mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-04-03 14:19:20 +00:00
Restore support for the Nokia N-Gage (#12148)
This commit is contained in:
committed by
GitHub
parent
26f9940f82
commit
7ae64592c9
@@ -728,6 +728,8 @@ const char *SDL_GetPlatform(void)
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return "macOS";
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#elif defined(SDL_PLATFORM_NETBSD)
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return "NetBSD";
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#elif defined(SDL_PLATFORM_NGAGE)
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return "Nokia N-Gage";
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#elif defined(SDL_PLATFORM_OPENBSD)
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return "OpenBSD";
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#elif defined(SDL_PLATFORM_OS2)
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@@ -20,6 +20,8 @@
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*/
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#include "SDL_internal.h"
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#include "stdlib/SDL_vacopy.h"
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// Simple error handling in SDL
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#include "SDL_error_c.h"
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@@ -587,6 +587,25 @@ void SDL_LogMessageV(int category, SDL_LogPriority priority, SDL_PRINTF_FORMAT_S
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return;
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}
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#if defined(SDL_PLATFORM_NGAGE)
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extern void NGAGE_vnprintf(char *buf, size_t size, const char *fmt, va_list ap);
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char buf[1024];
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NGAGE_vnprintf(buf, sizeof(buf), fmt, ap);
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#ifdef ENABLE_FILE_LOG
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FILE* file;
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file = fopen("E:/SDL_Log.txt", "a");
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if (file)
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{
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vfprintf(file, fmt, ap);
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fprintf(file, "\n");
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(void)fclose(file);
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}
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#endif
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return;
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#endif
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// Render into stack buffer
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va_copy(aq, ap);
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len = SDL_vsnprintf(stack_buf, sizeof(stack_buf), fmt, aq);
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@@ -767,9 +786,14 @@ static void SDLCALL SDL_LogOutput(void *userdata, int category, SDL_LogPriority
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(void)fclose(pFile);
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}
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}
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#elif defined(SDL_PLATFORM_NGAGE)
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{
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/* Nothing to do here. */
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}
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#endif
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#if defined(HAVE_STDIO_H) && \
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!(defined(SDL_PLATFORM_APPLE) && (defined(SDL_VIDEO_DRIVER_COCOA) || defined(SDL_VIDEO_DRIVER_UIKIT))) && \
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!(defined(SDL_PLATFORM_NGAGE)) && \
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!(defined(SDL_PLATFORM_WIN32))
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(void)fprintf(stderr, "%s%s\n", GetLogPriorityPrefix(priority), message);
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#endif
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@@ -77,6 +77,9 @@ static const AudioBootStrap *const bootstrap[] = {
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#ifdef SDL_AUDIO_DRIVER_N3DS
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&N3DSAUDIO_bootstrap,
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#endif
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#ifdef SDL_AUDIO_DRIVER_NGAGE
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&NGAGEAUDIO_bootstrap,
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#endif
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#ifdef SDL_AUDIO_DRIVER_EMSCRIPTEN
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&EMSCRIPTENAUDIO_bootstrap,
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#endif
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@@ -393,6 +393,7 @@ extern AudioBootStrap PS2AUDIO_bootstrap;
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extern AudioBootStrap PSPAUDIO_bootstrap;
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extern AudioBootStrap VITAAUD_bootstrap;
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extern AudioBootStrap N3DSAUDIO_bootstrap;
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extern AudioBootStrap NGAGEAUDIO_bootstrap;
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extern AudioBootStrap EMSCRIPTENAUDIO_bootstrap;
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extern AudioBootStrap QSAAUDIO_bootstrap;
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103
src/audio/ngage/SDL_ngageaudio.c
Normal file
103
src/audio/ngage/SDL_ngageaudio.c
Normal file
@@ -0,0 +1,103 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifdef SDL_AUDIO_DRIVER_NGAGE
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#include "../SDL_sysaudio.h"
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#include "SDL_ngageaudio.h"
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static SDL_AudioDevice *devptr = NULL;
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SDL_AudioDevice *NGAGE_GetAudioDeviceAddr()
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{
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return devptr;
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}
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static bool NGAGEAUDIO_OpenDevice(SDL_AudioDevice *device)
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{
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SDL_PrivateAudioData *phdata = SDL_calloc(1, sizeof(SDL_PrivateAudioData));
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if (!phdata) {
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SDL_OutOfMemory();
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return false;
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}
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device->hidden = phdata;
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phdata->buffer = SDL_calloc(1, device->buffer_size);
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if (!phdata->buffer) {
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SDL_OutOfMemory();
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SDL_free(phdata);
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return false;
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}
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devptr = device;
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// Since the phone can change the sample rate during a phone call,
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// we set the sample rate to 8KHz to be safe. Even though it
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// might be possible to adjust the sample rate dynamically, it's
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// not supported by the current implementation.
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device->spec.format = SDL_AUDIO_S16LE;
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device->spec.channels = 1;
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device->spec.freq = 8000;
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SDL_UpdatedAudioDeviceFormat(device);
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return true;
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}
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static Uint8 *NGAGEAUDIO_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size)
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{
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SDL_PrivateAudioData *phdata = (SDL_PrivateAudioData *)device->hidden;
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if (!phdata) {
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*buffer_size = 0;
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return 0;
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}
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*buffer_size = device->buffer_size;
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return phdata->buffer;
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}
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static void NGAGEAUDIO_CloseDevice(SDL_AudioDevice *device)
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{
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if (device->hidden) {
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SDL_free(device->hidden->buffer);
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SDL_free(device->hidden);
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}
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return;
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}
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static bool NGAGEAUDIO_Init(SDL_AudioDriverImpl *impl)
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{
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impl->OpenDevice = NGAGEAUDIO_OpenDevice;
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impl->GetDeviceBuf = NGAGEAUDIO_GetDeviceBuf;
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impl->CloseDevice = NGAGEAUDIO_CloseDevice;
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impl->ProvidesOwnCallbackThread = true;
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impl->OnlyHasDefaultPlaybackDevice = true;
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return true;
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}
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AudioBootStrap NGAGEAUDIO_bootstrap = { "N-Gage", "N-Gage audio driver", NGAGEAUDIO_Init, false };
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#endif // SDL_AUDIO_DRIVER_NGAGE
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368
src/audio/ngage/SDL_ngageaudio.cpp
Normal file
368
src/audio/ngage/SDL_ngageaudio.cpp
Normal file
@@ -0,0 +1,368 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "SDL_ngageaudio.h"
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#include "../SDL_sysaudio.h"
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#include "SDL_internal.h"
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#ifdef __cplusplus
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}
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#endif
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#ifdef SDL_AUDIO_DRIVER_NGAGE
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#include "SDL_ngageaudio.hpp"
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CAudio::CAudio() : CActive(EPriorityStandard), iBufDes(NULL, 0) {}
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CAudio *CAudio::NewL(TInt aLatency)
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{
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CAudio *self = new (ELeave) CAudio();
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CleanupStack::PushL(self);
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self->ConstructL(aLatency);
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CleanupStack::Pop(self);
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return self;
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}
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void CAudio::ConstructL(TInt aLatency)
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{
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CActiveScheduler::Add(this);
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User::LeaveIfError(iTimer.CreateLocal());
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iTimerCreated = ETrue;
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iStream = CMdaAudioOutputStream::NewL(*this);
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if (!iStream) {
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SDL_Log("Error: Failed to create audio stream");
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User::Leave(KErrNoMemory);
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}
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iLatency = aLatency;
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iLatencySamples = aLatency * 8; // 8kHz.
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// Determine minimum and maximum number of samples to write with one
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// WriteL request.
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iMinWrite = iLatencySamples / 8;
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iMaxWrite = iLatencySamples / 2;
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// Set defaults.
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iState = EStateNone;
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iTimerCreated = EFalse;
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iTimerActive = EFalse;
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}
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CAudio::~CAudio()
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{
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if (iStream) {
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iStream->Stop();
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while (iState != EStateDone) {
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User::After(100000); // 100ms.
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}
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delete iStream;
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}
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}
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void CAudio::Start()
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{
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if (iStream) {
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// Set to 8kHz mono audio.
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iStreamSettings.iChannels = TMdaAudioDataSettings::EChannelsMono;
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iStreamSettings.iSampleRate = TMdaAudioDataSettings::ESampleRate8000Hz;
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iStream->Open(&iStreamSettings);
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iState = EStateOpening;
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} else {
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SDL_Log("Error: Failed to open audio stream");
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}
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}
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// Feeds more processed data to the audio stream.
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void CAudio::Feed()
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{
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// If a WriteL is already in progress, or we aren't even playing;
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// do nothing!
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if ((iState != EStateWriting) && (iState != EStatePlaying)) {
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return;
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}
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// Figure out the number of samples that really have been played
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// through the output.
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TTimeIntervalMicroSeconds pos = iStream->Position();
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TInt played = 8 * (pos.Int64() / TInt64(1000)).GetTInt(); // 8kHz.
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played += iBaseSamplesPlayed;
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// Determine the difference between the number of samples written to
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// CMdaAudioOutputStream and the number of samples it has played.
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// The difference is the amount of data in the buffers.
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if (played < 0) {
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played = 0;
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}
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TInt buffered = iSamplesWritten - played;
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if (buffered < 0) {
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buffered = 0;
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}
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if (iState == EStateWriting) {
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return;
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}
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// The trick for low latency: Do not let the buffers fill up beyond the
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// latency desired! We write as many samples as the difference between
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// the latency target (in samples) and the amount of data buffered.
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TInt samplesToWrite = iLatencySamples - buffered;
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// Do not write very small blocks. This should improve efficiency, since
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// writes to the streaming API are likely to be expensive.
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if (samplesToWrite < iMinWrite) {
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// Not enough data to write, set up a timer to fire after a while.
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// Try againwhen it expired.
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if (iTimerActive) {
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return;
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}
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iTimerActive = ETrue;
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SetActive();
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iTimer.After(iStatus, (1000 * iLatency) / 8);
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return;
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}
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// Do not write more than the set number of samples at once.
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int numSamples = samplesToWrite;
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if (numSamples > iMaxWrite) {
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numSamples = iMaxWrite;
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}
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SDL_AudioDevice *device = NGAGE_GetAudioDeviceAddr();
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if (device) {
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SDL_PrivateAudioData *phdata = (SDL_PrivateAudioData *)device->hidden;
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iBufDes.Set(phdata->buffer, 2 * numSamples, 2 * numSamples);
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iStream->WriteL(iBufDes);
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iState = EStateWriting;
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// Keep track of the number of samples written (for latency calculations).
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iSamplesWritten += numSamples;
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} else {
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// Output device not ready yet. Let's go for another round.
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if (iTimerActive) {
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return;
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}
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iTimerActive = ETrue;
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SetActive();
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iTimer.After(iStatus, (1000 * iLatency) / 8);
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}
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}
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void CAudio::RunL()
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{
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iTimerActive = EFalse;
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Feed();
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}
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void CAudio::DoCancel()
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{
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iTimerActive = EFalse;
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iTimer.Cancel();
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}
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void CAudio::StartThread()
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{
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TInt heapMinSize = 8192; // 8 KB initial heap size.
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TInt heapMaxSize = 1024 * 1024; // 1 MB maximum heap size.
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TInt err = iProcess.Create(_L("ProcessThread"), ProcessThreadCB, KDefaultStackSize * 2, heapMinSize, heapMaxSize, this);
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if (err == KErrNone) {
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iProcess.SetPriority(EPriorityLess);
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iProcess.Resume();
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} else {
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SDL_Log("Error: Failed to create audio processing thread: %d", err);
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}
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}
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void CAudio::StopThread()
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{
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if (iStreamStarted) {
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iProcess.Kill(KErrNone);
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iProcess.Close();
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iStreamStarted = EFalse;
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}
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}
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TInt CAudio::ProcessThreadCB(TAny *aPtr)
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{
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CAudio *self = static_cast<CAudio *>(aPtr);
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SDL_AudioDevice *device = NGAGE_GetAudioDeviceAddr();
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while (self->iStreamStarted) {
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if (device) {
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SDL_PlaybackAudioThreadIterate(device);
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} else {
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device = NGAGE_GetAudioDeviceAddr();
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}
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User::After(100000); // 100ms.
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}
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return KErrNone;
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}
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void CAudio::MaoscOpenComplete(TInt aError)
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{
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if (aError == KErrNone) {
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iStream->SetVolume(1);
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iStreamStarted = ETrue;
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StartThread();
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} else {
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SDL_Log("Error: Failed to open audio stream: %d", aError);
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}
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}
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void CAudio::MaoscBufferCopied(TInt aError, const TDesC8 & /*aBuffer*/)
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{
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if (aError == KErrNone) {
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iState = EStatePlaying;
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Feed();
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} else if (aError == KErrAbort) {
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// The stream has been stopped.
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iState = EStateDone;
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} else {
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SDL_Log("Error: Failed to copy audio buffer: %d", aError);
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}
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}
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void CAudio::MaoscPlayComplete(TInt aError)
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{
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// If we finish due to an underflow, we'll need to restart playback.
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// Normally KErrUnderlow is raised at stream end, but in our case the API
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// should never see the stream end -- we are continuously feeding it more
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// data! Many underflow errors mean that the latency target is too low.
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if (aError == KErrUnderflow) {
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// The number of samples played gets resetted to zero when we restart
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// playback after underflow.
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iBaseSamplesPlayed = iSamplesWritten;
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iStream->Stop();
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Cancel();
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iStream->SetAudioPropertiesL(TMdaAudioDataSettings::ESampleRate8000Hz, TMdaAudioDataSettings::EChannelsMono);
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iState = EStatePlaying;
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Feed();
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return;
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} else if (aError != KErrNone) {
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// Handle error.
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}
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// We shouldn't get here.
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SDL_Log("%s: %d", __FUNCTION__, aError);
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}
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static TBool gAudioRunning;
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TBool AudioIsReady()
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{
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return gAudioRunning;
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}
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TInt AudioThreadCB(TAny *aParams)
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{
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CTrapCleanup *cleanup = CTrapCleanup::New();
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if (!cleanup) {
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return KErrNoMemory;
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}
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CActiveScheduler *scheduler = new CActiveScheduler();
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if (!scheduler) {
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delete cleanup;
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return KErrNoMemory;
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}
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CActiveScheduler::Install(scheduler);
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TRAPD(err,
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{
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TInt latency = *(TInt *)aParams;
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CAudio *audio = CAudio::NewL(latency);
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CleanupStack::PushL(audio);
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gAudioRunning = ETrue;
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audio->Start();
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TBool once = EFalse;
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while (gAudioRunning) {
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// Allow active scheduler to process any events.
