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Restore support for the Nokia N-Gage (#12148)
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67
src/filesystem/ngage/SDL_sysfilesystem.c
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67
src/filesystem/ngage/SDL_sysfilesystem.c
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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extern void NGAGE_GetAppPath(char* path);
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char *SDL_SYS_GetBasePath(void)
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{
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char app_path[512];
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NGAGE_GetAppPath(app_path);
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char *base_path = SDL_strdup(app_path);
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return base_path;
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}
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char *SDL_SYS_GetPrefPath(const char *org, const char *app)
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{
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char *pref_path;
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if (SDL_asprintf(&pref_path, "C:/System/Apps/%s/%s/", org, app) < 0)
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return NULL;
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else
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return pref_path;
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}
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char *SDL_SYS_GetUserFolder(SDL_Folder folder)
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{
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const char *folder_path = NULL;
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switch (folder)
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{
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case SDL_FOLDER_HOME:
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folder_path = "C:/";
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break;
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case SDL_FOLDER_PICTURES:
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folder_path = "C:/Nokia/Pictures/";
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break;
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case SDL_FOLDER_SAVEDGAMES:
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folder_path = "C:/";
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break;
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case SDL_FOLDER_SCREENSHOTS:
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folder_path = "C:/Nokia/Pictures/";
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break;
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case SDL_FOLDER_VIDEOS:
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folder_path = "C:/Nokia/Videos/";
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break;
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default:
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folder_path = "C:/Nokia/Others/";
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break;
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}
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return SDL_strdup(folder_path);
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}
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68
src/filesystem/ngage/SDL_sysfilesystem.cpp
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68
src/filesystem/ngage/SDL_sysfilesystem.cpp
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@@ -0,0 +1,68 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "SDL_internal.h"
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#ifdef __cplusplus
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}
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#endif
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#include <e32base.h>
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#include <e32std.h>
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#include <f32file.h>
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#include <utf.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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void NGAGE_GetAppPath(char* path)
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{
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TBuf<512> aPath;
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TFileName fullExePath = RProcess().FileName();
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TParsePtrC parser(fullExePath);
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aPath.Copy(parser.DriveAndPath());
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TBuf8<512> utf8Path; // Temporary buffer for UTF-8 data.
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CnvUtfConverter::ConvertFromUnicodeToUtf8(utf8Path, aPath);
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// Copy UTF-8 data to the provided char* buffer.
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strncpy(path, (const char*)utf8Path.Ptr(), utf8Path.Length());
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path[utf8Path.Length()] = '\0';
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// Replace backslashes with forward slashes.
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for (int i = 0; i < utf8Path.Length(); i++)
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{
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if (path[i] == '\\')
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{
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path[i] = '/';
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}
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}
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}
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#ifdef __cplusplus
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}
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#endif
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