audio: Split Deinitialize into two stages.

First stage happens before we destroy objects, and is generally used to
shut down hotplug. The second stage is the usual deinit, which cleans up
the lowlevel API, unloads shared libraries, etc.
This commit is contained in:
Ryan C. Gordon
2023-10-18 10:41:20 -04:00
parent e55e556f32
commit 7a52f7b3fd
12 changed files with 85 additions and 12 deletions

View File

@@ -923,7 +923,7 @@ static void ALSA_DetectDevices(SDL_AudioDevice **default_output, SDL_AudioDevice
#endif
}
static void ALSA_Deinitialize(void)
static void ALSA_DeinitializeStart(void)
{
ALSA_Device *dev;
ALSA_Device *next;
@@ -944,7 +944,10 @@ static void ALSA_Deinitialize(void)
SDL_free(dev);
}
hotplug_devices = NULL;
}
static void ALSA_Deinitialize(void)
{
UnloadALSALibrary();
}
@@ -960,6 +963,7 @@ static SDL_bool ALSA_Init(SDL_AudioDriverImpl *impl)
impl->GetDeviceBuf = ALSA_GetDeviceBuf;
impl->PlayDevice = ALSA_PlayDevice;
impl->CloseDevice = ALSA_CloseDevice;
impl->DeinitializeStart = ALSA_DeinitializeStart;
impl->Deinitialize = ALSA_Deinitialize;
impl->WaitCaptureDevice = ALSA_WaitDevice;
impl->CaptureFromDevice = ALSA_CaptureFromDevice;