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TInt error;
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CActiveScheduler::RunIfReady(error, CActive::EPriorityIdle);
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if (!once) {
|
||||
SDL_AudioDevice *device = NGAGE_GetAudioDeviceAddr();
|
||||
if (device) {
|
||||
// Stream ready; start feeding audio data.
|
||||
// After feeding it once, the callbacks will take over.
|
||||
audio->iState = CAudio::EStatePlaying;
|
||||
audio->Feed();
|
||||
once = ETrue;
|
||||
}
|
||||
}
|
||||
|
||||
User::After(100000); // 100ms.
|
||||
}
|
||||
|
||||
CleanupStack::PopAndDestroy(audio);
|
||||
});
|
||||
|
||||
delete scheduler;
|
||||
delete cleanup;
|
||||
return err;
|
||||
}
|
||||
|
||||
RThread audioThread;
|
||||
|
||||
void InitAudio(TInt *aLatency)
|
||||
{
|
||||
_LIT(KAudioThreadName, "AudioThread");
|
||||
|
||||
TInt err = audioThread.Create(KAudioThreadName, AudioThreadCB, KDefaultStackSize, 0, aLatency);
|
||||
if (err != KErrNone) {
|
||||
User::Leave(err);
|
||||
}
|
||||
|
||||
audioThread.Resume();
|
||||
}
|
||||
|
||||
void DeinitAudio()
|
||||
{
|
||||
gAudioRunning = EFalse;
|
||||
|
||||
TRequestStatus status;
|
||||
audioThread.Logon(status);
|
||||
User::WaitForRequest(status);
|
||||
|
||||
audioThread.Close();
|
||||
}
|
||||
|
||||
#endif // SDL_AUDIO_DRIVER_NGAGE
|
||||
44
src/audio/ngage/SDL_ngageaudio.h
Normal file
44
src/audio/ngage/SDL_ngageaudio.h
Normal file
@@ -0,0 +1,44 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#ifndef SDL_ngageaudio_h
|
||||
#define SDL_ngageaudio_h
|
||||
|
||||
typedef struct SDL_PrivateAudioData
|
||||
{
|
||||
Uint8 *buffer;
|
||||
|
||||
} SDL_PrivateAudioData;
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../SDL_sysaudio.h"
|
||||
|
||||
SDL_AudioDevice *NGAGE_GetAudioDeviceAddr();
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // SDL_ngageaudio_h
|
||||
98
src/audio/ngage/SDL_ngageaudio.hpp
Normal file
98
src/audio/ngage/SDL_ngageaudio.hpp
Normal file
@@ -0,0 +1,98 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SDL_ngageaudio_hpp
|
||||
#define SDL_ngageaudio_hpp
|
||||
|
||||
#include <e32base.h>
|
||||
#include <e32std.h>
|
||||
#include <mda/common/audio.h>
|
||||
#include <mdaaudiooutputstream.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../SDL_sysaudio.h"
|
||||
#include "SDL_ngageaudio.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
TBool AudioIsReady();
|
||||
void InitAudio(TInt *aLatency);
|
||||
void DeinitAudio();
|
||||
|
||||
class CAudio : public CActive, public MMdaAudioOutputStreamCallback
|
||||
{
|
||||
public:
|
||||
static CAudio *NewL(TInt aLatency);
|
||||
~CAudio();
|
||||
|
||||
void ConstructL(TInt aLatency);
|
||||
void Start();
|
||||
void Feed();
|
||||
|
||||
void RunL();
|
||||
void DoCancel();
|
||||
|
||||
static TInt ProcessThreadCB(TAny * /*aPtr*/);
|
||||
|
||||
// From MMdaAudioOutputStreamCallback
|
||||
void MaoscOpenComplete(TInt aError);
|
||||
void MaoscBufferCopied(TInt aError, const TDesC8 &aBuffer);
|
||||
void MaoscPlayComplete(TInt aError);
|
||||
|
||||
enum
|
||||
{
|
||||
EStateNone = 0,
|
||||
EStateOpening,
|
||||
EStatePlaying,
|
||||
EStateWriting,
|
||||
EStateDone
|
||||
} iState;
|
||||
|
||||
private:
|
||||
CAudio();
|
||||
void StartThread();
|
||||
void StopThread();
|
||||
|
||||
CMdaAudioOutputStream *iStream;
|
||||
TMdaAudioDataSettings iStreamSettings;
|
||||
TBool iStreamStarted;
|
||||
|
||||
TPtr8 iBufDes; // Descriptor for the buffer.
|
||||
TInt iLatency; // Latency target in ms
|
||||
TInt iLatencySamples; // Latency target in samples.
|
||||
TInt iMinWrite; // Min number of samples to write per turn.
|
||||
TInt iMaxWrite; // Max number of samples to write per turn.
|
||||
TInt iBaseSamplesPlayed; // amples played before last restart.
|
||||
TInt iSamplesWritten; // Number of samples written so far.
|
||||
|
||||
RTimer iTimer;
|
||||
TBool iTimerCreated;
|
||||
TBool iTimerActive;
|
||||
|
||||
RThread iProcess;
|
||||
};
|
||||
|
||||
#endif // SDL_ngageaudio_hpp
|
||||
77
src/core/ngage/SDL_ngage.cpp
Normal file
77
src/core/ngage/SDL_ngage.cpp
Normal file
@@ -0,0 +1,77 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#include <e32std.h>
|
||||
#include <e32svr.h>
|
||||
#include <hal.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
bool NGAGE_IsClassicModel()
|
||||
{
|
||||
int phone_id;
|
||||
HAL::Get(HALData::EMachineUid, phone_id);
|
||||
|
||||
return (0x101f8c19 == phone_id);
|
||||
}
|
||||
|
||||
void NGAGE_printf(const char *fmt, ...)
|
||||
{
|
||||
char buffer[512] = { 0 };
|
||||
|
||||
va_list ap;
|
||||
va_start(ap, fmt);
|
||||
vsprintf(buffer, fmt, ap);
|
||||
va_end(ap);
|
||||
|
||||
TBuf<512> buf;
|
||||
buf.Copy(TPtrC8((TText8 *)buffer));
|
||||
|
||||
RDebug::Print(_L("%S"), &buf);
|
||||
}
|
||||
|
||||
void NGAGE_vnprintf(char *buf, size_t size, const char *fmt, va_list ap)
|
||||
{
|
||||
char buffer[512] = { 0 };
|
||||
|
||||
vsprintf(buffer, fmt, ap);
|
||||
|
||||
TBuf<512> tbuf;
|
||||
tbuf.Copy(TPtrC8((TText8 *)buffer));
|
||||
|
||||
RDebug::Print(_L("%S"), &tbuf);
|
||||
|
||||
strncpy(buf, buffer, size - 1);
|
||||
buf[size - 1] = '\0';
|
||||
}
|
||||
|
||||
TInt NGAGE_GetFreeHeapMemory()
|
||||
{
|
||||
TInt free = 0;
|
||||
return User::Available(free);
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
36
src/core/ngage/SDL_ngage.h
Normal file
36
src/core/ngage/SDL_ngage.h
Normal file
@@ -0,0 +1,36 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#ifndef SDL_ngage_h
|
||||
#define SDL_ngage_h
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
bool NGAGE_IsClassicModel();
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* SDL_ngage_h */
|
||||
@@ -421,6 +421,12 @@ static int CPU_haveARMSIMD(void)
|
||||
return regs.r[0];
|
||||
}
|
||||
|
||||
#elif defined(SDL_PLATFORM_NGAGE)
|
||||
static int CPU_haveARMSIMD(void)
|
||||
{
|
||||
// The RM920T is based on the ARMv4T architecture and doesn't have SIMD.
|
||||
return 0;
|
||||
}
|
||||
#else
|
||||
static int CPU_haveARMSIMD(void)
|
||||
{
|
||||
@@ -468,6 +474,8 @@ static int CPU_haveNEON(void)
|
||||
return 1;
|
||||
#elif defined(SDL_PLATFORM_3DS)
|
||||
return 0;
|
||||
#elif defined(SDL_PLATFORM_NGAGE)
|
||||
return 0; // The ARM920T is based on the ARMv4T architecture and doesn't have NEON.
|
||||
#elif defined(SDL_PLATFORM_APPLE) && defined(__ARM_ARCH) && (__ARM_ARCH >= 7)
|
||||
// (note that sysctlbyname("hw.optional.neon") doesn't work!)
|
||||
return 1; // all Apple ARMv7 chips and later have NEON.
|
||||
|
||||
@@ -63,6 +63,8 @@
|
||||
#define SDL_DYNAMIC_API 0 // vitasdk doesn't support dynamic linking
|
||||
#elif defined(SDL_PLATFORM_3DS)
|
||||
#define SDL_DYNAMIC_API 0 // devkitARM doesn't support dynamic linking
|
||||
#elif defined(SDL_PLATFORM_NGAGE)
|
||||
#define SDL_DYNAMIC_API 0
|
||||
#elif defined(DYNAPI_NEEDS_DLOPEN) && !defined(HAVE_DLOPEN)
|
||||
#define SDL_DYNAMIC_API 0 // we need dlopen(), but don't have it....
|
||||
#endif
|
||||
|
||||
67
src/filesystem/ngage/SDL_sysfilesystem.c
Normal file
67
src/filesystem/ngage/SDL_sysfilesystem.c
Normal file
@@ -0,0 +1,67 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
extern void NGAGE_GetAppPath(char* path);
|
||||
|
||||
char *SDL_SYS_GetBasePath(void)
|
||||
{
|
||||
char app_path[512];
|
||||
NGAGE_GetAppPath(app_path);
|
||||
char *base_path = SDL_strdup(app_path);
|
||||
return base_path;
|
||||
}
|
||||
|
||||
char *SDL_SYS_GetPrefPath(const char *org, const char *app)
|
||||
{
|
||||
char *pref_path;
|
||||
if (SDL_asprintf(&pref_path, "C:/System/Apps/%s/%s/", org, app) < 0)
|
||||
return NULL;
|
||||
else
|
||||
return pref_path;
|
||||
}
|
||||
|
||||
char *SDL_SYS_GetUserFolder(SDL_Folder folder)
|
||||
{
|
||||
const char *folder_path = NULL;
|
||||
switch (folder)
|
||||
{
|
||||
case SDL_FOLDER_HOME:
|
||||
folder_path = "C:/";
|
||||
break;
|
||||
case SDL_FOLDER_PICTURES:
|
||||
folder_path = "C:/Nokia/Pictures/";
|
||||
break;
|
||||
case SDL_FOLDER_SAVEDGAMES:
|
||||
folder_path = "C:/";
|
||||
break;
|
||||
case SDL_FOLDER_SCREENSHOTS:
|
||||
folder_path = "C:/Nokia/Pictures/";
|
||||
break;
|
||||
case SDL_FOLDER_VIDEOS:
|
||||
folder_path = "C:/Nokia/Videos/";
|
||||
break;
|
||||
default:
|
||||
folder_path = "C:/Nokia/Others/";
|
||||
break;
|
||||
}
|
||||
return SDL_strdup(folder_path);
|
||||
}
|
||||
68
src/filesystem/ngage/SDL_sysfilesystem.cpp
Normal file
68
src/filesystem/ngage/SDL_sysfilesystem.cpp
Normal file
@@ -0,0 +1,68 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#include <e32base.h>
|
||||
#include <e32std.h>
|
||||
#include <f32file.h>
|
||||
#include <utf.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
void NGAGE_GetAppPath(char* path)
|
||||
{
|
||||
TBuf<512> aPath;
|
||||
|
||||
TFileName fullExePath = RProcess().FileName();
|
||||
|
||||
TParsePtrC parser(fullExePath);
|
||||
aPath.Copy(parser.DriveAndPath());
|
||||
|
||||
TBuf8<512> utf8Path; // Temporary buffer for UTF-8 data.
|
||||
CnvUtfConverter::ConvertFromUnicodeToUtf8(utf8Path, aPath);
|
||||
|
||||
// Copy UTF-8 data to the provided char* buffer.
|
||||
strncpy(path, (const char*)utf8Path.Ptr(), utf8Path.Length());
|
||||
path[utf8Path.Length()] = '\0';
|
||||
|
||||
// Replace backslashes with forward slashes.
