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https://github.com/libsdl-org/SDL.git
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Restore support for the Nokia N-Gage (#12148)
This commit is contained in:
committed by
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26f9940f82
commit
7ae64592c9
@@ -77,6 +77,9 @@ static const AudioBootStrap *const bootstrap[] = {
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#ifdef SDL_AUDIO_DRIVER_N3DS
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&N3DSAUDIO_bootstrap,
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#endif
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#ifdef SDL_AUDIO_DRIVER_NGAGE
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&NGAGEAUDIO_bootstrap,
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#endif
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#ifdef SDL_AUDIO_DRIVER_EMSCRIPTEN
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&EMSCRIPTENAUDIO_bootstrap,
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#endif
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@@ -393,6 +393,7 @@ extern AudioBootStrap PS2AUDIO_bootstrap;
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extern AudioBootStrap PSPAUDIO_bootstrap;
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extern AudioBootStrap VITAAUD_bootstrap;
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extern AudioBootStrap N3DSAUDIO_bootstrap;
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extern AudioBootStrap NGAGEAUDIO_bootstrap;
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extern AudioBootStrap EMSCRIPTENAUDIO_bootstrap;
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extern AudioBootStrap QSAAUDIO_bootstrap;
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103
src/audio/ngage/SDL_ngageaudio.c
Normal file
103
src/audio/ngage/SDL_ngageaudio.c
Normal file
@@ -0,0 +1,103 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifdef SDL_AUDIO_DRIVER_NGAGE
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#include "../SDL_sysaudio.h"
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#include "SDL_ngageaudio.h"
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static SDL_AudioDevice *devptr = NULL;
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SDL_AudioDevice *NGAGE_GetAudioDeviceAddr()
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{
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return devptr;
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}
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static bool NGAGEAUDIO_OpenDevice(SDL_AudioDevice *device)
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{
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SDL_PrivateAudioData *phdata = SDL_calloc(1, sizeof(SDL_PrivateAudioData));
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if (!phdata) {
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SDL_OutOfMemory();
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return false;
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}
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device->hidden = phdata;
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phdata->buffer = SDL_calloc(1, device->buffer_size);
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if (!phdata->buffer) {
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SDL_OutOfMemory();
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SDL_free(phdata);
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return false;
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}
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devptr = device;
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// Since the phone can change the sample rate during a phone call,
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// we set the sample rate to 8KHz to be safe. Even though it
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// might be possible to adjust the sample rate dynamically, it's
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// not supported by the current implementation.
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device->spec.format = SDL_AUDIO_S16LE;
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device->spec.channels = 1;
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device->spec.freq = 8000;
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SDL_UpdatedAudioDeviceFormat(device);
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return true;
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}
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static Uint8 *NGAGEAUDIO_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size)
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{
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SDL_PrivateAudioData *phdata = (SDL_PrivateAudioData *)device->hidden;
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if (!phdata) {
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*buffer_size = 0;
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return 0;
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}
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*buffer_size = device->buffer_size;
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return phdata->buffer;
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}
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static void NGAGEAUDIO_CloseDevice(SDL_AudioDevice *device)
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{
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if (device->hidden) {
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SDL_free(device->hidden->buffer);
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SDL_free(device->hidden);
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}
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return;
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}
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static bool NGAGEAUDIO_Init(SDL_AudioDriverImpl *impl)
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{
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impl->OpenDevice = NGAGEAUDIO_OpenDevice;
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impl->GetDeviceBuf = NGAGEAUDIO_GetDeviceBuf;
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impl->CloseDevice = NGAGEAUDIO_CloseDevice;
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impl->ProvidesOwnCallbackThread = true;
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impl->OnlyHasDefaultPlaybackDevice = true;
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return true;
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}
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AudioBootStrap NGAGEAUDIO_bootstrap = { "N-Gage", "N-Gage audio driver", NGAGEAUDIO_Init, false };
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#endif // SDL_AUDIO_DRIVER_NGAGE
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368
src/audio/ngage/SDL_ngageaudio.cpp
Normal file
368
src/audio/ngage/SDL_ngageaudio.cpp
Normal file
@@ -0,0 +1,368 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "SDL_ngageaudio.h"
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#include "../SDL_sysaudio.h"
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#include "SDL_internal.h"
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#ifdef __cplusplus
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}
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#endif
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#ifdef SDL_AUDIO_DRIVER_NGAGE
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#include "SDL_ngageaudio.hpp"
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CAudio::CAudio() : CActive(EPriorityStandard), iBufDes(NULL, 0) {}
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CAudio *CAudio::NewL(TInt aLatency)
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{
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CAudio *self = new (ELeave) CAudio();
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CleanupStack::PushL(self);
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self->ConstructL(aLatency);
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CleanupStack::Pop(self);
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return self;
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}
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void CAudio::ConstructL(TInt aLatency)
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{
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CActiveScheduler::Add(this);
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User::LeaveIfError(iTimer.CreateLocal());
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iTimerCreated = ETrue;
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iStream = CMdaAudioOutputStream::NewL(*this);
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if (!iStream) {
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SDL_Log("Error: Failed to create audio stream");
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User::Leave(KErrNoMemory);
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}
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iLatency = aLatency;
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iLatencySamples = aLatency * 8; // 8kHz.
