3D12Resource_Map(rendererData->vertexBuffers[vbidx].resource, 0, &range, &vertexBufferData);
result = ID3D12Resource_Map(rendererData->vertexBuffers[vbidx].resource, 0, &range, (void **)&vertexBufferData);
if (FAILED(result)) {
return WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D12Resource::Map [vertex buffer]"), result);
}
@@ -2810,7 +2805,7 @@ D3D12_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
result = ID3D12Resource_Map(readbackBuffer,
0,
NULL,
&textureMemory
(void **)&textureMemory
);
if (FAILED(result)) {
SAFE_RELEASE(readbackBuffer);