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Restore support for the Nokia N-Gage (#12148)
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7ae64592c9
744
src/render/ngage/SDL_render_ngage.cpp
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744
src/render/ngage/SDL_render_ngage.cpp
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@@ -0,0 +1,744 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "../../events/SDL_keyboard_c.h"
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#include "../SDL_sysrender.h"
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#include "SDL_internal.h"
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#include "SDL_render_ngage_c.h"
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#ifdef __cplusplus
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}
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#endif
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#ifdef SDL_VIDEO_RENDER_NGAGE
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#include "SDL_render_ngage_c.hpp"
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#include "SDL_render_ops.hpp"
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const TUint32 WindowClientHandle = 0x571D0A;
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extern CRenderer *gRenderer;
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#ifdef __cplusplus
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extern "C" {
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#endif
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void NGAGE_Clear(const Uint32 color)
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{
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gRenderer->Clear(color);
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}
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bool NGAGE_Copy(SDL_Renderer *renderer, SDL_Texture *texture, SDL_Rect *srcrect, SDL_Rect *dstrect)
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{
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return gRenderer->Copy(renderer, texture, srcrect, dstrect);
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}
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bool NGAGE_CopyEx(SDL_Renderer *renderer, SDL_Texture *texture, NGAGE_CopyExData *copydata)
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{
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return gRenderer->CopyEx(renderer, texture, copydata);
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}
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bool NGAGE_CreateTextureData(NGAGE_TextureData *data, const int width, const int height)
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{
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return gRenderer->CreateTextureData(data, width, height);
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}
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void NGAGE_DestroyTextureData(NGAGE_TextureData *data)
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{
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if (data) {
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delete data->bitmap;
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data->bitmap = NULL;
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}
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}
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void NGAGE_DrawLines(NGAGE_Vertex *verts, const int count)
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{
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gRenderer->DrawLines(verts, count);
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}
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void NGAGE_DrawPoints(NGAGE_Vertex *verts, const int count)
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{
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gRenderer->DrawPoints(verts, count);
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}
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void NGAGE_FillRects(NGAGE_Vertex *verts, const int count)
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{
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gRenderer->FillRects(verts, count);
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}
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void NGAGE_Flip()
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{
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gRenderer->Flip();
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}
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void NGAGE_SetClipRect(const SDL_Rect *rect)
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{
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gRenderer->SetClipRect(rect->x, rect->y, rect->w, rect->h);
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}
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void NGAGE_SetDrawColor(const Uint32 color)
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{
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if (gRenderer) {
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gRenderer->SetDrawColor(color);
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}
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}
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void NGAGE_PumpEventsInternal()
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{
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gRenderer->PumpEvents();
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}
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void NGAGE_SuspendScreenSaverInternal(bool suspend)
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{
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gRenderer->SuspendScreenSaver(suspend);
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}
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#ifdef __cplusplus
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}
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#endif
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CRenderer *CRenderer::NewL()
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{
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CRenderer *self = new (ELeave) CRenderer();
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CleanupStack::PushL(self);
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self->ConstructL();
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CleanupStack::Pop(self);
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return self;
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}
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CRenderer::CRenderer() : iRenderer(0), iDirectScreen(0), iScreenGc(0), iWsSession(), iWsWindowGroup(), iWsWindowGroupID(0), iWsWindow(), iWsScreen(0), iWsEventStatus(), iWsEvent(), iShowFPS(EFalse), iFPS(0), iFont(0) {}
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CRenderer::~CRenderer()
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{
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delete iRenderer;
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iRenderer = 0;
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}
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void CRenderer::ConstructL()
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{
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TInt error = KErrNone;
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error = iWsSession.Connect();
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if (error != KErrNone) {
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SDL_Log("Failed to connect to window server: %d", error);
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User::Leave(error);
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}
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iWsScreen = new (ELeave) CWsScreenDevice(iWsSession);