|
||||
for (int i = 0; i < utf8Path.Length(); i++)
|
||||
{
|
||||
if (path[i] == '\\')
|
||||
{
|
||||
path[i] = '/';
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
307
src/locale/ngage/SDL_syslocale.cpp
Normal file
307
src/locale/ngage/SDL_syslocale.cpp
Normal file
@@ -0,0 +1,307 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../SDL_syslocale.h"
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#include <bautils.h>
|
||||
#include <e32base.h>
|
||||
#include <e32cons.h>
|
||||
#include <e32std.h>
|
||||
|
||||
bool SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
|
||||
{
|
||||
TLanguage language = User::Language();
|
||||
const char *locale;
|
||||
|
||||
switch (language) {
|
||||
case ELangFrench:
|
||||
case ELangSwissFrench:
|
||||
locale = "fr_CH";
|
||||
break;
|
||||
case ELangBelgianFrench:
|
||||
locale = "fr_BE";
|
||||
break;
|
||||
case ELangInternationalFrench:
|
||||
locale = "fr_FR";
|
||||
break;
|
||||
case ELangGerman:
|
||||
case ELangSwissGerman:
|
||||
case ELangAustrian:
|
||||
locale = "de_DE";
|
||||
break;
|
||||
case ELangSpanish:
|
||||
case ELangInternationalSpanish:
|
||||
case ELangLatinAmericanSpanish:
|
||||
locale = "es_ES";
|
||||
break;
|
||||
case ELangItalian:
|
||||
case ELangSwissItalian:
|
||||
locale = "it_IT";
|
||||
break;
|
||||
case ELangSwedish:
|
||||
case ELangFinlandSwedish:
|
||||
locale = "sv_SE";
|
||||
break;
|
||||
case ELangDanish:
|
||||
locale = "da_DK";
|
||||
break;
|
||||
case ELangNorwegian:
|
||||
case ELangNorwegianNynorsk:
|
||||
locale = "no_NO";
|
||||
break;
|
||||
case ELangFinnish:
|
||||
locale = "fi_FI";
|
||||
break;
|
||||
case ELangPortuguese:
|
||||
locale = "pt_PT";
|
||||
break;
|
||||
case ELangBrazilianPortuguese:
|
||||
locale = "pt_BR";
|
||||
break;
|
||||
case ELangTurkish:
|
||||
case ELangCyprusTurkish:
|
||||
locale = "tr_TR";
|
||||
break;
|
||||
case ELangIcelandic:
|
||||
locale = "is_IS";
|
||||
break;
|
||||
case ELangRussian:
|
||||
locale = "ru_RU";
|
||||
break;
|
||||
case ELangHungarian:
|
||||
locale = "hu_HU";
|
||||
break;
|
||||
case ELangDutch:
|
||||
locale = "nl_NL";
|
||||
break;
|
||||
case ELangBelgianFlemish:
|
||||
locale = "nl_BE";
|
||||
break;
|
||||
case ELangAustralian:
|
||||
case ELangNewZealand:
|
||||
locale = "en_AU";
|
||||
break;
|
||||
case ELangCzech:
|
||||
locale = "cs_CZ";
|
||||
break;
|
||||
case ELangSlovak:
|
||||
locale = "sk_SK";
|
||||
break;
|
||||
case ELangPolish:
|
||||
locale = "pl_PL";
|
||||
break;
|
||||
case ELangSlovenian:
|
||||
locale = "sl_SI";
|
||||
break;
|
||||
case ELangTaiwanChinese:
|
||||
locale = "zh_TW";
|
||||
break;
|
||||
case ELangHongKongChinese:
|
||||
locale = "zh_HK";
|
||||
break;
|
||||
case ELangPrcChinese:
|
||||
locale = "zh_CN";
|
||||
break;
|
||||
case ELangJapanese:
|
||||
locale = "ja_JP";
|
||||
break;
|
||||
case ELangThai:
|
||||
locale = "th_TH";
|
||||
break;
|
||||
case ELangAfrikaans:
|
||||
locale = "af_ZA";
|
||||
break;
|
||||
case ELangAlbanian:
|
||||
locale = "sq_AL";
|
||||
break;
|
||||
case ELangAmharic:
|
||||
locale = "am_ET";
|
||||
break;
|
||||
case ELangArabic:
|
||||
locale = "ar_SA";
|
||||
break;
|
||||
case ELangArmenian:
|
||||
locale = "hy_AM";
|
||||
break;
|
||||
case ELangAzerbaijani:
|
||||
locale = "az_AZ";
|
||||
break;
|
||||
case ELangBelarussian:
|
||||
locale = "be_BY";
|
||||
break;
|
||||
case ELangBengali:
|
||||
locale = "bn_IN";
|
||||
break;
|
||||
case ELangBulgarian:
|
||||
locale = "bg_BG";
|
||||
break;
|
||||
case ELangBurmese:
|
||||
locale = "my_MM";
|
||||
break;
|
||||
case ELangCatalan:
|
||||
locale = "ca_ES";
|
||||
break;
|
||||
case ELangCroatian:
|
||||
locale = "hr_HR";
|
||||
break;
|
||||
case ELangEstonian:
|
||||
locale = "et_EE";
|
||||
break;
|
||||
case ELangFarsi:
|
||||
locale = "fa_IR";
|
||||
break;
|
||||
case ELangCanadianFrench:
|
||||
locale = "fr_CA";
|
||||
break;
|
||||
case ELangScotsGaelic:
|
||||
locale = "gd_GB";
|
||||
break;
|
||||
case ELangGeorgian:
|
||||
locale = "ka_GE";
|
||||
break;
|
||||
case ELangGreek:
|
||||
case ELangCyprusGreek:
|
||||
locale = "el_GR";
|
||||
break;
|
||||
case ELangGujarati:
|
||||
locale = "gu_IN";
|
||||
break;
|
||||
case ELangHebrew:
|
||||
locale = "he_IL";
|
||||
break;
|
||||
case ELangHindi:
|
||||
locale = "hi_IN";
|
||||
break;
|
||||
case ELangIndonesian:
|
||||
locale = "id_ID";
|
||||
break;
|
||||
case ELangIrish:
|
||||
locale = "ga_IE";
|
||||
break;
|
||||
case ELangKannada:
|
||||
locale = "kn_IN";
|
||||
break;
|
||||
case ELangKazakh:
|
||||
locale = "kk_KZ";
|
||||
break;
|
||||
case ELangKhmer:
|
||||
locale = "km_KH";
|
||||
break;
|
||||
case ELangKorean:
|
||||
locale = "ko_KR";
|
||||
break;
|
||||
case ELangLao:
|
||||
locale = "lo_LA";
|
||||
break;
|
||||
case ELangLatvian:
|
||||
locale = "lv_LV";
|
||||
break;
|
||||
case ELangLithuanian:
|
||||
locale = "lt_LT";
|
||||
break;
|
||||
case ELangMacedonian:
|
||||
locale = "mk_MK";
|
||||
break;
|
||||
case ELangMalay:
|
||||
locale = "ms_MY";
|
||||
break;
|
||||
case ELangMalayalam:
|
||||
locale = "ml_IN";
|
||||
break;
|
||||
case ELangMarathi:
|
||||
locale = "mr_IN";
|
||||
break;
|
||||
case ELangMoldavian:
|
||||
locale = "ro_MD";
|
||||
break;
|
||||
case ELangMongolian:
|
||||
locale = "mn_MN";
|
||||
break;
|
||||
case ELangPunjabi:
|
||||
locale = "pa_IN";
|
||||
break;
|
||||
case ELangRomanian:
|
||||
locale = "ro_RO";
|
||||
break;
|
||||
case ELangSerbian:
|
||||
locale = "sr_RS";
|
||||
break;
|
||||
case ELangSinhalese:
|
||||
locale = "si_LK";
|
||||
break;
|
||||
case ELangSomali:
|
||||
locale = "so_SO";
|
||||
break;
|
||||
case ELangSwahili:
|
||||
locale = "sw_KE";
|
||||
break;
|
||||
case ELangTajik:
|
||||
locale = "tg_TJ";
|
||||
break;
|
||||
case ELangTamil:
|
||||
locale = "ta_IN";
|
||||
break;
|
||||
case ELangTelugu:
|
||||
locale = "te_IN";
|
||||
break;
|
||||
case ELangTibetan:
|
||||
locale = "bo_CN";
|
||||
break;
|
||||
case ELangTigrinya:
|
||||
locale = "ti_ET";
|
||||
break;
|
||||
case ELangTurkmen:
|
||||
locale = "tk_TM";
|
||||
break;
|
||||
case ELangUkrainian:
|
||||
locale = "uk_UA";
|
||||
break;
|
||||
case ELangUrdu:
|
||||
locale = "ur_PK";
|
||||
break;
|
||||
case ELangUzbek:
|
||||
locale = "uz_UZ";
|
||||
break;
|
||||
case ELangVietnamese:
|
||||
locale = "vi_VN";
|
||||
break;
|
||||
case ELangWelsh:
|
||||
locale = "cy_GB";
|
||||
break;
|
||||
case ELangZulu:
|
||||
locale = "zu_ZA";
|
||||
break;
|
||||
case ELangEnglish:
|
||||
locale = "en_GB";
|
||||
break;
|
||||
case ELangAmerican:
|
||||
case ELangCanadianEnglish:
|
||||
case ELangInternationalEnglish:
|
||||
case ELangSouthAfricanEnglish:
|
||||
default:
|
||||
locale = "en_US";
|
||||
break;
|
||||
}
|
||||
|
||||
SDL_strlcpy(buf, locale, buflen);
|
||||
|
||||
return true;
|
||||
}
|
||||
31
src/main/ngage/SDL_sysmain_callbacks.c
Normal file
31
src/main/ngage/SDL_sysmain_callbacks.c
Normal file
@@ -0,0 +1,31 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#ifdef SDL_PLATFORM_NGAGE
|
||||
|
||||
int SDL_EnterAppMainCallbacks(int argc, char* argv[], SDL_AppInit_func appinit, SDL_AppIterate_func appiter, SDL_AppEvent_func appevent, SDL_AppQuit_func appquit)
|
||||
{
|
||||
// Intentionally does nothing; Callbacks are called using the RunL() method.
|
||||
return 0;
|
||||
}
|
||||
|
||||
#endif // SDL_PLATFORM_NGAGE
|
||||
199
src/main/ngage/SDL_sysmain_main.cpp
Normal file
199
src/main/ngage/SDL_sysmain_main.cpp
Normal file
@@ -0,0 +1,199 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "SDL_internal.h"
|
||||
|
||||
extern SDL_AppResult SDL_AppInit(void** appstate, int argc, char* argv[]);
|
||||
extern SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event);
|
||||
extern SDL_AppResult SDL_AppIterate(void* appstate);
|
||||
extern void SDL_AppQuit(void* appstate, SDL_AppResult result);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#include <e32std.h>
|
||||
#include <estlib.h>
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#include "SDL_sysmain_main.hpp"
|
||||
#include "../../audio/ngage/SDL_ngageaudio.hpp"
|
||||
#include "../../render/ngage/SDL_render_ngage_c.hpp"
|
||||
|
||||
CRenderer *gRenderer = 0;
|
||||
|
||||
GLDEF_C TInt E32Main()
|
||||
{
|
||||
// Get args and environment.
|
||||
int argc = 1;
|
||||
char* argv[] = { "game", NULL };
|
||||
char** envp = NULL;
|
||||
|
||||
// Create lvalue variables for __crt0 arguments.
|
||||
char** argv_lvalue = argv;
|
||||
char** envp_lvalue = envp;
|
||||
|
||||
CTrapCleanup* cleanup = CTrapCleanup::New();
|
||||
if (!cleanup)
|
||||
{
|
||||
return KErrNoMemory;
|
||||
}
|
||||
|
||||
TRAPD(err,
|
||||
{
|
||||
CActiveScheduler* scheduler = new (ELeave) CActiveScheduler();
|
||||
CleanupStack::PushL(scheduler);
|
||||
CActiveScheduler::Install(scheduler);
|
||||
|
||||
TInt posixErr = SpawnPosixServerThread();
|
||||
if (posixErr != KErrNone)
|
||||
{
|
||||
SDL_Log("Error: Failed to spawn POSIX server thread: %d", posixErr);
|
||||
User::Leave(posixErr);
|
||||
}
|
||||
|
||||
__crt0(argc, argv_lvalue, envp_lvalue);
|
||||
|
||||
// Increase heap size.
|
||||
RHeap* newHeap = User::ChunkHeap(NULL, 7500000, 7500000, KMinHeapGrowBy);
|
||||
if (!newHeap)
|
||||
{
|
||||
SDL_Log("Error: Failed to create new heap");
|
||||
User::Leave(KErrNoMemory);
|
||||
}
|
||||
CleanupStack::PushL(newHeap);
|
||||
|
||||
RHeap* oldHeap = User::SwitchHeap(newHeap);
|
||||
|
||||
TInt targetLatency = 225;
|
||||
InitAudio(&targetLatency);
|
||||
|
||||
// Wait until audio is ready.
|
||||
while (!AudioIsReady())
|
||||
{
|
||||
User::After(100000); // 100ms.
|
||||
}
|
||||
|
||||
// Create and start the rendering backend.
|
||||
gRenderer = CRenderer::NewL();
|
||||
CleanupStack::PushL(gRenderer);
|
||||
|
||||
// Create and start the SDL main runner.
|
||||
CSDLmain* mainApp = CSDLmain::NewL();
|
||||
CleanupStack::PushL(mainApp);
|
||||
mainApp->Start();
|
||||
|
||||
// Start the active scheduler to handle events.
|
||||
CActiveScheduler::Start();
|
||||
|
||||
CleanupStack::PopAndDestroy(gRenderer);
|
||||
CleanupStack::PopAndDestroy(mainApp);
|
||||
|
||||
User::SwitchHeap(oldHeap);
|
||||
|
||||
CleanupStack::PopAndDestroy(newHeap);
|
||||
CleanupStack::PopAndDestroy(scheduler);
|
||||
});
|
||||
|
||||
if (err != KErrNone)
|
||||
{
|
||||
SDL_Log("Error: %d", err);
|
||||
}
|
||||
|
||||
return err;
|
||||
}
|
||||
|
||||
CSDLmain* CSDLmain::NewL()
|
||||
{
|
||||
CSDLmain* self = new (ELeave) CSDLmain();
|
||||
CleanupStack::PushL(self);
|
||||
self->ConstructL();
|
||||
CleanupStack::Pop(self);
|
||||
return self;
|
||||
}
|
||||
|
||||
CSDLmain::CSDLmain() : CActive(EPriorityLow) {}
|
||||
|
||||
void CSDLmain::ConstructL()
|
||||
{
|
||||
CActiveScheduler::Add(this);
|
||||
}
|
||||
|
||||
CSDLmain::~CSDLmain()
|
||||
{
|
||||
Cancel();
|
||||
}
|
||||
|
||||
void CSDLmain::Start()
|
||||
{
|
||||
SetActive();
|
||||
TRequestStatus* status = &iStatus;
|
||||
User::RequestComplete(status, KErrNone);
|
||||
}
|
||||
|
||||
void CSDLmain::DoCancel() {}
|
||||
|
||||
static bool callbacks_initialized = false;
|
||||
|
||||
void CSDLmain::RunL()
|
||||
{
|
||||
if (callbacks_initialized)
|
||||
{
|
||||
SDL_Event event;
|
||||
|
||||
iResult = SDL_AppIterate(NULL);
|
||||
if (iResult != SDL_APP_CONTINUE)
|
||||
{
|
||||
DeinitAudio();
|
||||
SDL_AppQuit(NULL, iResult);
|
||||
SDL_Quit();
|
||||
CActiveScheduler::Stop();
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_PumpEvents();
|
||||
if (SDL_PollEvent(&event))
|
||||
{
|
||||
iResult = SDL_AppEvent(NULL, &event);
|
||||
if (iResult != SDL_APP_CONTINUE)
|
||||
{
|
||||
DeinitAudio();
|
||||
SDL_AppQuit(NULL, iResult);
|
||||
SDL_Quit();
|
||||
CActiveScheduler::Stop();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
Start();
|
||||
}
|
||||
else
|
||||
{
|
||||
SDL_SetMainReady();
|
||||
SDL_AppInit(NULL, 0, NULL);
|
||||
callbacks_initialized = true;
|
||||
Start();
|
||||
}
|
||||
}
|
||||
46
src/main/ngage/SDL_sysmain_main.hpp
Normal file
46
src/main/ngage/SDL_sysmain_main.hpp
Normal file
@@ -0,0 +1,46 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#ifndef SDL_sysmain_main_hpp_
|
||||
#define SDL_sysmain_main_hpp_
|
||||
|
||||
#include <e32std.h>
|
||||
|
||||
class CSDLmain : public CActive
|
||||
{
|
||||
public:
|
||||
static CSDLmain* NewL();
|
||||
~CSDLmain();
|
||||
|
||||
void Start();
|
||||
|
||||
protected:
|
||||
void DoCancel() ;
|
||||
void RunL();
|
||||
|
||||
private:
|
||||
CSDLmain();
|
||||
void ConstructL();
|
||||
SDL_AppResult iResult;
|
||||
};
|
||||
|
||||
#endif // SDL_sysmain_main_hpp_
|
||||
@@ -120,6 +120,9 @@ static const SDL_RenderDriver *render_drivers[] = {
|
||||
#ifdef SDL_VIDEO_RENDER_METAL
|
||||
&METAL_RenderDriver,
|
||||
#endif
|
||||
#ifdef SDL_VIDEO_RENDER_NGAGE
|
||||
&NGAGE_RenderDriver,
|
||||
#endif
|
||||
#ifdef SDL_VIDEO_RENDER_OGL
|
||||
&GL_RenderDriver,
|
||||
#endif
|
||||
|
||||
@@ -357,6 +357,7 @@ extern SDL_RenderDriver D3D12_RenderDriver;
|
||||
extern SDL_RenderDriver GL_RenderDriver;
|
||||
extern SDL_RenderDriver GLES2_RenderDriver;
|
||||
extern SDL_RenderDriver METAL_RenderDriver;
|
||||
extern SDL_RenderDriver NGAGE_RenderDriver;
|
||||
extern SDL_RenderDriver VULKAN_RenderDriver;
|
||||
extern SDL_RenderDriver PS2_RenderDriver;
|
||||
extern SDL_RenderDriver PSP_RenderDriver;
|
||||
|
||||
544
src/render/ngage/SDL_render_ngage.c
Normal file
544
src/render/ngage/SDL_render_ngage.c
Normal file
@@ -0,0 +1,544 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#ifdef SDL_VIDEO_RENDER_NGAGE
|
||||
|
||||
#ifndef M_PI
|
||||
#define M_PI 3.14159265358979323846
|
||||
#endif
|
||||
|
||||
#ifndef Int2Fix
|
||||
#define Int2Fix(i) ((i) << 16)
|
||||
#endif
|
||||
|
||||
#ifndef Fix2Int
|