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// Determine minimum and maximum number of samples to write with one
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// WriteL request.
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iMinWrite = iLatencySamples / 8;
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iMaxWrite = iLatencySamples / 2;
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// Set defaults.
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iState = EStateNone;
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iTimerCreated = EFalse;
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iTimerActive = EFalse;
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}
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CAudio::~CAudio()
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{
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if (iStream) {
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iStream->Stop();
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while (iState != EStateDone) {
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User::After(100000); // 100ms.
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}
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delete iStream;
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}
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}
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void CAudio::Start()
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{
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if (iStream) {
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// Set to 8kHz mono audio.
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iStreamSettings.iChannels = TMdaAudioDataSettings::EChannelsMono;
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iStreamSettings.iSampleRate = TMdaAudioDataSettings::ESampleRate8000Hz;
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iStream->Open(&iStreamSettings);
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iState = EStateOpening;
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} else {
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SDL_Log("Error: Failed to open audio stream");
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}
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}
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// Feeds more processed data to the audio stream.
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void CAudio::Feed()
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{
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// If a WriteL is already in progress, or we aren't even playing;
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// do nothing!
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if ((iState != EStateWriting) && (iState != EStatePlaying)) {
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return;
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}
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// Figure out the number of samples that really have been played
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// through the output.
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TTimeIntervalMicroSeconds pos = iStream->Position();
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TInt played = 8 * (pos.Int64() / TInt64(1000)).GetTInt(); // 8kHz.
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played += iBaseSamplesPlayed;
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// Determine the difference between the number of samples written to
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// CMdaAudioOutputStream and the number of samples it has played.
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// The difference is the amount of data in the buffers.
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if (played < 0) {
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played = 0;
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}
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TInt buffered = iSamplesWritten - played;
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if (buffered < 0) {
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buffered = 0;
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}
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if (iState == EStateWriting) {
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return;
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}
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// The trick for low latency: Do not let the buffers fill up beyond the
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// latency desired! We write as many samples as the difference between
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// the latency target (in samples) and the amount of data buffered.
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TInt samplesToWrite = iLatencySamples - buffered;
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// Do not write very small blocks. This should improve efficiency, since
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// writes to the streaming API are likely to be expensive.
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if (samplesToWrite < iMinWrite) {
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// Not enough data to write, set up a timer to fire after a while.
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// Try againwhen it expired.
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if (iTimerActive) {
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return;
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}
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iTimerActive = ETrue;
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SetActive();
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iTimer.After(iStatus, (1000 * iLatency) / 8);
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return;
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}
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// Do not write more than the set number of samples at once.
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int numSamples = samplesToWrite;
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if (numSamples > iMaxWrite) {
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numSamples = iMaxWrite;
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}
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SDL_AudioDevice *device = NGAGE_GetAudioDeviceAddr();
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if (device) {
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SDL_PrivateAudioData *phdata = (SDL_PrivateAudioData *)device->hidden;
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iBufDes.Set(phdata->buffer, 2 * numSamples, 2 * numSamples);
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iStream->WriteL(iBufDes);
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iState = EStateWriting;
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// Keep track of the number of samples written (for latency calculations).
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iSamplesWritten += numSamples;
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} else {
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// Output device not ready yet. Let's go for another round.