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error = iWsScreen->Construct();
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if (error != KErrNone) {
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SDL_Log("Failed to construct screen device: %d", error);
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User::Leave(error);
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}
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iWsWindowGroup = RWindowGroup(iWsSession);
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error = iWsWindowGroup.Construct(WindowClientHandle);
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if (error != KErrNone) {
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SDL_Log("Failed to construct window group: %d", error);
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User::Leave(error);
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}
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iWsWindowGroup.SetOrdinalPosition(0);
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RProcess thisProcess;
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TParse exeName;
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exeName.Set(thisProcess.FileName(), NULL, NULL);
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TBuf<32> winGroupName;
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winGroupName.Append(0);
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winGroupName.Append(0);
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winGroupName.Append(0); // UID
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winGroupName.Append(0);
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winGroupName.Append(exeName.Name()); // Caption
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winGroupName.Append(0);
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winGroupName.Append(0); // DOC name
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iWsWindowGroup.SetName(winGroupName);
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iWsWindow = RWindow(iWsSession);
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error = iWsWindow.Construct(iWsWindowGroup, WindowClientHandle - 1);
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if (error != KErrNone) {
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SDL_Log("Failed to construct window: %d", error);
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User::Leave(error);
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}
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iWsWindow.SetBackgroundColor(KRgbWhite);
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iWsWindow.SetRequiredDisplayMode(EColor4K);
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iWsWindow.Activate();
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iWsWindow.SetSize(iWsScreen->SizeInPixels());
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iWsWindow.SetVisible(ETrue);
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iWsWindowGroupID = iWsWindowGroup.Identifier();
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TRAPD(errc, iRenderer = iRenderer->NewL());
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if (errc != KErrNone) {
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SDL_Log("Failed to create renderer: %d", errc);
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return;
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}
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iDirectScreen = CDirectScreenAccess::NewL(
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iWsSession,
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*(iWsScreen),
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iWsWindow, *this);
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// Select font.
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TFontSpec fontSpec(_L("LatinBold12"), 12);
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TInt errd = iWsScreen->GetNearestFontInTwips((CFont *&)iFont, fontSpec);
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if (errd != KErrNone) {
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SDL_Log("Failed to get font: %d", errd);
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return;
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}
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// Activate events.
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iWsEventStatus = KRequestPending;
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iWsSession.EventReady(&iWsEventStatus);
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DisableKeyBlocking();
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iIsFocused = ETrue;
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iShowFPS = EFalse;
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iSuspendScreenSaver = EFalse;
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if (!iDirectScreen->IsActive()) {
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TRAPD(err, iDirectScreen->StartL());
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if (KErrNone != err) {
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return;
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}
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iDirectScreen->ScreenDevice()->SetAutoUpdate(ETrue);
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}
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}
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void CRenderer::Restart(RDirectScreenAccess::TTerminationReasons aReason)
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{
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if (!iDirectScreen->IsActive()) {
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TRAPD(err, iDirectScreen->StartL());
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if (KErrNone != err) {
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return;
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}
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iDirectScreen->ScreenDevice()->SetAutoUpdate(ETrue);
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}
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}
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void CRenderer::AbortNow(RDirectScreenAccess::TTerminationReasons aReason)
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{
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if (iDirectScreen->IsActive()) {
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iDirectScreen->Cancel();
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}
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}
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void CRenderer::Clear(TUint32 iColor)
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{
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if (iRenderer && iRenderer->Gc()) {
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iRenderer->Gc()->SetBrushColor(iColor);
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iRenderer->Gc()->Clear();
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}
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}
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#ifdef __cplusplus
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extern "C" {
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#endif
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Uint32 NGAGE_ConvertColor(float r, float g, float b, float a, float color_scale)
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{
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TFixed ff = 255 << 16; // 255.f
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TFixed scalef = Real2Fix(color_scale);
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TFixed rf = Real2Fix(r);
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TFixed gf = Real2Fix(g);
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TFixed bf = Real2Fix(b);