||||
#define Fix2Int(i) ((((unsigned int)(i) > 0xFFFF0000) ? 0 : ((i) >> 16)))
|
||||
#endif
|
||||
|
||||
#ifndef Fix2Real
|
||||
#define Fix2Real(i) ((i) / 65536.0)
|
||||
#endif
|
||||
|
||||
#ifndef Real2Fix
|
||||
#define Real2Fix(i) ((int)((i) * 65536.0))
|
||||
#endif
|
||||
|
||||
#include "../SDL_sysrender.h"
|
||||
#include "SDL_render_ngage_c.h"
|
||||
|
||||
static void NGAGE_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *event);
|
||||
static bool NGAGE_GetOutputSize(SDL_Renderer *renderer, int *w, int *h);
|
||||
static bool NGAGE_SupportsBlendMode(SDL_Renderer *renderer, SDL_BlendMode blendMode);
|
||||
static bool NGAGE_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_PropertiesID create_props);
|
||||
static bool NGAGE_QueueSetViewport(SDL_Renderer *renderer, SDL_RenderCommand *cmd);
|
||||
static bool NGAGE_QueueSetDrawColor(SDL_Renderer *renderer, SDL_RenderCommand *cmd);
|
||||
static bool NGAGE_QueueDrawVertices(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FPoint *points, int count);
|
||||
static bool NGAGE_QueueFillRects(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FRect *rects, int count);
|
||||
static bool NGAGE_QueueCopy(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture, const SDL_FRect *srcrect, const SDL_FRect *dstrect);
|
||||
static bool NGAGE_QueueCopyEx(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture, const SDL_FRect *srcquad, const SDL_FRect *dstrect, const double angle, const SDL_FPoint *center, const SDL_FlipMode flip, float scale_x, float scale_y);
|
||||
static bool NGAGE_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture, const float *xy, int xy_stride, const SDL_FColor *color, int color_stride, const float *uv, int uv_stride, int num_vertices, const void *indices, int num_indices, int size_indices, float scale_x, float scale_y);
|
||||
|
||||
static void NGAGE_InvalidateCachedState(SDL_Renderer *renderer);
|
||||
static bool NGAGE_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize);
|
||||
static bool NGAGE_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *rect, const void *pixels, int pitch);
|
||||
|
||||
static bool NGAGE_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *rect, void **pixels, int *pitch);
|
||||
static void NGAGE_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture);
|
||||
static void NGAGE_SetTextureScaleMode(SDL_Renderer *renderer, SDL_Texture *texture, SDL_ScaleMode scaleMode);
|
||||
static bool NGAGE_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture);
|
||||
static SDL_Surface *NGAGE_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect);
|
||||
static bool NGAGE_RenderPresent(SDL_Renderer *renderer);
|
||||
static void NGAGE_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture);
|
||||
|
||||
static void NGAGE_DestroyRenderer(SDL_Renderer *renderer);
|
||||
|
||||
static bool NGAGE_SetVSync(SDL_Renderer *renderer, int vsync);
|
||||
|
||||
static bool NGAGE_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_PropertiesID create_props)
|
||||
{
|
||||
SDL_SetupRendererColorspace(renderer, create_props);
|
||||
|
||||
if (renderer->output_colorspace != SDL_COLORSPACE_RGB_DEFAULT) {
|
||||
return SDL_SetError("Unsupported output colorspace");
|
||||
}
|
||||
|
||||
NGAGE_RendererData *phdata = SDL_calloc(1, sizeof(NGAGE_RendererData));
|
||||
if (!phdata) {
|
||||
SDL_OutOfMemory();
|
||||
return false;
|
||||
}
|
||||
|
||||
renderer->WindowEvent = NGAGE_WindowEvent;
|
||||
renderer->GetOutputSize = NGAGE_GetOutputSize;
|
||||
renderer->SupportsBlendMode = NGAGE_SupportsBlendMode;
|
||||
renderer->CreateTexture = NGAGE_CreateTexture;
|
||||
renderer->QueueSetViewport = NGAGE_QueueSetViewport;
|
||||
renderer->QueueSetDrawColor = NGAGE_QueueSetDrawColor;
|
||||
renderer->QueueDrawPoints = NGAGE_QueueDrawVertices;
|
||||
renderer->QueueDrawLines = NGAGE_QueueDrawVertices;
|
||||
renderer->QueueFillRects = NGAGE_QueueFillRects;
|
||||
renderer->QueueCopy = NGAGE_QueueCopy;
|
||||
renderer->QueueCopyEx = NGAGE_QueueCopyEx;
|
||||
renderer->QueueGeometry = NGAGE_QueueGeometry;
|
||||
|
||||
renderer->InvalidateCachedState = NGAGE_InvalidateCachedState;
|
||||
renderer->RunCommandQueue = NGAGE_RunCommandQueue;
|
||||
renderer->UpdateTexture = NGAGE_UpdateTexture;
|
||||
renderer->LockTexture = NGAGE_LockTexture;
|
||||
renderer->UnlockTexture = NGAGE_UnlockTexture;
|
||||
// renderer->SetTextureScaleMode = NGAGE_SetTextureScaleMode;
|
||||
renderer->SetRenderTarget = NGAGE_SetRenderTarget;
|
||||
renderer->RenderReadPixels = NGAGE_RenderReadPixels;
|
||||
renderer->RenderPresent = NGAGE_RenderPresent;
|
||||
renderer->DestroyTexture = NGAGE_DestroyTexture;
|
||||
|
||||
renderer->DestroyRenderer = NGAGE_DestroyRenderer;
|
||||
|
||||
renderer->SetVSync = NGAGE_SetVSync;
|
||||
|
||||
renderer->name = NGAGE_RenderDriver.name;
|
||||
renderer->window = window;
|
||||
renderer->internal = phdata;
|
||||
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ARGB4444);
|
||||
SDL_SetNumberProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER, 256);
|
||||
SDL_SetHintWithPriority(SDL_HINT_RENDER_LINE_METHOD, "2", SDL_HINT_OVERRIDE);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
SDL_RenderDriver NGAGE_RenderDriver = {
|
||||
NGAGE_CreateRenderer,
|
||||
"N-Gage"
|
||||
};
|
||||
|
||||
static void NGAGE_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *event)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
static bool NGAGE_GetOutputSize(SDL_Renderer *renderer, int *w, int *h)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool NGAGE_SupportsBlendMode(SDL_Renderer *renderer, SDL_BlendMode blendMode)
|
||||
{
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_NONE:
|
||||
case SDL_BLENDMODE_MOD:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
static bool NGAGE_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_PropertiesID create_props)
|
||||
{
|
||||
NGAGE_TextureData *data = (NGAGE_TextureData *)SDL_calloc(1, sizeof(*data));
|
||||
if (!data) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!NGAGE_CreateTextureData(data, texture->w, texture->h)) {
|
||||
SDL_free(data);
|
||||
return false;
|
||||
}
|
||||
|
||||
SDL_Surface *surface = SDL_CreateSurface(texture->w, texture->h, texture->format);
|
||||
if (!surface) {
|
||||
SDL_free(data);
|
||||
return false;
|
||||
}
|
||||
|
||||
data->surface = surface;
|
||||
texture->internal = data;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool NGAGE_QueueSetViewport(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
|
||||
{
|
||||
if (!cmd->data.viewport.rect.w && !cmd->data.viewport.rect.h) {
|
||||
SDL_Rect viewport = { 0, 0, NGAGE_SCREEN_WIDTH, NGAGE_SCREEN_HEIGHT };
|
||||
SDL_SetRenderViewport(renderer, &viewport);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool NGAGE_QueueSetDrawColor(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool NGAGE_QueueDrawVertices(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FPoint *points, int count)
|
||||
{
|
||||
NGAGE_Vertex *verts = (NGAGE_Vertex *)SDL_AllocateRenderVertices(renderer, count * sizeof(NGAGE_Vertex), 0, &cmd->data.draw.first);
|
||||
if (!verts) {
|
||||
return false;
|
||||
}
|
||||
|
||||
cmd->data.draw.count = count;
|
||||
|
||||
for (int i = 0; i < count; i++, points++) {
|
||||
int fixed_x = Real2Fix(points->x);
|
||||
int fixed_y = Real2Fix(points->y);
|
||||
|
||||
verts[i].x = Fix2Int(fixed_x);
|
||||
verts[i].y = Fix2Int(fixed_y);
|
||||
|
||||
Uint32 color = NGAGE_ConvertColor(cmd->data.draw.color.r, cmd->data.draw.color.g, cmd->data.draw.color.b, cmd->data.draw.color.a, cmd->data.draw.color_scale);
|
||||
|
||||
verts[i].color.a = (Uint8)(color >> 24);
|
||||
verts[i].color.b = (Uint8)(color >> 16);
|
||||
verts[i].color.g = (Uint8)(color >> 8);
|
||||
verts[i].color.r = (Uint8)color;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool NGAGE_QueueFillRects(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FRect *rects, int count)
|
||||
{
|
||||
NGAGE_Vertex *verts = (NGAGE_Vertex *)SDL_AllocateRenderVertices(renderer, count * 2 * sizeof(NGAGE_Vertex), 0, &cmd->data.draw.first);
|
||||
if (!verts) {
|
||||
return false;
|
||||
}
|
||||
|
||||
cmd->data.draw.count = count;
|
||||
|
||||
for (int i = 0; i < count; i++, rects++) {
|
||||
verts[i * 2].x = Real2Fix(rects->x);
|
||||
verts[i * 2].y = Real2Fix(rects->y);
|
||||
verts[i * 2 + 1].x = Real2Fix(rects->w);
|
||||
verts[i * 2 + 1].y = Real2Fix(rects->h);
|
||||
|
||||
verts[i * 2].x = Fix2Int(verts[i * 2].x);
|
||||
verts[i * 2].y = Fix2Int(verts[i * 2].y);
|
||||
verts[i * 2 + 1].x = Fix2Int(verts[i * 2 + 1].x);
|
||||
verts[i * 2 + 1].y = Fix2Int(verts[i * 2 + 1].y);
|
||||
|
||||
Uint32 color = NGAGE_ConvertColor(cmd->data.draw.color.r, cmd->data.draw.color.g, cmd->data.draw.color.b, cmd->data.draw.color.a, cmd->data.draw.color_scale);
|
||||
|
||||
verts[i * 2].color.a = (Uint8)(color >> 24);
|
||||
verts[i * 2].color.b = (Uint8)(color >> 16);
|
||||
verts[i * 2].color.g = (Uint8)(color >> 8);
|
||||
verts[i * 2].color.r = (Uint8)color;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool NGAGE_QueueCopy(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture, const SDL_FRect *srcrect, const SDL_FRect *dstrect)
|
||||
{
|
||||
SDL_Rect *verts = (SDL_Rect *)SDL_AllocateRenderVertices(renderer, 2 * sizeof(SDL_Rect), 0, &cmd->data.draw.first);
|
||||
|
||||
if (!verts) {
|
||||
return false;
|
||||
}
|
||||
|
||||
cmd->data.draw.count = 1;
|
||||
|
||||
verts->x = (int)srcrect->x;
|
||||
verts->y = (int)srcrect->y;
|
||||
verts->w = (int)srcrect->w;
|
||||
verts->h = (int)srcrect->h;
|
||||
|
||||
verts++;
|
||||
|
||||
verts->x = (int)dstrect->x;
|
||||
verts->y = (int)dstrect->y;
|
||||
verts->w = (int)dstrect->w;
|
||||
verts->h = (int)dstrect->h;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool NGAGE_QueueCopyEx(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture, const SDL_FRect *srcquad, const SDL_FRect *dstrect, const double angle, const SDL_FPoint *center, const SDL_FlipMode flip, float scale_x, float scale_y)
|
||||
{
|
||||
NGAGE_CopyExData *verts = (NGAGE_CopyExData *)SDL_AllocateRenderVertices(renderer, sizeof(NGAGE_CopyExData), 0, &cmd->data.draw.first);
|
||||
|
||||
if (!verts) {
|
||||
return false;
|
||||
}
|
||||
|
||||
cmd->data.draw.count = 1;
|
||||
|
||||
verts->srcrect.x = (int)srcquad->x;
|
||||
verts->srcrect.y = (int)srcquad->y;
|
||||
verts->srcrect.w = (int)srcquad->w;
|
||||
verts->srcrect.h = (int)srcquad->h;
|
||||
verts->dstrect.x = (int)dstrect->x;
|
||||
verts->dstrect.y = (int)dstrect->y;
|
||||
verts->dstrect.w = (int)dstrect->w;
|
||||
verts->dstrect.h = (int)dstrect->h;
|
||||
|
||||
verts->angle = Real2Fix(angle);
|
||||
verts->center.x = Real2Fix(center->x);
|
||||
verts->center.y = Real2Fix(center->y);
|
||||
verts->scale_x = Real2Fix(scale_x);
|
||||
verts->scale_y = Real2Fix(scale_y);
|
||||
|
||||
verts->flip = flip;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool NGAGE_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture, const float *xy, int xy_stride, const SDL_FColor *color, int color_stride, const float *uv, int uv_stride, int num_vertices, const void *indices, int num_indices, int size_indices, float scale_x, float scale_y)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
static void NGAGE_InvalidateCachedState(SDL_Renderer *renderer)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
static bool NGAGE_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
|
||||
{
|
||||
NGAGE_RendererData *phdata = (NGAGE_RendererData *)renderer->internal;
|
||||
if (!phdata) {
|
||||
return false;
|
||||
}
|
||||
phdata->viewport = 0;
|
||||
|
||||
while (cmd) {
|
||||
switch (cmd->command) {
|
||||
case SDL_RENDERCMD_NO_OP:
|
||||
break;
|
||||
case SDL_RENDERCMD_SETVIEWPORT:
|
||||
phdata->viewport = &cmd->data.viewport.rect;
|
||||
break;
|
||||
|
||||
case SDL_RENDERCMD_SETCLIPRECT:
|
||||
{
|
||||
const SDL_Rect *rect = &cmd->data.cliprect.rect;
|
||||
|
||||
if (cmd->data.cliprect.enabled) {
|
||||
NGAGE_SetClipRect(rect);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_RENDERCMD_SETDRAWCOLOR:
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_RENDERCMD_CLEAR:
|
||||
{
|
||||
Uint32 color = NGAGE_ConvertColor(cmd->data.color.color.r, cmd->data.color.color.g, cmd->data.color.color.b, cmd->data.color.color.a, cmd->data.color.color_scale);
|
||||
|
||||
NGAGE_Clear(color);
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_RENDERCMD_DRAW_POINTS:
|
||||
{
|
||||
NGAGE_Vertex *verts = (NGAGE_Vertex *)(((Uint8 *)vertices) + cmd->data.draw.first);
|
||||
const int count = cmd->data.draw.count;
|
||||
|
||||
// Apply viewport.
|
||||
if (phdata->viewport && (phdata->viewport->x || phdata->viewport->y)) {
|
||||
for (int i = 0; i < count; i++) {
|
||||
verts[i].x += phdata->viewport->x;
|
||||
verts[i].y += phdata->viewport->y;
|
||||
}
|
||||
}
|
||||
|
||||
NGAGE_DrawPoints(verts, count);
|
||||
break;
|
||||
}
|
||||
case SDL_RENDERCMD_DRAW_LINES:
|
||||
{
|
||||
NGAGE_Vertex *verts = (NGAGE_Vertex *)(((Uint8 *)vertices) + cmd->data.draw.first);
|
||||
const int count = cmd->data.draw.count;
|
||||
|
||||
// Apply viewport.
|
||||
if (phdata->viewport && (phdata->viewport->x || phdata->viewport->y)) {
|
||||
for (int i = 0; i < count; i++) {
|
||||
verts[i].x += phdata->viewport->x;
|
||||
verts[i].y += phdata->viewport->y;
|
||||
}
|
||||
}
|
||||
|
||||
NGAGE_DrawLines(verts, count);
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_RENDERCMD_FILL_RECTS:
|
||||
{
|
||||
NGAGE_Vertex *verts = (NGAGE_Vertex *)(((Uint8 *)vertices) + cmd->data.draw.first);
|
||||
const int count = cmd->data.draw.count;
|
||||
|
||||
// Apply viewport.