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if (iTimerActive) {
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return;
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}
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iTimerActive = ETrue;
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SetActive();
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iTimer.After(iStatus, (1000 * iLatency) / 8);
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}
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}
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void CAudio::RunL()
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{
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iTimerActive = EFalse;
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Feed();
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}
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void CAudio::DoCancel()
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{
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iTimerActive = EFalse;
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iTimer.Cancel();
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}
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void CAudio::StartThread()
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{
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TInt heapMinSize = 8192; // 8 KB initial heap size.
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TInt heapMaxSize = 1024 * 1024; // 1 MB maximum heap size.
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TInt err = iProcess.Create(_L("ProcessThread"), ProcessThreadCB, KDefaultStackSize * 2, heapMinSize, heapMaxSize, this);
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if (err == KErrNone) {
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iProcess.SetPriority(EPriorityLess);
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iProcess.Resume();
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} else {
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SDL_Log("Error: Failed to create audio processing thread: %d", err);
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}
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}
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void CAudio::StopThread()
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{
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if (iStreamStarted) {
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iProcess.Kill(KErrNone);
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iProcess.Close();
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iStreamStarted = EFalse;
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}
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}
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TInt CAudio::ProcessThreadCB(TAny *aPtr)
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{
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CAudio *self = static_cast<CAudio *>(aPtr);
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SDL_AudioDevice *device = NGAGE_GetAudioDeviceAddr();
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while (self->iStreamStarted) {
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if (device) {
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SDL_PlaybackAudioThreadIterate(device);
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} else {
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device = NGAGE_GetAudioDeviceAddr();
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}
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User::After(100000); // 100ms.
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}
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return KErrNone;
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}
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void CAudio::MaoscOpenComplete(TInt aError)
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{
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if (aError == KErrNone) {
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iStream->SetVolume(1);
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iStreamStarted = ETrue;
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StartThread();
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} else {
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SDL_Log("Error: Failed to open audio stream: %d", aError);
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}
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}
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void CAudio::MaoscBufferCopied(TInt aError, const TDesC8 & /*aBuffer*/)
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{
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if (aError == KErrNone) {
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iState = EStatePlaying;
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Feed();
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} else if (aError == KErrAbort) {
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// The stream has been stopped.
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iState = EStateDone;
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} else {
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SDL_Log("Error: Failed to copy audio buffer: %d", aError);
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}
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}
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void CAudio::MaoscPlayComplete(TInt aError)
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{
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// If we finish due to an underflow, we'll need to restart playback.
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// Normally KErrUnderlow is raised at stream end, but in our case the API
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// should never see the stream end -- we are continuously feeding it more
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// data! Many underflow errors mean that the latency target is too low.
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if (aError == KErrUnderflow) {
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// The number of samples played gets resetted to zero when we restart
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// playback after underflow.
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iBaseSamplesPlayed = iSamplesWritten;
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iStream->Stop();
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Cancel();
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iStream->SetAudioPropertiesL(TMdaAudioDataSettings::ESampleRate8000Hz, TMdaAudioDataSettings::EChannelsMono);
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iState = EStatePlaying;
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Feed();
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return;
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} else if (aError != KErrNone) {
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// Handle error.
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}
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// We shouldn't get here.
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SDL_Log("%s: %d", __FUNCTION__, aError);
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}
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static TBool gAudioRunning;
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TBool AudioIsReady()
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{
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return gAudioRunning;
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}
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TInt AudioThreadCB(TAny *aParams)
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{
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CTrapCleanup *cleanup = CTrapCleanup::New();
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if (!cleanup) {
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return KErrNoMemory;
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}
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CActiveScheduler *scheduler = new CActiveScheduler();
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if (!scheduler) {
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delete cleanup;
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return KErrNoMemory;
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}
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CActiveScheduler::Install(scheduler);
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TRAPD(err,
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{
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TInt latency = *(TInt *)aParams;
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CAudio *audio = CAudio::NewL(latency);
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CleanupStack::PushL(audio);
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gAudioRunning = ETrue;
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audio->Start();
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TBool once = EFalse;
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while (gAudioRunning) {
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// Allow active scheduler to process any events.
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TInt error;
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CActiveScheduler::RunIfReady(error, CActive::EPriorityIdle);
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if (!once) {
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SDL_AudioDevice *device = NGAGE_GetAudioDeviceAddr();
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if (device) {
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// Stream ready; start feeding audio data.
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// After feeding it once, the callbacks will take over.
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audio->iState = CAudio::EStatePlaying;
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audio->Feed();
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once = ETrue;
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}
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}
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User::After(100000); // 100ms.