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TFixed af = Real2Fix(a);
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rf = FixMul(rf, scalef);
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gf = FixMul(gf, scalef);
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bf = FixMul(bf, scalef);
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rf = SDL_clamp(rf, 0, ff);
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gf = SDL_clamp(gf, 0, ff);
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bf = SDL_clamp(bf, 0, ff);
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af = SDL_clamp(af, 0, ff);
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rf = FixMul(rf, ff) >> 16;
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gf = FixMul(gf, ff) >> 16;
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bf = FixMul(bf, ff) >> 16;
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af = FixMul(af, ff) >> 16;
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return (af << 24) | (bf << 16) | (gf << 8) | rf;
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}
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#ifdef __cplusplus
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}
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#endif
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bool CRenderer::Copy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcrect, const SDL_Rect *dstrect)
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{
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if (!texture) {
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return false;
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}
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NGAGE_TextureData *phdata = (NGAGE_TextureData *)texture->internal;
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if (!phdata) {
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return false;
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}
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SDL_FColor *c = &texture->color;
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int w = phdata->surface->w;
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int h = phdata->surface->h;
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int pitch = phdata->surface->pitch;
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void *source = phdata->surface->pixels;
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void *dest;
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if (!source) {
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return false;
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}
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void *pixel_buffer_a = SDL_calloc(1, pitch * h);
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if (!pixel_buffer_a) {
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return false;
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}
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dest = pixel_buffer_a;
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void *pixel_buffer_b = SDL_calloc(1, pitch * h);
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if (!pixel_buffer_b) {
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SDL_free(pixel_buffer_a);
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return false;
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}
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if (c->a != 1.f || c->r != 1.f || c->g != 1.f || c->b != 1.f) {
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ApplyColorMod(dest, source, pitch, w, h, texture->color);
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source = dest;
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}
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float sx;
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float sy;
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SDL_GetRenderScale(renderer, &sx, &sy);
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if (sx != 1.f || sy != 1.f) {
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TFixed scale_x = Real2Fix(sx);
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TFixed scale_y = Real2Fix(sy);
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TFixed center_x = Int2Fix(w / 2);
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TFixed center_y = Int2Fix(h / 2);
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dest == pixel_buffer_a ? dest = pixel_buffer_b : dest = pixel_buffer_a;
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ApplyScale(dest, source, pitch, w, h, center_x, center_y, scale_x, scale_y);
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source = dest;
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}
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Mem::Copy(phdata->bitmap->DataAddress(), source, pitch * h);
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SDL_free(pixel_buffer_a);
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SDL_free(pixel_buffer_b);
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if (phdata->bitmap) {
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TRect aSource(TPoint(srcrect->x, srcrect->y), TSize(srcrect->w, srcrect->h));
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TPoint aDest(dstrect->x, dstrect->y);
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iRenderer->Gc()->BitBlt(aDest, phdata->bitmap, aSource);
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}
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return true;
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}
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bool CRenderer::CopyEx(SDL_Renderer *renderer, SDL_Texture *texture, const NGAGE_CopyExData *copydata)
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{
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NGAGE_TextureData *phdata = (NGAGE_TextureData *)texture->internal;
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if (!phdata) {
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return false;
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}
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SDL_FColor *c = &texture->color;
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int w = phdata->surface->w;
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int h = phdata->surface->h;
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int pitch = phdata->surface->pitch;
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void *source = phdata->surface->pixels;
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void *dest;
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if (!source) {
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return false;
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}
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void *pixel_buffer_a = SDL_calloc(1, pitch * h);
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if (!pixel_buffer_a) {
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return false;
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}
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dest = pixel_buffer_a;
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void *pixel_buffer_b = SDL_calloc(1, pitch * h);
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if (!pixel_buffer_a) {
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SDL_free(pixel_buffer_a);
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return false;
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}
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if (copydata->flip) {
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ApplyFlip(dest, source, pitch, w, h, copydata->flip);
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source = dest;
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}