|
||||
if (phdata->viewport && (phdata->viewport->x || phdata->viewport->y)) {
|
||||
for (int i = 0; i < count; i++) {
|
||||
verts[i].x += phdata->viewport->x;
|
||||
verts[i].y += phdata->viewport->y;
|
||||
}
|
||||
}
|
||||
|
||||
NGAGE_FillRects(verts, count);
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_RENDERCMD_COPY:
|
||||
{
|
||||
SDL_Rect *verts = (SDL_Rect *)(((Uint8 *)vertices) + cmd->data.draw.first);
|
||||
SDL_Rect *srcrect = verts;
|
||||
SDL_Rect *dstrect = verts + 1;
|
||||
SDL_Texture *texture = cmd->data.draw.texture;
|
||||
|
||||
// Apply viewport.
|
||||
if (phdata->viewport && (phdata->viewport->x || phdata->viewport->y)) {
|
||||
dstrect->x += phdata->viewport->x;
|
||||
dstrect->y += phdata->viewport->y;
|
||||
}
|
||||
|
||||
NGAGE_Copy(renderer, texture, srcrect, dstrect);
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_RENDERCMD_COPY_EX:
|
||||
{
|
||||
NGAGE_CopyExData *copydata = (NGAGE_CopyExData *)(((Uint8 *)vertices) + cmd->data.draw.first);
|
||||
SDL_Texture *texture = cmd->data.draw.texture;
|
||||
|
||||
// Apply viewport.
|
||||
if (phdata->viewport && (phdata->viewport->x || phdata->viewport->y)) {
|
||||
copydata->dstrect.x += phdata->viewport->x;
|
||||
copydata->dstrect.y += phdata->viewport->y;
|
||||
}
|
||||
|
||||
NGAGE_CopyEx(renderer, texture, copydata);
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_RENDERCMD_GEOMETRY:
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
cmd = cmd->next;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool NGAGE_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *rect, const void *pixels, int pitch)
|
||||
{
|
||||
NGAGE_TextureData *phdata = (NGAGE_TextureData *)texture->internal;
|
||||
|
||||
SDL_Surface *surface = phdata->surface;
|
||||
Uint8 *src, *dst;
|
||||
int row;
|
||||
size_t length;
|
||||
|
||||
if (SDL_MUSTLOCK(surface)) {
|
||||
if (!SDL_LockSurface(surface)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
src = (Uint8 *)pixels;
|
||||
dst = (Uint8 *)surface->pixels +
|
||||
rect->y * surface->pitch +
|
||||
rect->x * surface->fmt->bytes_per_pixel;
|
||||
|
||||
length = (size_t)rect->w * surface->fmt->bytes_per_pixel;
|
||||
for (row = 0; row < rect->h; ++row) {
|
||||
SDL_memcpy(dst, src, length);
|
||||
src += pitch;
|
||||
dst += surface->pitch;
|
||||
}
|
||||
if (SDL_MUSTLOCK(surface)) {
|
||||
SDL_UnlockSurface(surface);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool NGAGE_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *rect, void **pixels, int *pitch)
|
||||
{
|
||||
NGAGE_TextureData *phdata = (NGAGE_TextureData *)texture->internal;
|
||||
SDL_Surface *surface = phdata->surface;
|
||||
|
||||
*pixels =
|
||||
(void *)((Uint8 *)surface->pixels + rect->y * surface->pitch +
|
||||
rect->x * surface->fmt->bytes_per_pixel);
|
||||
*pitch = surface->pitch;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void NGAGE_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture)
|
||||
{
|
||||
}
|
||||
|
||||
static void NGAGE_SetTextureScaleMode(SDL_Renderer *renderer, SDL_Texture *texture, SDL_ScaleMode scaleMode)
|
||||
{
|
||||
}
|
||||
|
||||
static bool NGAGE_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
static SDL_Surface *NGAGE_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect)
|
||||
{
|
||||
return (SDL_Surface *)0;
|
||||
}
|
||||
|
||||
static bool NGAGE_RenderPresent(SDL_Renderer *renderer)
|
||||
{
|
||||
NGAGE_Flip();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static void NGAGE_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture)
|
||||
{
|
||||
NGAGE_TextureData *data = (NGAGE_TextureData *)texture->internal;
|
||||
if (data) {
|
||||
SDL_DestroySurface(data->surface);
|
||||
NGAGE_DestroyTextureData(data);
|
||||
SDL_free(data);
|
||||
texture->internal = 0;
|
||||
}
|
||||
}
|
||||
|
||||
static void NGAGE_DestroyRenderer(SDL_Renderer *renderer)
|
||||
{
|
||||
NGAGE_RendererData *phdata = (NGAGE_RendererData *)renderer->internal;
|
||||
if (phdata) {
|
||||
SDL_free(phdata);
|
||||
renderer->internal = 0;
|
||||
}
|
||||
}
|
||||
|
||||
static bool NGAGE_SetVSync(SDL_Renderer *renderer, int vsync)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
#endif // SDL_VIDEO_RENDER_NGAGE
|
||||
744
src/render/ngage/SDL_render_ngage.cpp
Normal file
744
src/render/ngage/SDL_render_ngage.cpp
Normal file
@@ -0,0 +1,744 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../../events/SDL_keyboard_c.h"
|
||||
#include "../SDL_sysrender.h"
|
||||
#include "SDL_internal.h"
|
||||
#include "SDL_render_ngage_c.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef SDL_VIDEO_RENDER_NGAGE
|
||||
|
||||
#include "SDL_render_ngage_c.hpp"
|
||||
#include "SDL_render_ops.hpp"
|
||||
|
||||
const TUint32 WindowClientHandle = 0x571D0A;
|
||||
|
||||
extern CRenderer *gRenderer;
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
void NGAGE_Clear(const Uint32 color)
|
||||
{
|
||||
gRenderer->Clear(color);
|
||||
}
|
||||
|
||||
bool NGAGE_Copy(SDL_Renderer *renderer, SDL_Texture *texture, SDL_Rect *srcrect, SDL_Rect *dstrect)
|
||||
{
|
||||
return gRenderer->Copy(renderer, texture, srcrect, dstrect);
|
||||
}
|
||||
|
||||
bool NGAGE_CopyEx(SDL_Renderer *renderer, SDL_Texture *texture, NGAGE_CopyExData *copydata)
|
||||
{
|
||||
return gRenderer->CopyEx(renderer, texture, copydata);
|
||||
}
|
||||
|
||||
bool NGAGE_CreateTextureData(NGAGE_TextureData *data, const int width, const int height)
|
||||
{
|
||||
return gRenderer->CreateTextureData(data, width, height);
|
||||
}
|
||||
|
||||
void NGAGE_DestroyTextureData(NGAGE_TextureData *data)
|
||||
{
|
||||
if (data) {
|
||||
delete data->bitmap;
|
||||
data->bitmap = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void NGAGE_DrawLines(NGAGE_Vertex *verts, const int count)
|
||||
{
|
||||
gRenderer->DrawLines(verts, count);
|
||||
}
|
||||
|
||||
void NGAGE_DrawPoints(NGAGE_Vertex *verts, const int count)
|
||||
{
|
||||
gRenderer->DrawPoints(verts, count);
|
||||
}
|
||||
|
||||
void NGAGE_FillRects(NGAGE_Vertex *verts, const int count)
|
||||
{
|
||||
gRenderer->FillRects(verts, count);
|
||||
}
|
||||
|
||||
void NGAGE_Flip()
|
||||
{
|
||||
gRenderer->Flip();
|
||||
}
|
||||
|
||||
void NGAGE_SetClipRect(const SDL_Rect *rect)
|
||||
{
|
||||
gRenderer->SetClipRect(rect->x, rect->y, rect->w, rect->h);
|
||||
}
|
||||
|
||||
void NGAGE_SetDrawColor(const Uint32 color)
|
||||
{
|
||||
if (gRenderer) {
|
||||
gRenderer->SetDrawColor(color);
|
||||
}
|
||||
}
|
||||
|
||||
void NGAGE_PumpEventsInternal()
|
||||
{
|
||||
gRenderer->PumpEvents();
|
||||
}
|
||||
|
||||
void NGAGE_SuspendScreenSaverInternal(bool suspend)
|
||||
{
|
||||
gRenderer->SuspendScreenSaver(suspend);
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
CRenderer *CRenderer::NewL()
|
||||
{
|
||||
CRenderer *self = new (ELeave) CRenderer();
|
||||
CleanupStack::PushL(self);
|
||||
self->ConstructL();
|
||||
CleanupStack::Pop(self);
|
||||
return self;
|
||||
}
|
||||
|
||||
CRenderer::CRenderer() : iRenderer(0), iDirectScreen(0), iScreenGc(0), iWsSession(), iWsWindowGroup(), iWsWindowGroupID(0), iWsWindow(), iWsScreen(0), iWsEventStatus(), iWsEvent(), iShowFPS(EFalse), iFPS(0), iFont(0) {}
|
||||
|
||||
CRenderer::~CRenderer()
|
||||
{
|
||||
delete iRenderer;
|
||||
iRenderer = 0;
|
||||
}
|
||||
|
||||
void CRenderer::ConstructL()
|
||||
{
|
||||
TInt error = KErrNone;
|
||||
|
||||
error = iWsSession.Connect();
|
||||
if (error != KErrNone) {
|
||||
SDL_Log("Failed to connect to window server: %d", error);
|
||||
User::Leave(error);
|
||||
}
|
||||
|
||||
iWsScreen = new (ELeave) CWsScreenDevice(iWsSession);
|
||||
error = iWsScreen->Construct();
|
||||
if (error != KErrNone) {
|
||||
SDL_Log("Failed to construct screen device: %d", error);
|
||||
User::Leave(error);
|
||||
}
|
||||
|
||||
iWsWindowGroup = RWindowGroup(iWsSession);
|
||||
error = iWsWindowGroup.Construct(WindowClientHandle);
|
||||
if (error != KErrNone) {
|
||||
SDL_Log("Failed to construct window group: %d", error);
|
||||
User::Leave(error);
|
||||
}
|
||||
iWsWindowGroup.SetOrdinalPosition(0);
|
||||
|
||||
RProcess thisProcess;
|
||||
TParse exeName;
|
||||
exeName.Set(thisProcess.FileName(), NULL, NULL);
|
||||
TBuf<32> winGroupName;
|
||||
winGroupName.Append(0);
|
||||
winGroupName.Append(0);
|
||||
winGroupName.Append(0); // UID
|
||||
winGroupName.Append(0);
|
||||
winGroupName.Append(exeName.Name()); // Caption
|
||||
winGroupName.Append(0);
|
||||
winGroupName.Append(0); // DOC name
|
||||
iWsWindowGroup.SetName(winGroupName);
|
||||
|
||||
iWsWindow = RWindow(iWsSession);
|
||||
error = iWsWindow.Construct(iWsWindowGroup, WindowClientHandle - 1);
|
||||
if (error != KErrNone) {
|
||||
SDL_Log("Failed to construct window: %d", error);
|
||||
User::Leave(error);
|
||||
}
|
||||
iWsWindow.SetBackgroundColor(KRgbWhite);
|
||||
iWsWindow.SetRequiredDisplayMode(EColor4K);
|
||||
iWsWindow.Activate();
|
||||
iWsWindow.SetSize(iWsScreen->SizeInPixels());
|
||||
iWsWindow.SetVisible(ETrue);
|
||||
|
||||
iWsWindowGroupID = iWsWindowGroup.Identifier();
|
||||
|
||||
TRAPD(errc, iRenderer = iRenderer->NewL());
|
||||
if (errc != KErrNone) {
|
||||
SDL_Log("Failed to create renderer: %d", errc);
|
||||
return;
|
||||
}
|
||||
|
||||
iDirectScreen = CDirectScreenAccess::NewL(
|
||||
iWsSession,
|
||||
*(iWsScreen),
|
||||
iWsWindow, *this);
|
||||
|
||||
// Select font.
|
||||
TFontSpec fontSpec(_L("LatinBold12"), 12);
|
||||
TInt errd = iWsScreen->GetNearestFontInTwips((CFont *&)iFont, fontSpec);
|
||||
if (errd != KErrNone) {
|
||||
SDL_Log("Failed to get font: %d", errd);
|
||||
return;
|
||||
}
|
||||
|
||||
// Activate events.