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}
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CleanupStack::PopAndDestroy(audio);
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});
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delete scheduler;
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delete cleanup;
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return err;
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}
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RThread audioThread;
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void InitAudio(TInt *aLatency)
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{
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_LIT(KAudioThreadName, "AudioThread");
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TInt err = audioThread.Create(KAudioThreadName, AudioThreadCB, KDefaultStackSize, 0, aLatency);
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if (err != KErrNone) {
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User::Leave(err);
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}
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audioThread.Resume();
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}
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void DeinitAudio()
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{
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gAudioRunning = EFalse;
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TRequestStatus status;
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audioThread.Logon(status);
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User::WaitForRequest(status);
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audioThread.Close();
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}
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#endif // SDL_AUDIO_DRIVER_NGAGE
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44
src/audio/ngage/SDL_ngageaudio.h
Normal file
44
src/audio/ngage/SDL_ngageaudio.h
Normal file
@@ -0,0 +1,44 @@
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/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#ifndef SDL_ngageaudio_h
|
||||
#define SDL_ngageaudio_h
|
||||
|
||||
typedef struct SDL_PrivateAudioData
|
||||
{
|
||||
Uint8 *buffer;
|
||||
|
||||
} SDL_PrivateAudioData;
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../SDL_sysaudio.h"
|
||||
|
||||
SDL_AudioDevice *NGAGE_GetAudioDeviceAddr();
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // SDL_ngageaudio_h
|
||||
98
src/audio/ngage/SDL_ngageaudio.hpp
Normal file
98
src/audio/ngage/SDL_ngageaudio.hpp
Normal file
@@ -0,0 +1,98 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SDL_ngageaudio_hpp
|
||||
#define SDL_ngageaudio_hpp
|
||||
|
||||
#include <e32base.h>
|
||||
#include <e32std.h>
|
||||
#include <mda/common/audio.h>
|
||||
#include <mdaaudiooutputstream.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../SDL_sysaudio.h"
|
||||
#include "SDL_ngageaudio.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
TBool AudioIsReady();
|
||||
void InitAudio(TInt *aLatency);
|
||||
void DeinitAudio();
|
||||
|
||||
class CAudio : public CActive, public MMdaAudioOutputStreamCallback
|
||||
{
|
||||
public:
|
||||
static CAudio *NewL(TInt aLatency);
|
||||
~CAudio();
|
||||
|
||||
void ConstructL(TInt aLatency);
|
||||
void Start();
|
||||
void Feed();
|
||||
|
||||
void RunL();
|
||||
void DoCancel();
|
||||
|
||||
static TInt ProcessThreadCB(TAny * /*aPtr*/);
|
||||
|
||||
// From MMdaAudioOutputStreamCallback
|
||||
void MaoscOpenComplete(TInt aError);
|
||||
void MaoscBufferCopied(TInt aError, const TDesC8 &aBuffer);
|
||||
void MaoscPlayComplete(TInt aError);
|
||||
|
||||
enum
|
||||
{
|
||||
EStateNone = 0,
|
||||
EStateOpening,
|
||||
EStatePlaying,
|
||||
EStateWriting,
|
||||
EStateDone
|
||||
} iState;
|
||||
|
||||
private:
|
||||
CAudio();
|
||||
void StartThread();
|
||||
void StopThread();
|
||||
|
||||
CMdaAudioOutputStream *iStream;
|
||||
TMdaAudioDataSettings iStreamSettings;
|
||||
TBool iStreamStarted;
|
||||
|
||||
TPtr8 iBufDes; // Descriptor for the buffer.
|
||||
TInt iLatency; // Latency target in ms
|
||||
TInt iLatencySamples; // Latency target in samples.
|
||||
TInt iMinWrite; // Min number of samples to write per turn.
|
||||
TInt iMaxWrite; // Max number of samples to write per turn.
|
||||
TInt iBaseSamplesPlayed; // amples played before last restart.
|
||||
TInt iSamplesWritten; // Number of samples written so far.
|
||||
|
||||
RTimer iTimer;
|
||||
TBool iTimerCreated;
|
||||
TBool iTimerActive;
|
||||
|
||||
RThread iProcess;
|
||||
};
|
||||
|
||||
#endif // SDL_ngageaudio_hpp
|
||||
Reference in New Issue
Block a user