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if (copydata->scale_x != 1.f || copydata->scale_y != 1.f) {
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dest == pixel_buffer_a ? dest = pixel_buffer_b : dest = pixel_buffer_a;
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ApplyScale(dest, source, pitch, w, h, copydata->center.x, copydata->center.y, copydata->scale_x, copydata->scale_y);
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source = dest;
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}
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if (copydata->angle) {
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dest == pixel_buffer_a ? dest = pixel_buffer_b : dest = pixel_buffer_a;
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ApplyRotation(dest, source, pitch, w, h, copydata->center.x, copydata->center.y, copydata->angle);
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source = dest;
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}
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if (c->a != 1.f || c->r != 1.f || c->g != 1.f || c->b != 1.f) {
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dest == pixel_buffer_a ? dest = pixel_buffer_b : dest = pixel_buffer_a;
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ApplyColorMod(dest, source, pitch, w, h, texture->color);
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source = dest;
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}
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Mem::Copy(phdata->bitmap->DataAddress(), source, pitch * h);
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SDL_free(pixel_buffer_a);
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SDL_free(pixel_buffer_b);
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if (phdata->bitmap) {
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TRect aSource(TPoint(copydata->srcrect.x, copydata->srcrect.y), TSize(copydata->srcrect.w, copydata->srcrect.h));
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TPoint aDest(copydata->dstrect.x, copydata->dstrect.y);
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iRenderer->Gc()->BitBlt(aDest, phdata->bitmap, aSource);
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}
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return true;
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}
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bool CRenderer::CreateTextureData(NGAGE_TextureData *aTextureData, const TInt aWidth, const TInt aHeight)
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{
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if (!aTextureData) {
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return false;
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}
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aTextureData->bitmap = new CFbsBitmap();
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if (!aTextureData->bitmap) {
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return false;
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}
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TInt error = aTextureData->bitmap->Create(TSize(aWidth, aHeight), EColor4K);
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if (error != KErrNone) {
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delete aTextureData->bitmap;
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aTextureData->bitmap = NULL;
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return false;
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}
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return true;
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}
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void CRenderer::DrawLines(NGAGE_Vertex *aVerts, const TInt aCount)
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{
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if (iRenderer && iRenderer->Gc()) {
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TPoint *aPoints = new TPoint[aCount];
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for (TInt i = 0; i < aCount; i++) {
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aPoints[i] = TPoint(aVerts[i].x, aVerts[i].y);
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}
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TUint32 aColor = (((TUint8)aVerts->color.a << 24) |
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((TUint8)aVerts->color.b << 16) |
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((TUint8)aVerts->color.g << 8) |
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(TUint8)aVerts->color.r);
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iRenderer->Gc()->SetPenColor(aColor);
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iRenderer->Gc()->DrawPolyLineNoEndPoint(aPoints, aCount);
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delete[] aPoints;
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}
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}
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void CRenderer::DrawPoints(NGAGE_Vertex *aVerts, const TInt aCount)
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{
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if (iRenderer && iRenderer->Gc()) {
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for (TInt i = 0; i < aCount; i++, aVerts++) {
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TUint32 aColor = (((TUint8)aVerts->color.a << 24) |
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((TUint8)aVerts->color.b << 16) |
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((TUint8)aVerts->color.g << 8) |
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(TUint8)aVerts->color.r);
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iRenderer->Gc()->SetPenColor(aColor);
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iRenderer->Gc()->Plot(TPoint(aVerts->x, aVerts->y));
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}
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}
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}
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void CRenderer::FillRects(NGAGE_Vertex *aVerts, const TInt aCount)
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{
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if (iRenderer && iRenderer->Gc()) {
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for (TInt i = 0; i < aCount; i++, aVerts++) {
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TPoint pos(aVerts[i].x, aVerts[i].y);
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TSize size(
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aVerts[i + 1].x,
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aVerts[i + 1].y);
|
||||
TRect rect(pos, size);
|
||||
|
||||
TUint32 aColor = (((TUint8)aVerts->color.a << 24) |
|
||||
((TUint8)aVerts->color.b << 16) |
|
||||
((TUint8)aVerts->color.g << 8) |
|
||||
(TUint8)aVerts->color.r);
|
||||
|
||||
iRenderer->Gc()->SetPenColor(aColor);
|
||||
iRenderer->Gc()->SetBrushColor(aColor);
|
||||
iRenderer->Gc()->DrawRect(rect);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CRenderer::Flip()
|
||||
{
|
||||
if (!iRenderer) {
|
||||
SDL_Log("iRenderer is NULL.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!iIsFocused) {
|
||||
return;
|
||||
}
|
||||
|
||||
iRenderer->Gc()->UseFont(iFont);
|
||||
|
||||
if (iShowFPS && iRenderer->Gc()) {
|
||||
UpdateFPS();
|
||||
|
||||
TBuf<64> info;
|
||||
|
||||
iRenderer->Gc()->SetPenStyle(CGraphicsContext::ESolidPen);
|
||||
iRenderer->Gc()->SetBrushStyle(CGraphicsContext::ENullBrush);
|
||||
iRenderer->Gc()->SetPenColor(KRgbCyan);
|
||||
|
||||
TRect aTextRect(TPoint(3, 203 - iFont->HeightInPixels()), TSize(45, iFont->HeightInPixels() + 2));
|
||||
iRenderer->Gc()->SetBrushStyle(CGraphicsContext::ESolidBrush);
|
||||
iRenderer->Gc()->SetBrushColor(KRgbBlack);
|
||||
iRenderer->Gc()->DrawRect(aTextRect);
|
||||
|
||||
// Draw messages.