|
||||
iWsEventStatus = KRequestPending;
|
||||
iWsSession.EventReady(&iWsEventStatus);
|
||||
|
||||
DisableKeyBlocking();
|
||||
|
||||
iIsFocused = ETrue;
|
||||
iShowFPS = EFalse;
|
||||
iSuspendScreenSaver = EFalse;
|
||||
|
||||
if (!iDirectScreen->IsActive()) {
|
||||
TRAPD(err, iDirectScreen->StartL());
|
||||
if (KErrNone != err) {
|
||||
return;
|
||||
}
|
||||
iDirectScreen->ScreenDevice()->SetAutoUpdate(ETrue);
|
||||
}
|
||||
}
|
||||
|
||||
void CRenderer::Restart(RDirectScreenAccess::TTerminationReasons aReason)
|
||||
{
|
||||
if (!iDirectScreen->IsActive()) {
|
||||
TRAPD(err, iDirectScreen->StartL());
|
||||
if (KErrNone != err) {
|
||||
return;
|
||||
}
|
||||
iDirectScreen->ScreenDevice()->SetAutoUpdate(ETrue);
|
||||
}
|
||||
}
|
||||
|
||||
void CRenderer::AbortNow(RDirectScreenAccess::TTerminationReasons aReason)
|
||||
{
|
||||
if (iDirectScreen->IsActive()) {
|
||||
iDirectScreen->Cancel();
|
||||
}
|
||||
}
|
||||
|
||||
void CRenderer::Clear(TUint32 iColor)
|
||||
{
|
||||
if (iRenderer && iRenderer->Gc()) {
|
||||
iRenderer->Gc()->SetBrushColor(iColor);
|
||||
iRenderer->Gc()->Clear();
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
Uint32 NGAGE_ConvertColor(float r, float g, float b, float a, float color_scale)
|
||||
{
|
||||
TFixed ff = 255 << 16; // 255.f
|
||||
|
||||
TFixed scalef = Real2Fix(color_scale);
|
||||
TFixed rf = Real2Fix(r);
|
||||
TFixed gf = Real2Fix(g);
|
||||
TFixed bf = Real2Fix(b);
|
||||
TFixed af = Real2Fix(a);
|
||||
|
||||
rf = FixMul(rf, scalef);
|
||||
gf = FixMul(gf, scalef);
|
||||
bf = FixMul(bf, scalef);
|
||||
|
||||
rf = SDL_clamp(rf, 0, ff);
|
||||
gf = SDL_clamp(gf, 0, ff);
|
||||
bf = SDL_clamp(bf, 0, ff);
|
||||
af = SDL_clamp(af, 0, ff);
|
||||
|
||||
rf = FixMul(rf, ff) >> 16;
|
||||
gf = FixMul(gf, ff) >> 16;
|
||||
bf = FixMul(bf, ff) >> 16;
|
||||
af = FixMul(af, ff) >> 16;
|
||||
|
||||
return (af << 24) | (bf << 16) | (gf << 8) | rf;
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
bool CRenderer::Copy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcrect, const SDL_Rect *dstrect)
|
||||
{
|
||||
if (!texture) {
|
||||
return false;
|
||||
}
|
||||
|
||||
NGAGE_TextureData *phdata = (NGAGE_TextureData *)texture->internal;
|
||||
if (!phdata) {
|
||||
return false;
|
||||
}
|
||||
|
||||
SDL_FColor *c = &texture->color;
|
||||
int w = phdata->surface->w;
|
||||
int h = phdata->surface->h;
|
||||
int pitch = phdata->surface->pitch;
|
||||
void *source = phdata->surface->pixels;
|
||||
void *dest;
|
||||
|
||||
if (!source) {
|
||||
return false;
|
||||
}
|
||||
|
||||
void *pixel_buffer_a = SDL_calloc(1, pitch * h);
|
||||
if (!pixel_buffer_a) {
|
||||
return false;
|
||||
}
|
||||
dest = pixel_buffer_a;
|
||||
|
||||
void *pixel_buffer_b = SDL_calloc(1, pitch * h);
|
||||
if (!pixel_buffer_b) {
|
||||
SDL_free(pixel_buffer_a);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (c->a != 1.f || c->r != 1.f || c->g != 1.f || c->b != 1.f) {
|
||||
ApplyColorMod(dest, source, pitch, w, h, texture->color);
|
||||
|
||||
source = dest;
|
||||
}
|
||||
|
||||
float sx;
|
||||
float sy;
|
||||
SDL_GetRenderScale(renderer, &sx, &sy);
|
||||
|
||||
if (sx != 1.f || sy != 1.f) {
|
||||
TFixed scale_x = Real2Fix(sx);
|
||||
TFixed scale_y = Real2Fix(sy);
|
||||
TFixed center_x = Int2Fix(w / 2);
|
||||
TFixed center_y = Int2Fix(h / 2);
|
||||
|
||||
dest == pixel_buffer_a ? dest = pixel_buffer_b : dest = pixel_buffer_a;
|
||||
|
||||
ApplyScale(dest, source, pitch, w, h, center_x, center_y, scale_x, scale_y);
|
||||
|
||||
source = dest;
|
||||
}
|
||||
|
||||
Mem::Copy(phdata->bitmap->DataAddress(), source, pitch * h);
|
||||
SDL_free(pixel_buffer_a);
|
||||
SDL_free(pixel_buffer_b);
|
||||
|
||||
if (phdata->bitmap) {
|
||||
TRect aSource(TPoint(srcrect->x, srcrect->y), TSize(srcrect->w, srcrect->h));
|
||||
TPoint aDest(dstrect->x, dstrect->y);
|
||||
iRenderer->Gc()->BitBlt(aDest, phdata->bitmap, aSource);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CRenderer::CopyEx(SDL_Renderer *renderer, SDL_Texture *texture, const NGAGE_CopyExData *copydata)
|
||||
{
|
||||
NGAGE_TextureData *phdata = (NGAGE_TextureData *)texture->internal;
|
||||
if (!phdata) {
|
||||
return false;
|
||||
}
|
||||
|
||||
SDL_FColor *c = &texture->color;
|
||||
int w = phdata->surface->w;
|
||||
int h = phdata->surface->h;
|
||||
int pitch = phdata->surface->pitch;
|
||||
void *source = phdata->surface->pixels;
|
||||
void *dest;
|
||||
|
||||
if (!source) {
|
||||
return false;
|
||||
}
|
||||
|
||||
void *pixel_buffer_a = SDL_calloc(1, pitch * h);
|
||||
if (!pixel_buffer_a) {
|
||||
return false;
|
||||
}
|
||||
dest = pixel_buffer_a;
|
||||
|
||||
void *pixel_buffer_b = SDL_calloc(1, pitch * h);
|
||||
if (!pixel_buffer_a) {
|
||||
SDL_free(pixel_buffer_a);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (copydata->flip) {
|
||||
ApplyFlip(dest, source, pitch, w, h, copydata->flip);
|
||||
source = dest;
|
||||
}
|
||||
|
||||
if (copydata->scale_x != 1.f || copydata->scale_y != 1.f) {
|
||||
dest == pixel_buffer_a ? dest = pixel_buffer_b : dest = pixel_buffer_a;
|
||||
ApplyScale(dest, source, pitch, w, h, copydata->center.x, copydata->center.y, copydata->scale_x, copydata->scale_y);
|
||||
source = dest;
|
||||
}
|
||||
|
||||
if (copydata->angle) {
|
||||
dest == pixel_buffer_a ? dest = pixel_buffer_b : dest = pixel_buffer_a;
|
||||
ApplyRotation(dest, source, pitch, w, h, copydata->center.x, copydata->center.y, copydata->angle);
|
||||
source = dest;
|
||||
}
|
||||
|
||||
if (c->a != 1.f || c->r != 1.f || c->g != 1.f || c->b != 1.f) {
|
||||
dest == pixel_buffer_a ? dest = pixel_buffer_b : dest = pixel_buffer_a;
|
||||
ApplyColorMod(dest, source, pitch, w, h, texture->color);
|
||||
source = dest;
|
||||
}
|
||||
|
||||
Mem::Copy(phdata->bitmap->DataAddress(), source, pitch * h);
|
||||
SDL_free(pixel_buffer_a);
|
||||
SDL_free(pixel_buffer_b);
|
||||
|
||||
if (phdata->bitmap) {
|
||||
TRect aSource(TPoint(copydata->srcrect.x, copydata->srcrect.y), TSize(copydata->srcrect.w, copydata->srcrect.h));
|
||||
TPoint aDest(copydata->dstrect.x, copydata->dstrect.y);
|
||||
iRenderer->Gc()->BitBlt(aDest, phdata->bitmap, aSource);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CRenderer::CreateTextureData(NGAGE_TextureData *aTextureData, const TInt aWidth, const TInt aHeight)
|
||||
{
|
||||
if (!aTextureData) {
|
||||
return false;
|
||||
}
|
||||
|
||||
aTextureData->bitmap = new CFbsBitmap();
|
||||
if (!aTextureData->bitmap) {
|
||||
return false;
|
||||
}
|
||||
|
||||
TInt error = aTextureData->bitmap->Create(TSize(aWidth, aHeight), EColor4K);
|
||||
if (error != KErrNone) {
|
||||
delete aTextureData->bitmap;
|
||||
aTextureData->bitmap = NULL;
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void CRenderer::DrawLines(NGAGE_Vertex *aVerts, const TInt aCount)
|
||||
{
|
||||
if (iRenderer && iRenderer->Gc()) {
|
||||
TPoint *aPoints = new TPoint[aCount];
|
||||
|
||||
for (TInt i = 0; i < aCount; i++) {
|
||||
aPoints[i] = TPoint(aVerts[i].x, aVerts[i].y);
|
||||
}
|
||||
|
||||
TUint32 aColor = (((TUint8)aVerts->color.a << 24) |
|
||||
((TUint8)aVerts->color.b << 16) |
|
||||
((TUint8)aVerts->color.g << 8) |
|
||||
(TUint8)aVerts->color.r);
|
||||
|
||||
iRenderer->Gc()->SetPenColor(aColor);
|
||||
iRenderer->Gc()->DrawPolyLineNoEndPoint(aPoints, aCount);
|
||||
|
||||
delete[] aPoints;
|
||||
}
|
||||
}
|
||||
|
||||
void CRenderer::DrawPoints(NGAGE_Vertex *aVerts, const TInt aCount)
|
||||
{
|
||||
if (iRenderer && iRenderer->Gc()) {
|
||||
for (TInt i = 0; i < aCount; i++, aVerts++) {
|
||||
TUint32 aColor = (((TUint8)aVerts->color.a << 24) |
|
||||
((TUint8)aVerts->color.b << 16) |
|
||||
((TUint8)aVerts->color.g << 8) |
|
||||
(TUint8)aVerts->color.r);
|
||||
|
||||
iRenderer->Gc()->SetPenColor(aColor);
|
||||
iRenderer->Gc()->Plot(TPoint(aVerts->x, aVerts->y));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CRenderer::FillRects(NGAGE_Vertex *aVerts, const TInt aCount)
|
||||
{
|
||||
if (iRenderer && iRenderer->Gc()) {
|
||||
for (TInt i = 0; i < aCount; i++, aVerts++) {
|
||||
TPoint pos(aVerts[i].x, aVerts[i].y);
|
||||
TSize size(
|
||||
aVerts[i + 1].x,
|
||||
aVerts[i + 1].y);
|
||||
TRect rect(pos, size);
|
||||
|
||||
TUint32 aColor = (((TUint8)aVerts->color.a << 24) |
|
||||
((TUint8)aVerts->color.b << 16) |
|
||||
((TUint8)aVerts->color.g << 8) |
|
||||
(TUint8)aVerts->color.r);
|
||||
|
||||
iRenderer->Gc()->SetPenColor(aColor);
|
||||
iRenderer->Gc()->SetBrushColor(aColor);
|
||||
iRenderer->Gc()->DrawRect(rect);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CRenderer::Flip()
|
||||
{
|
||||
if (!iRenderer) {
|
||||
SDL_Log("iRenderer is NULL.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!iIsFocused) {
|
||||
return;
|
||||
}
|
||||
|
||||
iRenderer->Gc()->UseFont(iFont);
|
||||
|
||||
if (iShowFPS && iRenderer->Gc()) {
|
||||
UpdateFPS();
|
||||
|
||||
TBuf<64> info;
|
||||
|
||||
iRenderer->Gc()->SetPenStyle(CGraphicsContext::ESolidPen);
|
||||
iRenderer->Gc()->SetBrushStyle(CGraphicsContext::ENullBrush);
|
||||
iRenderer->Gc()->SetPenColor(KRgbCyan);
|
||||
|
||||
TRect aTextRect(TPoint(3, 203 - iFont->HeightInPixels()), TSize(45, iFont->HeightInPixels() + 2));
|
||||
iRenderer->Gc()->SetBrushStyle(CGraphicsContext::ESolidBrush);
|
||||
iRenderer->Gc()->SetBrushColor(KRgbBlack);
|
||||
iRenderer->Gc()->DrawRect(aTextRect);
|
||||
|
||||
// Draw messages.
|
||||
info.Format(_L("FPS: %d"), iFPS);
|
||||
iRenderer->Gc()->DrawText(info, TPoint(5, 203));
|
||||
} else {
|
||||
// This is a workaround that helps regulating the FPS.
|
||||
iRenderer->Gc()->DrawText(_L(""), TPoint(0, 0));
|
||||
}
|
||||
iRenderer->Gc()->DiscardFont();
|
||||
iRenderer->Flip(iDirectScreen);
|
||||
|
||||
// Keep the backlight on.
|
||||
if (iSuspendScreenSaver) {
|
||||
User::ResetInactivityTime();
|
||||
}
|
||||
// Suspend the current thread for a short while.
|
||||
// Give some time to other threads and active objects.
|
||||
User::After(0);
|
||||
}
|
||||
|
||||
void CRenderer::SetDrawColor(TUint32 iColor)
|
||||
{
|
||||
if (iRenderer && iRenderer->Gc()) {
|
||||
iRenderer->Gc()->SetPenColor(iColor);
|
||||
iRenderer->Gc()->SetBrushColor(iColor);
|
||||
iRenderer->Gc()->SetBrushStyle(CGraphicsContext::ESolidBrush);
|
||||
|
||||
TRAPD(err, iRenderer->SetCurrentColor(iColor));
|
||||
if (err != KErrNone) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CRenderer::SetClipRect(TInt aX, TInt aY, TInt aWidth, TInt aHeight)
|
||||
{
|
||||
if (iRenderer && iRenderer->Gc()) {
|
||||
TRect viewportRect(aX, aY, aX + aWidth, aY + aHeight);
|
||||
iRenderer->Gc()->SetClippingRect(viewportRect);
|
||||
}
|
||||
}
|
||||
|
||||
void CRenderer::UpdateFPS()
|
||||
{
|
||||
static TTime lastTime;
|
||||
static TInt frameCount = 0;
|
||||
TTime currentTime;
|
||||
const TUint KOneSecond = 1000000; // 1s in ms.
|
||||
|
||||
currentTime.HomeTime();
|
||||
++frameCount;
|
||||
|
||||
TTimeIntervalMicroSeconds timeDiff = currentTime.MicroSecondsFrom(lastTime);
|
||||
|
||||
if (timeDiff.Int64() >= KOneSecond) {
|
||||
// Calculate FPS.
|
||||
iFPS = frameCount;
|
||||
|
||||
// Reset frame count and last time.
|
||||
frameCount = 0;
|
||||
lastTime = currentTime;
|
||||
}
|
||||
}
|
||||
|
||||
void CRenderer::SuspendScreenSaver(TBool aSuspend)
|
||||
{
|
||||
iSuspendScreenSaver = aSuspend;
|
||||
}
|
||||
|
||||
static SDL_Scancode ConvertScancode(int key)
|
||||
{
|
||||
SDL_Keycode keycode;
|
||||
|
||||
switch (key) {
|
||||
case EStdKeyBackspace: // Clear key
|
||||
keycode = SDLK_BACKSPACE;
|
||||
break;
|
||||
case 0x31: // 1
|
||||
keycode = SDLK_1;
|
||||
break;
|
||||
case 0x32: // 2
|
||||
keycode = SDLK_2;
|
||||
break;
|
||||
case 0x33: // 3
|
||||
keycode = SDLK_3;
|
||||
break;
|
||||
case 0x34: // 4
|
||||
keycode = SDLK_4;
|
||||
break;
|
||||
case 0x35: // 5
|
||||
keycode = SDLK_5;
|
||||
break;
|
||||
case 0x36: // 6
|
||||
keycode = SDLK_6;
|
||||
break;
|
||||
case 0x37: // 7
|
||||
keycode = SDLK_7;
|
||||
break;
|
||||
case 0x38: // 8
|
||||
keycode = SDLK_8;
|
||||
break;
|
||||
case 0x39: // 9
|
||||
keycode = SDLK_9;
|
||||
break;
|
||||
case 0x30: // 0
|
||||
keycode = SDLK_0;
|
||||
break;
|
||||
case 0x2a: // Asterisk
|
||||
keycode = SDLK_ASTERISK;
|
||||
break;
|
||||
case EStdKeyHash: // Hash
|
||||
keycode = SDLK_HASH;
|
||||
break;
|
||||
case EStdKeyDevice0: // Left softkey
|
||||
keycode = SDLK_SOFTLEFT;
|
||||
break;
|
||||
case EStdKeyDevice1: // Right softkey
|
||||
keycode = SDLK_SOFTRIGHT;
|
||||
break;
|
||||
case EStdKeyApplication0: // Call softkey
|
||||
keycode = SDLK_CALL;
|
||||
break;
|
||||
case EStdKeyApplication1: // End call softkey
|
||||
keycode = SDLK_ENDCALL;
|
||||
break;
|
||||
case EStdKeyDevice3: // Middle softkey
|
||||
keycode = SDLK_SELECT;
|
||||
break;
|
||||
case EStdKeyUpArrow: // Up arrow
|
||||
keycode = SDLK_UP;
|
||||
break;
|
||||
case EStdKeyDownArrow: // Down arrow
|
||||
keycode = SDLK_DOWN;
|
||||
break;
|
||||
case EStdKeyLeftArrow: // Left arrow
|
||||
keycode = SDLK_LEFT;
|
||||
break;
|
||||
case EStdKeyRightArrow: // Right arrow
|
||||
keycode = SDLK_RIGHT;
|
||||
break;
|
||||
default:
|
||||
keycode = SDLK_UNKNOWN;
|
||||
break;
|
||||
}
|
||||
|
||||
return SDL_GetScancodeFromKey(keycode, NULL);
|
||||
}
|
||||
|
||||
void CRenderer::HandleEvent(const TWsEvent &aWsEvent)
|
||||
{
|
||||
Uint64 timestamp;
|
||||
|
||||
switch (aWsEvent.Type()) {
|
||||
case EEventKeyDown: /* Key events */
|
||||
timestamp = SDL_GetPerformanceCounter();
|
||||
SDL_SendKeyboardKey(timestamp, 1, aWsEvent.Key()->iCode, ConvertScancode(aWsEvent.Key()->iScanCode), true);
|
||||
|
||||
if (aWsEvent.Key()->iScanCode == EStdKeyHash) {
|
||||
if (iShowFPS) {
|
||||
iShowFPS = EFalse;
|
||||
} else {
|
||||
iShowFPS = ETrue;
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
case EEventKeyUp: /* Key events */
|
||||
timestamp = SDL_GetPerformanceCounter();
|
||||
SDL_SendKeyboardKey(timestamp, 1, aWsEvent.Key()->iCode, ConvertScancode(aWsEvent.Key()->iScanCode), false);
|
||||
|
||||
case EEventFocusGained:
|
||||
DisableKeyBlocking();
|
||||
if (!iDirectScreen->IsActive()) {
|
||||
TRAPD(err, iDirectScreen->StartL());
|
||||
if (KErrNone != err) {
|
||||
return;
|
||||
}
|
||||
iDirectScreen->ScreenDevice()->SetAutoUpdate(ETrue);
|
||||
iIsFocused = ETrue;
|
||||
}
|
||||
Flip();
|
||||
break;
|
||||
case EEventFocusLost:
|
||||
{
|
||||
if (iDirectScreen->IsActive()) {
|
||||
iDirectScreen->Cancel();
|
||||
}
|
||||
|
||||
iIsFocused = EFalse;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void CRenderer::DisableKeyBlocking()
|
||||
{
|
||||
TRawEvent aEvent;
|
||||
|
||||
aEvent.Set((TRawEvent::TType) /*EDisableKeyBlock*/ 51);
|
||||
iWsSession.SimulateRawEvent(aEvent);
|
||||
}
|
||||
|
||||
void CRenderer::PumpEvents()
|
||||
{
|
||||
while (iWsEventStatus != KRequestPending) {
|
||||
iWsSession.GetEvent(iWsEvent);
|
||||
HandleEvent(iWsEvent);
|
||||
iWsEventStatus = KRequestPending;
|
||||
iWsSession.EventReady(&iWsEventStatus);
|
||||
}
|
||||
}
|
||||
|
||||
#endif // SDL_VIDEO_RENDER_NGAGE
|
||||
105
src/render/ngage/SDL_render_ngage_c.h
Normal file
105
src/render/ngage/SDL_render_ngage_c.h
Normal file
@@ -0,0 +1,105 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef ngage_video_render_ngage_c_h
|
||||
#define ngage_video_render_ngage_c_h
|
||||
|
||||
#define NGAGE_SCREEN_WIDTH 176
|
||||
#define NGAGE_SCREEN_HEIGHT 208
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../SDL_sysrender.h"
|
||||
|
||||
typedef struct NGAGE_RendererData
|
||||
{
|
||||
SDL_Rect *viewport;
|
||||
|
||||
} NGAGE_RendererData;
|
||||
|
||||
typedef struct NGAGE_Vertex
|
||||
{
|
||||
int x;
|
||||
int y;
|
||||
|
||||
struct
|
||||
{
|
||||
Uint8 a;
|
||||
Uint8 r;
|
||||
Uint8 g;
|
||||
Uint8 b;
|
||||
|
||||
} color;
|
||||
|
||||
} NGAGE_Vertex;
|
||||
|
||||
typedef struct CFbsBitmap CFbsBitmap;
|
||||
|
||||
typedef struct NGAGE_TextureData
|
||||
{
|
||||
CFbsBitmap *bitmap;
|
||||
SDL_Surface *surface;
|
||||
|
||||
} NGAGE_TextureData;
|
||||
|
||||
typedef struct NGAGE_CopyExData
|
||||
{
|
||||
SDL_Rect srcrect;
|
||||
SDL_Rect dstrect;
|
||||
|
||||
int angle;
|
||||
|
||||
struct
|
||||
{
|
||||
int x;
|
||||
int y;
|
||||
|
||||
} center;
|
||||
|
||||
SDL_FlipMode flip;
|
||||
|
||||
int scale_x;
|
||||
int scale_y;
|
||||
|
||||
} NGAGE_CopyExData;
|
||||
|
||||
void NGAGE_Clear(const Uint32 color);
|
||||
Uint32 NGAGE_ConvertColor(float r, float g, float b, float a, float color_scale);
|
||||
bool NGAGE_Copy(SDL_Renderer *renderer, SDL_Texture *texture, SDL_Rect *srcrect, SDL_Rect *dstrect);
|
||||
bool NGAGE_CopyEx(SDL_Renderer *renderer, SDL_Texture *texture, NGAGE_CopyExData *copydata);
|
||||
bool NGAGE_CreateTextureData(NGAGE_TextureData *data, const int width, const int height);
|
||||
void NGAGE_DestroyTextureData(NGAGE_TextureData *data);
|
||||
void NGAGE_DrawLines(NGAGE_Vertex *verts, const int count);
|
||||
void NGAGE_DrawPoints(NGAGE_Vertex *verts, const int count);
|
||||
void NGAGE_FillRects(NGAGE_Vertex *verts, const int count);
|
||||
void NGAGE_Flip(void);
|
||||
void NGAGE_SetClipRect(const SDL_Rect *rect);
|
||||
void NGAGE_SetDrawColor(const Uint32 color);
|
||||
void NGAGE_PumpEventsInternal(void);
|
||||
void NGAGE_SuspendScreenSaverInternal(bool suspend);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // ngage_video_render_ngage_c_h
|
||||
91
src/render/ngage/SDL_render_ngage_c.hpp
Normal file
91
src/render/ngage/SDL_render_ngage_c.hpp
Normal file
@@ -0,0 +1,91 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef ngage_video_render_ngage_c_hpp
|
||||
#define ngage_video_render_ngage_c_hpp
|
||||
|
||||
#include "SDL_render_ngage_c.h"
|
||||
#include <NRenderer.h>
|
||||
#include <e32std.h>
|
||||
#include <w32std.h>
|
||||
|
||||
class CRenderer : public MDirectScreenAccess
|
||||
{
|
||||
public:
|
||||
static CRenderer *NewL();
|
||||
virtual ~CRenderer();
|
||||
|
||||
// Rendering functions.
|
||||
void Clear(TUint32 iColor);
|
||||
bool Copy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcrect, const SDL_Rect *dstrect);
|
||||
bool CopyEx(SDL_Renderer *renderer, SDL_Texture *texture, const NGAGE_CopyExData *copydata);
|
||||
bool CreateTextureData(NGAGE_TextureData *aTextureData, const TInt aWidth, const TInt aHeight);
|
||||
void DrawLines(NGAGE_Vertex *aVerts, const TInt aCount);
|
||||
void DrawPoints(NGAGE_Vertex *aVerts, const TInt aCount);
|
||||
void FillRects(NGAGE_Vertex *aVerts, const TInt aCount);
|
||||
void Flip();
|
||||
void SetDrawColor(TUint32 iColor);
|
||||
void SetClipRect(TInt aX, TInt aY, TInt aWidth, TInt aHeight);
|
||||
void UpdateFPS();
|
||||
void SuspendScreenSaver(TBool aSuspend);
|
||||
|
||||
// Event handling.
|
||||
void DisableKeyBlocking();
|
||||
void HandleEvent(const TWsEvent &aWsEvent);
|
||||
void PumpEvents();
|
||||
|
||||
private:
|
||||
CRenderer();
|
||||
void ConstructL(void);
|
||||
|
||||
// BackBuffer.
|
||||
CNRenderer *iRenderer;
|
||||
|
||||
// Direct screen access.
|
||||
CDirectScreenAccess *iDirectScreen;
|
||||
CFbsBitGc *iScreenGc;
|
||||
TBool iIsFocused;
|
||||
|
||||
// Window server session.
|
||||
RWsSession iWsSession;
|
||||
RWindowGroup iWsWindowGroup;
|
||||
TInt iWsWindowGroupID;
|
||||
RWindow iWsWindow;
|
||||
CWsScreenDevice *iWsScreen;
|
||||
|
||||
// Event handling.
|
||||
TRequestStatus iWsEventStatus;
|
||||
TWsEvent iWsEvent;
|
||||
|
||||
// MDirectScreenAccess functions.
|
||||
void Restart(RDirectScreenAccess::TTerminationReasons aReason);
|
||||
void AbortNow(RDirectScreenAccess::TTerminationReasons aReason);
|
||||
|
||||
// Frame per second.
|
||||
TBool iShowFPS;
|
||||
TUint iFPS;
|
||||
const CFont *iFont;
|
||||
|
||||
// Screen saver.
|
||||
TBool iSuspendScreenSaver;
|
||||
};
|
||||
|
||||
#endif // ngage_video_render_ngage_c_hpp
|
||||
152
src/render/ngage/SDL_render_ops.cpp
Normal file
152
src/render/ngage/SDL_render_ops.cpp
Normal file
@@ -0,0 +1,152 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#include <3dtypes.h>
|
||||
#include "SDL_render_ops.hpp"
|
||||
|
||||
void ApplyColorMod(void *dest, void *source, int pitch, int width, int height, SDL_FColor color)
|
||||
{
|
||||
TUint16 *src_pixels = static_cast<TUint16 *>(source);
|
||||
TUint16 *dst_pixels = static_cast<TUint16 *>(dest);
|
||||
|
||||
TFixed rf = Real2Fix(color.r);
|
||||
TFixed gf = Real2Fix(color.g);
|
||||
TFixed bf = Real2Fix(color.b);
|
||||
|
||||
for (int y = 0; y < height; ++y)
|
||||
{
|
||||
for (int x = 0; x < width; ++x)
|
||||
{
|
||||
TUint16 pixel = src_pixels[y * pitch / 2 + x];
|
||||
TUint8 r = (pixel & 0xF800) >> 8;
|
||||
TUint8 g = (pixel & 0x07E0) >> 3;
|
||||
TUint8 b = (pixel & 0x001F) << 3;
|
||||
r = FixMul(r, rf);
|
||||
g = FixMul(g, gf);
|
||||
b = FixMul(b, bf);
|
||||
dst_pixels[y * pitch / 2 + x] = (r << 8) | (g << 3) | (b >> 3);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ApplyFlip(void* dest, void* source, int pitch, int width, int height, SDL_FlipMode flip)
|
||||
{
|
||||
TUint16* src_pixels = static_cast<TUint16*>(source);
|
||||
TUint16* dst_pixels = static_cast<TUint16*>(dest);
|
||||
|
||||
for (int y = 0; y < height; ++y)
|
||||
{
|
||||
for (int x = 0; x < width; ++x)
|
||||
{
|
||||
int src_x = x;
|
||||
int src_y = y;
|
||||
|
||||
if (flip & SDL_FLIP_HORIZONTAL)
|
||||
{
|
||||
src_x = width - 1 - x;
|
||||
}
|
||||
|
||||
if (flip & SDL_FLIP_VERTICAL)
|
||||
{
|
||||
src_y = height - 1 - y;
|
||||
}
|
||||
|
||||
dst_pixels[y * pitch / 2 + x] = src_pixels[src_y * pitch / 2 + src_x];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ApplyRotation(void* dest, void* source, int pitch, int width, int height, TFixed center_x, TFixed center_y, TFixed angle)
|
||||
{
|
||||
TUint16* src_pixels = static_cast<TUint16*>(source);
|
||||
TUint16* dst_pixels = static_cast<TUint16*>(dest);
|
||||
|
||||
TFixed cos_angle = 0;
|
||||
TFixed sin_angle = 0;
|
||||
|
||||
if (angle != 0)
|
||||
{
|
||||
FixSinCos(angle, sin_angle, cos_angle);
|
||||
}
|
||||
|
||||
for (int y = 0; y < height; ++y)
|
||||
{
|
||||
for (int x = 0; x < width; ++x)
|
||||
{
|
||||
// Translate point to origin.
|
||||
TFixed translated_x = Int2Fix(x) - center_x;
|
||||
TFixed translated_y = Int2Fix(y) - center_y;
|
||||
|
||||
// Rotate point (clockwise).
|
||||
TFixed rotated_x = FixMul(translated_x, cos_angle) + FixMul(translated_y, sin_angle);
|
||||
TFixed rotated_y = FixMul(translated_y, cos_angle) - FixMul(translated_x, sin_angle);
|
||||
|
||||
// Translate point back.
|
||||
int final_x = Fix2Int(rotated_x + center_x);
|
||||
int final_y = Fix2Int(rotated_y + center_y);
|
||||
|
||||
// Check bounds.
|
||||
if (final_x >= 0 && final_x < width && final_y >= 0 && final_y < height)
|
||||
{
|
||||
dst_pixels[y * pitch / 2 + x] = src_pixels[final_y * pitch / 2 + final_x];
|
||||
}
|
||||
else
|
||||
{
|
||||
dst_pixels[y * pitch / 2 + x] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ApplyScale(void* dest, void* source, int pitch, int width, int height, TFixed center_x, TFixed center_y, TFixed scale_x, TFixed scale_y)
|
||||
{
|
||||
TUint16* src_pixels = static_cast<TUint16*>(source);
|
||||
TUint16* dst_pixels = static_cast<TUint16*>(dest);
|
||||
|
||||
for (int y = 0; y < height; ++y)
|
||||
{
|
||||
for (int x = 0; x < width; ++x)
|
||||
{
|
||||
// Translate point to origin.
|
||||
TFixed translated_x = Int2Fix(x) - center_x;
|
||||
TFixed translated_y = Int2Fix(y) - center_y;
|
||||
|
||||
// Scale point.
|
||||
TFixed scaled_x = FixDiv(translated_x, scale_x);
|
||||
TFixed scaled_y = FixDiv(translated_y, scale_y);
|
||||
|
||||
// Translate point back.
|
||||
int final_x = Fix2Int(scaled_x + center_x);
|
||||
int final_y = Fix2Int(scaled_y + center_y);
|
||||
|
||||
// Check bounds.
|
||||
if (final_x >= 0 && final_x < width && final_y >= 0 && final_y < height)
|
||||
{
|
||||
dst_pixels[y * pitch / 2 + x] = src_pixels[final_y * pitch / 2 + final_x];
|
||||
}
|
||||
else
|
||||
{
|
||||
dst_pixels[y * pitch / 2 + x] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
32
src/render/ngage/SDL_render_ops.hpp
Normal file
32
src/render/ngage/SDL_render_ops.hpp
Normal file
@@ -0,0 +1,32 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef ngage_video_render_ops_hpp
|
||||
#define ngage_video_render_ops_hpp
|
||||
|
||||
#include <3dtypes.h>
|
||||
|
||||
void ApplyColorMod(void* dest, void* source, int pitch, int width, int height, SDL_FColor color);
|
||||
void ApplyFlip(void* dest, void* source, int pitch, int width, int height, SDL_FlipMode flip);
|
||||
void ApplyRotation(void* dest, void* source, int pitch, int width, int height, TFixed center_x, TFixed center_y, TFixed angle);
|
||||
void ApplyScale(void* dest, void* source, int pitch, int width, int height, TFixed center_x, TFixed center_y, TFixed scale_x, TFixed scale_y);
|
||||
|
||||
#endif // ngage_video_render_ops_hpp
|
||||
@@ -34,6 +34,8 @@
|
||||
|
||||
#if defined(__SIZEOF_WCHAR_T__)
|
||||
#define SDL_SIZEOF_WCHAR_T __SIZEOF_WCHAR_T__
|
||||
#elif defined(SDL_PLATFORM_NGAGE)
|
||||
#define SDL_SIZEOF_WCHAR_T 2
|
||||
#elif defined(SDL_PLATFORM_WINDOWS)
|
||||
#define SDL_SIZEOF_WCHAR_T 2
|
||||
#else // assume everything else is UTF-32 (add more tests if compiler-assert fails below!)