|
||||
info.Format(_L("FPS: %d"), iFPS);
|
||||
iRenderer->Gc()->DrawText(info, TPoint(5, 203));
|
||||
} else {
|
||||
// This is a workaround that helps regulating the FPS.
|
||||
iRenderer->Gc()->DrawText(_L(""), TPoint(0, 0));
|
||||
}
|
||||
iRenderer->Gc()->DiscardFont();
|
||||
iRenderer->Flip(iDirectScreen);
|
||||
|
||||
// Keep the backlight on.
|
||||
if (iSuspendScreenSaver) {
|
||||
User::ResetInactivityTime();
|
||||
}
|
||||
// Suspend the current thread for a short while.
|
||||
// Give some time to other threads and active objects.
|
||||
User::After(0);
|
||||
}
|
||||
|
||||
void CRenderer::SetDrawColor(TUint32 iColor)
|
||||
{
|
||||
if (iRenderer && iRenderer->Gc()) {
|
||||
iRenderer->Gc()->SetPenColor(iColor);
|
||||
iRenderer->Gc()->SetBrushColor(iColor);
|
||||
iRenderer->Gc()->SetBrushStyle(CGraphicsContext::ESolidBrush);
|
||||
|
||||
TRAPD(err, iRenderer->SetCurrentColor(iColor));
|
||||
if (err != KErrNone) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CRenderer::SetClipRect(TInt aX, TInt aY, TInt aWidth, TInt aHeight)
|
||||
{
|
||||
if (iRenderer && iRenderer->Gc()) {
|
||||
TRect viewportRect(aX, aY, aX + aWidth, aY + aHeight);
|
||||
iRenderer->Gc()->SetClippingRect(viewportRect);
|
||||
}
|
||||
}
|
||||
|
||||
void CRenderer::UpdateFPS()
|
||||
{
|
||||
static TTime lastTime;
|
||||
static TInt frameCount = 0;
|
||||
TTime currentTime;
|
||||
const TUint KOneSecond = 1000000; // 1s in ms.
|
||||
|
||||
currentTime.HomeTime();
|
||||
++frameCount;
|
||||
|
||||
TTimeIntervalMicroSeconds timeDiff = currentTime.MicroSecondsFrom(lastTime);
|
||||
|
||||
if (timeDiff.Int64() >= KOneSecond) {
|
||||
// Calculate FPS.
|
||||
iFPS = frameCount;
|
||||
|
||||
// Reset frame count and last time.
|
||||
frameCount = 0;
|
||||
lastTime = currentTime;
|
||||
}
|
||||
}
|
||||
|
||||
void CRenderer::SuspendScreenSaver(TBool aSuspend)
|
||||
{
|
||||
iSuspendScreenSaver = aSuspend;
|
||||
}
|
||||
|
||||
static SDL_Scancode ConvertScancode(int key)
|
||||
{
|
||||
SDL_Keycode keycode;
|
||||
|
||||
switch (key) {
|
||||
case EStdKeyBackspace: // Clear key
|
||||
keycode = SDLK_BACKSPACE;
|
||||
break;
|
||||
case 0x31: // 1
|
||||
keycode = SDLK_1;
|
||||
break;
|
||||
case 0x32: // 2
|
||||
keycode = SDLK_2;
|
||||
break;
|
||||
case 0x33: // 3
|
||||
keycode = SDLK_3;
|
||||
break;
|
||||
case 0x34: // 4
|
||||
keycode = SDLK_4;
|
||||
break;
|
||||
case 0x35: // 5
|
||||
keycode = SDLK_5;
|
||||
break;
|
||||
case 0x36: // 6
|
||||
keycode = SDLK_6;
|
||||
break;
|
||||
case 0x37: // 7
|
||||
keycode = SDLK_7;
|
||||
break;
|
||||
case 0x38: // 8
|
||||
keycode = SDLK_8;
|
||||
break;
|
||||
case 0x39: // 9
|
||||
keycode = SDLK_9;
|
||||
break;
|
||||
case 0x30: // 0
|
||||
keycode = SDLK_0;
|
||||
break;
|
||||
case 0x2a: // Asterisk
|
||||
keycode = SDLK_ASTERISK;
|
||||
break;
|