|
||||
|
||||
@@ -20,11 +20,12 @@
|
||||
*/
|
||||
|
||||
// Do our best to make sure va_copy is working
|
||||
#if defined(_MSC_VER) && _MSC_VER <= 1800
|
||||
#if (defined(_MSC_VER) && _MSC_VER <= 1800) || defined(__SYMBIAN32__)
|
||||
// Visual Studio 2013 tries to link with _vacopy in the C runtime. Newer versions do an inline assignment
|
||||
#undef va_copy
|
||||
#define va_copy(dst, src) dst = src
|
||||
|
||||
#elif defined(__GNUC__) && (__GNUC__ < 3)
|
||||
#define va_copy(dst, src) __va_copy(dst, src)
|
||||
|
||||
#endif
|
||||
|
||||
184
src/time/ngage/SDL_systime.cpp
Normal file
184
src/time/ngage/SDL_systime.cpp
Normal file
@@ -0,0 +1,184 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#ifdef SDL_TIME_NGAGE
|
||||
|
||||
#include <bautils.h>
|
||||
#include <e32base.h>
|
||||
#include <e32cons.h>
|
||||
#include <e32std.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
static TTime UnixEpoch();
|
||||
|
||||
void SDL_GetSystemTimeLocalePreferences(SDL_DateFormat *df, SDL_TimeFormat *tf)
|
||||
{
|
||||
TLanguage language = User::Language();
|
||||
|
||||
switch (language) {
|
||||
case ELangFrench:
|
||||
case ELangSwissFrench:
|
||||
case ELangBelgianFrench:
|
||||
case ELangInternationalFrench:
|
||||
case ELangGerman:
|
||||
case ELangSwissGerman:
|
||||
case ELangAustrian:
|
||||
case ELangSpanish:
|
||||
case ELangInternationalSpanish:
|
||||
case ELangLatinAmericanSpanish:
|
||||
case ELangItalian:
|
||||
case ELangSwissItalian:
|
||||
case ELangSwedish:
|
||||
case ELangFinlandSwedish:
|
||||
case ELangDanish:
|
||||
case ELangNorwegian:
|
||||
case ELangNorwegianNynorsk:
|
||||
case ELangFinnish:
|
||||
case ELangPortuguese:
|
||||
case ELangBrazilianPortuguese:
|
||||
case ELangTurkish:
|
||||
case ELangCyprusTurkish:
|
||||
case ELangIcelandic:
|
||||
case ELangRussian:
|
||||
case ELangHungarian:
|
||||
case ELangDutch:
|
||||
case ELangBelgianFlemish:
|
||||
case ELangCzech:
|
||||
case ELangSlovak:
|
||||
case ELangPolish:
|
||||
case ELangSlovenian:
|
||||
case ELangTaiwanChinese:
|
||||
case ELangHongKongChinese:
|
||||
case ELangPrcChinese:
|
||||
case ELangJapanese:
|
||||
case ELangThai:
|
||||
case ELangAfrikaans:
|
||||
case ELangAlbanian:
|
||||
case ELangAmharic:
|
||||
case ELangArabic:
|
||||
case ELangArmenian:
|
||||
case ELangAzerbaijani:
|
||||
case ELangBelarussian:
|
||||
case ELangBengali:
|
||||
case ELangBulgarian:
|
||||
case ELangBurmese:
|
||||
case ELangCatalan:
|
||||
case ELangCroatian:
|
||||
case ELangEstonian:
|
||||
case ELangFarsi:
|
||||
case ELangScotsGaelic:
|
||||
case ELangGeorgian:
|
||||
case ELangGreek:
|
||||
case ELangCyprusGreek:
|
||||
case ELangGujarati:
|
||||
case ELangHebrew:
|
||||
case ELangHindi:
|
||||
case ELangIndonesian:
|
||||
case ELangIrish:
|
||||
case ELangKannada:
|
||||
case ELangKazakh:
|
||||
case ELangKhmer:
|
||||
case ELangKorean:
|
||||
case ELangLao:
|
||||
case ELangLatvian:
|
||||
case ELangLithuanian:
|
||||
case ELangMacedonian:
|
||||
case ELangMalay:
|
||||
case ELangMalayalam:
|
||||
case ELangMarathi:
|
||||
case ELangMoldavian:
|
||||
case ELangMongolian:
|
||||
case ELangPunjabi:
|
||||
case ELangRomanian:
|
||||
case ELangSerbian:
|
||||
case ELangSinhalese:
|
||||
case ELangSomali:
|
||||
case ELangSwahili:
|
||||
case ELangTajik:
|
||||
case ELangTamil:
|
||||
case ELangTelugu:
|
||||
case ELangTibetan:
|
||||
case ELangTigrinya:
|
||||
case ELangTurkmen:
|
||||
case ELangUkrainian:
|
||||
case ELangUrdu:
|
||||
case ELangUzbek:
|
||||
case ELangVietnamese:
|
||||
case ELangWelsh:
|
||||
case ELangZulu:
|
||||
*df = SDL_DATE_FORMAT_DDMMYYYY;
|
||||
*tf = SDL_TIME_FORMAT_24HR;
|
||||
break;
|
||||
case ELangAmerican:
|
||||
case ELangCanadianEnglish:
|
||||
case ELangInternationalEnglish:
|
||||
case ELangSouthAfricanEnglish:
|
||||
case ELangAustralian:
|
||||
case ELangNewZealand:
|
||||
case ELangCanadianFrench:
|
||||
*df = SDL_DATE_FORMAT_MMDDYYYY;
|
||||
*tf = SDL_TIME_FORMAT_12HR;
|
||||
break;
|
||||
case ELangEnglish:
|
||||
case ELangOther:
|
||||
default:
|
||||
*df = SDL_DATE_FORMAT_DDMMYYYY;
|
||||
*tf = SDL_TIME_FORMAT_24HR;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool SDL_GetCurrentTime(SDL_Time *ticks)
|
||||
{
|
||||
if (!ticks) {
|
||||
return SDL_InvalidParamError("ticks");
|
||||
}
|
||||
|
||||
TTime now;
|
||||
now.UniversalTime();
|
||||
|
||||
TTimeIntervalMicroSeconds interval = now.MicroSecondsFrom(UnixEpoch());
|
||||
TInt64 interval_ns = interval.Int64() * 1000;
|
||||
Uint32 ns_low = interval_ns.Low();
|
||||
Uint32 ns_high = interval_ns.High();
|
||||
|
||||
*ticks = ((Uint64)ns_high << 32) | ns_low;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static TTime UnixEpoch()
|
||||
{
|
||||
_LIT(KUnixEpoch, "19700101:000000.000000");
|
||||
TTime epochTime;
|
||||
epochTime.Set(KUnixEpoch);
|
||||
return epochTime;
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // SDL_TIME_NGAGE
|
||||
47
src/timer/ngage/SDL_systimer.cpp
Normal file
47
src/timer/ngage/SDL_systimer.cpp
Normal file
@@ -0,0 +1,47 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#include <e32hal.h>
|
||||
#include <e32std.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
Uint64 SDL_GetPerformanceCounter(void)
|
||||
{
|
||||
return (Uint64)User::TickCount();
|
||||
}
|
||||
|
||||
Uint64 SDL_GetPerformanceFrequency(void)
|
||||
{
|
||||
return (Uint64)1000000u;
|
||||
}
|
||||
|
||||
void SDL_SYS_DelayNS(Uint64 ns)
|
||||
{
|
||||
User::After(SDL_NS_TO_US(ns));
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
@@ -530,6 +530,7 @@ extern VideoBootStrap PSP_bootstrap;
|
||||
extern VideoBootStrap VITA_bootstrap;
|
||||
extern VideoBootStrap RISCOS_bootstrap;
|
||||
extern VideoBootStrap N3DS_bootstrap;
|
||||
extern VideoBootStrap NGAGE_bootstrap;
|
||||
extern VideoBootStrap RPI_bootstrap;
|
||||
extern VideoBootStrap KMSDRM_bootstrap;
|
||||
extern VideoBootStrap DUMMY_bootstrap;
|
||||
|
||||
@@ -119,6 +119,9 @@ static VideoBootStrap *bootstrap[] = {
|
||||
#ifdef SDL_VIDEO_DRIVER_N3DS
|
||||
&N3DS_bootstrap,
|
||||
#endif
|
||||
#ifdef SDL_VIDEO_DRIVER_NGAGE
|
||||
&NGAGE_bootstrap,
|
||||
#endif
|
||||
#ifdef SDL_VIDEO_DRIVER_KMSDRM
|
||||
&KMSDRM_bootstrap,
|
||||
#endif
|
||||
|
||||
175
src/video/ngage/SDL_ngagevideo.c
Normal file
175
src/video/ngage/SDL_ngagevideo.c
Normal file
@@ -0,0 +1,175 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../SDL_sysvideo.h"
|
||||
|
||||
#ifdef SDL_VIDEO_DRIVER_NGAGE
|
||||
|
||||
#include "SDL_ngagevideo.h"
|
||||
|
||||
#define NGAGE_VIDEO_DRIVER_NAME "N-Gage"
|
||||
|
||||
static void NGAGE_DeleteDevice(SDL_VideoDevice *device);
|
||||
static bool NGAGE_VideoInit(SDL_VideoDevice *device);
|
||||
static void NGAGE_VideoQuit(SDL_VideoDevice *device);
|
||||
|
||||
static bool NGAGE_GetDisplayBounds(SDL_VideoDevice *device, SDL_VideoDisplay *display, SDL_Rect *rect);
|
||||
static bool NGAGE_GetDisplayModes(SDL_VideoDevice *device, SDL_VideoDisplay *display);
|
||||
|
||||
static void NGAGE_PumpEvents(SDL_VideoDevice *device);
|
||||
|
||||
static bool NGAGE_SuspendScreenSaver(SDL_VideoDevice *device);
|
||||
|
||||
static SDL_VideoDevice *NGAGE_CreateDevice(void)
|
||||
{
|
||||
SDL_VideoDevice *device;
|
||||
SDL_VideoData *phdata;
|
||||
|
||||
// Initialize all variables that we clean on shutdown.
|
||||
device = (SDL_VideoDevice *)SDL_calloc(1, sizeof(SDL_VideoDevice));
|
||||
if (!device) {
|
||||
SDL_OutOfMemory();
|
||||
return (SDL_VideoDevice *)0;
|
||||
}
|
||||
|
||||
// Initialize internal N-Gage specific data.
|
||||
phdata = (SDL_VideoData *)SDL_calloc(1, sizeof(SDL_VideoData));
|
||||
if (!phdata) {
|
||||
SDL_OutOfMemory();
|
||||
SDL_free(device);
|
||||
return (SDL_VideoDevice *)0;
|
||||
}
|
||||
|
||||
device->internal = phdata;
|
||||
|
||||
device->name = "Nokia N-Gage";
|
||||
|
||||
device->VideoInit = NGAGE_VideoInit;
|
||||
device->VideoQuit = NGAGE_VideoQuit;
|
||||
|
||||
device->GetDisplayBounds = NGAGE_GetDisplayBounds;
|
||||
device->GetDisplayModes = NGAGE_GetDisplayModes;
|
||||
|
||||
device->PumpEvents = NGAGE_PumpEvents;
|
||||
|
||||
device->SuspendScreenSaver = NGAGE_SuspendScreenSaver;
|
||||
|
||||
device->free = NGAGE_DeleteDevice;
|
||||
|
||||
device->device_caps = VIDEO_DEVICE_CAPS_FULLSCREEN_ONLY;
|
||||
|
||||
return device;
|
||||
}
|
||||
|
||||
VideoBootStrap NGAGE_bootstrap = {
|
||||
NGAGE_VIDEO_DRIVER_NAME,
|
||||
"N-Gage Video Driver",
|
||||
NGAGE_CreateDevice,
|
||||
0
|
||||
};
|
||||
|
||||
static void NGAGE_DeleteDevice(SDL_VideoDevice *device)
|
||||
{
|
||||
SDL_free(device->internal);
|
||||
SDL_free(device);
|
||||
}
|
||||
|
||||
static bool NGAGE_VideoInit(SDL_VideoDevice *device)
|
||||
{
|
||||
SDL_VideoData *phdata = (SDL_VideoData *)device->internal;
|
||||
|
||||
if (!phdata) {
|
||||
return false;
|
||||
}
|
||||
|
||||
SDL_zero(phdata->mode);
|
||||
SDL_zero(phdata->display);
|
||||
|
||||
phdata->mode.w = 176;
|
||||
phdata->mode.h = 208;
|
||||
phdata->mode.refresh_rate = 60.0f;
|
||||
phdata->mode.format = SDL_PIXELFORMAT_ARGB4444;
|
||||
|
||||
phdata->display.name = "N-Gage";
|
||||
phdata->display.desktop_mode = phdata->mode;
|
||||
|
||||
if (SDL_AddVideoDisplay(&phdata->display, false) == 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static void NGAGE_VideoQuit(SDL_VideoDevice *device)
|
||||
{
|
||||
SDL_VideoData *phdata = (SDL_VideoData *)device->internal;
|
||||
|
||||
if (phdata) {
|
||||
SDL_zero(phdata->mode);
|
||||
SDL_zero(phdata->display);
|
||||
}
|
||||
}
|
||||
|
||||
static bool NGAGE_GetDisplayBounds(SDL_VideoDevice *device, SDL_VideoDisplay *display, SDL_Rect *rect)
|
||||
{
|
||||
if (!display) {
|
||||
return false;
|
||||
}
|
||||
|
||||
rect->x = 0;
|
||||
rect->y = 0;
|
||||
rect->w = display->current_mode->w;
|
||||
rect->h = display->current_mode->h;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool NGAGE_GetDisplayModes(SDL_VideoDevice *device, SDL_VideoDisplay *display)
|
||||
{
|
||||
SDL_VideoData *phdata = (SDL_VideoData *)device->internal;
|
||||
SDL_DisplayMode mode;
|
||||
|
||||
SDL_zero(mode);
|
||||
mode.w = phdata->mode.w;
|
||||
mode.h = phdata->mode.h;
|
||||
mode.refresh_rate = phdata->mode.refresh_rate;
|
||||
mode.format = phdata->mode.format;
|
||||
|
||||
if (!SDL_AddFullscreenDisplayMode(display, &mode)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
#include "../../render/ngage/SDL_render_ngage_c.h"
|
||||
|
||||
static void NGAGE_PumpEvents(SDL_VideoDevice *device)
|
||||
{
|
||||
NGAGE_PumpEventsInternal();
|
||||
}
|
||||
|
||||
static bool NGAGE_SuspendScreenSaver(SDL_VideoDevice *device)
|
||||
{
|
||||
NGAGE_SuspendScreenSaverInternal(device->suspend_screensaver);
|
||||
return true;
|
||||
}
|
||||
|
||||
#endif // SDL_VIDEO_DRIVER_NGAGE
|
||||
39
src/video/ngage/SDL_ngagevideo.h
Normal file
39
src/video/ngage/SDL_ngagevideo.h
Normal file
@@ -0,0 +1,39 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#ifdef SDL_VIDEO_DRIVER_NGAGE
|
||||
|
||||
#include "../SDL_sysvideo.h"
|
||||
|
||||
#ifndef _SDL_ngagevideo_h
|
||||
#define _SDL_ngagevideo_h
|
||||
|
||||
typedef struct SDL_VideoData
|
||||
{
|
||||
SDL_DisplayMode mode;
|
||||
SDL_VideoDisplay display;
|
||||
|
||||
} SDL_VideoData;
|
||||
|
||||
#endif // _SDL_ngagevideo_h
|
||||
|
||||
#endif // SDL_VIDEO_DRIVER_NGAGE
|
||||
Reference in New Issue
Block a user