||||
case EStdKeyHash: // Hash
|
||||
keycode = SDLK_HASH;
|
||||
break;
|
||||
case EStdKeyDevice0: // Left softkey
|
||||
keycode = SDLK_SOFTLEFT;
|
||||
break;
|
||||
case EStdKeyDevice1: // Right softkey
|
||||
keycode = SDLK_SOFTRIGHT;
|
||||
break;
|
||||
case EStdKeyApplication0: // Call softkey
|
||||
keycode = SDLK_CALL;
|
||||
break;
|
||||
case EStdKeyApplication1: // End call softkey
|
||||
keycode = SDLK_ENDCALL;
|
||||
break;
|
||||
case EStdKeyDevice3: // Middle softkey
|
||||
keycode = SDLK_SELECT;
|
||||
break;
|
||||
case EStdKeyUpArrow: // Up arrow
|
||||
keycode = SDLK_UP;
|
||||
break;
|
||||
case EStdKeyDownArrow: // Down arrow
|
||||
keycode = SDLK_DOWN;
|
||||
break;
|
||||
case EStdKeyLeftArrow: // Left arrow
|
||||
keycode = SDLK_LEFT;
|
||||
break;
|
||||
case EStdKeyRightArrow: // Right arrow
|
||||
keycode = SDLK_RIGHT;
|
||||
break;
|
||||
default:
|
||||
keycode = SDLK_UNKNOWN;
|
||||
break;
|
||||
}
|
||||
|
||||
return SDL_GetScancodeFromKey(keycode, NULL);
|
||||
}
|
||||
|
||||
void CRenderer::HandleEvent(const TWsEvent &aWsEvent)
|
||||
{
|
||||
Uint64 timestamp;
|
||||
|
||||
switch (aWsEvent.Type()) {
|
||||
case EEventKeyDown: /* Key events */
|
||||
timestamp = SDL_GetPerformanceCounter();
|
||||
SDL_SendKeyboardKey(timestamp, 1, aWsEvent.Key()->iCode, ConvertScancode(aWsEvent.Key()->iScanCode), true);
|
||||
|
||||
if (aWsEvent.Key()->iScanCode == EStdKeyHash) {
|
||||
if (iShowFPS) {
|
||||
iShowFPS = EFalse;
|
||||
} else {
|
||||
iShowFPS = ETrue;
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
case EEventKeyUp: /* Key events */
|
||||
timestamp = SDL_GetPerformanceCounter();
|
||||
SDL_SendKeyboardKey(timestamp, 1, aWsEvent.Key()->iCode, ConvertScancode(aWsEvent.Key()->iScanCode), false);
|
||||
|
||||
case EEventFocusGained:
|
||||
DisableKeyBlocking();
|
||||
if (!iDirectScreen->IsActive()) {
|
||||
TRAPD(err, iDirectScreen->StartL());
|
||||
if (KErrNone != err) {
|
||||
return;
|
||||
}
|
||||
iDirectScreen->ScreenDevice()->SetAutoUpdate(ETrue);
|
||||
iIsFocused = ETrue;
|
||||
}
|
||||
Flip();
|
||||
break;
|
||||
case EEventFocusLost:
|
||||
{
|
||||
if (iDirectScreen->IsActive()) {
|
||||
iDirectScreen->Cancel();
|
||||
}
|
||||
|
||||
iIsFocused = EFalse;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void CRenderer::DisableKeyBlocking()
|
||||
{
|
||||
TRawEvent aEvent;
|
||||
|
||||
aEvent.Set((TRawEvent::TType) /*EDisableKeyBlock*/ 51);
|
||||
iWsSession.SimulateRawEvent(aEvent);
|
||||
}
|
||||
|
||||
void CRenderer::PumpEvents()
|
||||
{
|
||||
while (iWsEventStatus != KRequestPending) {
|
||||
iWsSession.GetEvent(iWsEvent);
|
||||
HandleEvent(iWsEvent);
|
||||
iWsEventStatus = KRequestPending;
|
||||
iWsSession.EventReady(&iWsEventStatus);
|
||||
}
|
||||
}
|
||||
|
||||
#endif // SDL_VIDEO_RENDER_NGAGE
|
||||
Reference in New Issue
Block a user