Restore support for the Nokia N-Gage (#12148)

This commit is contained in:
Michael Fitzmayer
2025-05-22 20:07:22 +02:00
committed by GitHub
parent 26f9940f82
commit 7ae64592c9
51 changed files with 4184 additions and 44 deletions

View File

@@ -530,6 +530,7 @@ extern VideoBootStrap PSP_bootstrap;
extern VideoBootStrap VITA_bootstrap;
extern VideoBootStrap RISCOS_bootstrap;
extern VideoBootStrap N3DS_bootstrap;
extern VideoBootStrap NGAGE_bootstrap;
extern VideoBootStrap RPI_bootstrap;
extern VideoBootStrap KMSDRM_bootstrap;
extern VideoBootStrap DUMMY_bootstrap;

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@@ -119,6 +119,9 @@ static VideoBootStrap *bootstrap[] = {
#ifdef SDL_VIDEO_DRIVER_N3DS
&N3DS_bootstrap,
#endif
#ifdef SDL_VIDEO_DRIVER_NGAGE
&NGAGE_bootstrap,
#endif
#ifdef SDL_VIDEO_DRIVER_KMSDRM
&KMSDRM_bootstrap,
#endif

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@@ -0,0 +1,175 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_sysvideo.h"
#ifdef SDL_VIDEO_DRIVER_NGAGE
#include "SDL_ngagevideo.h"
#define NGAGE_VIDEO_DRIVER_NAME "N-Gage"
static void NGAGE_DeleteDevice(SDL_VideoDevice *device);
static bool NGAGE_VideoInit(SDL_VideoDevice *device);
static void NGAGE_VideoQuit(SDL_VideoDevice *device);
static bool NGAGE_GetDisplayBounds(SDL_VideoDevice *device, SDL_VideoDisplay *display, SDL_Rect *rect);
static bool NGAGE_GetDisplayModes(SDL_VideoDevice *device, SDL_VideoDisplay *display);
static void NGAGE_PumpEvents(SDL_VideoDevice *device);
static bool NGAGE_SuspendScreenSaver(SDL_VideoDevice *device);
static SDL_VideoDevice *NGAGE_CreateDevice(void)
{
SDL_VideoDevice *device;
SDL_VideoData *phdata;
// Initialize all variables that we clean on shutdown.
device = (SDL_VideoDevice *)SDL_calloc(1, sizeof(SDL_VideoDevice));
if (!device) {
SDL_OutOfMemory();
return (SDL_VideoDevice *)0;
}
// Initialize internal N-Gage specific data.
phdata = (SDL_VideoData *)SDL_calloc(1, sizeof(SDL_VideoData));
if (!phdata) {
SDL_OutOfMemory();
SDL_free(device);
return (SDL_VideoDevice *)0;
}
device->internal = phdata;
device->name = "Nokia N-Gage";
device->VideoInit = NGAGE_VideoInit;
device->VideoQuit = NGAGE_VideoQuit;
device->GetDisplayBounds = NGAGE_GetDisplayBounds;
device->GetDisplayModes = NGAGE_GetDisplayModes;
device->PumpEvents = NGAGE_PumpEvents;
device->SuspendScreenSaver = NGAGE_SuspendScreenSaver;
device->free = NGAGE_DeleteDevice;
device->device_caps = VIDEO_DEVICE_CAPS_FULLSCREEN_ONLY;
return device;
}
VideoBootStrap NGAGE_bootstrap = {
NGAGE_VIDEO_DRIVER_NAME,
"N-Gage Video Driver",
NGAGE_CreateDevice,
0
};
static void NGAGE_DeleteDevice(SDL_VideoDevice *device)
{
SDL_free(device->internal);
SDL_free(device);
}
static bool NGAGE_VideoInit(SDL_VideoDevice *device)
{
SDL_VideoData *phdata = (SDL_VideoData *)device->internal;
if (!phdata) {
return false;
}
SDL_zero(phdata->mode);
SDL_zero(phdata->display);
phdata->mode.w = 176;
phdata->mode.h = 208;
phdata->mode.refresh_rate = 60.0f;
phdata->mode.format = SDL_PIXELFORMAT_ARGB4444;
phdata->display.name = "N-Gage";
phdata->display.desktop_mode = phdata->mode;
if (SDL_AddVideoDisplay(&phdata->display, false) == 0) {
return false;
}
return true;
}
static void NGAGE_VideoQuit(SDL_VideoDevice *device)
{
SDL_VideoData *phdata = (SDL_VideoData *)device->internal;
if (phdata) {
SDL_zero(phdata->mode);
SDL_zero(phdata->display);
}
}
static bool NGAGE_GetDisplayBounds(SDL_VideoDevice *device, SDL_VideoDisplay *display, SDL_Rect *rect)
{
if (!display) {
return false;
}
rect->x = 0;
rect->y = 0;
rect->w = display->current_mode->w;
rect->h = display->current_mode->h;
return true;
}
static bool NGAGE_GetDisplayModes(SDL_VideoDevice *device, SDL_VideoDisplay *display)
{
SDL_VideoData *phdata = (SDL_VideoData *)device->internal;
SDL_DisplayMode mode;
SDL_zero(mode);
mode.w = phdata->mode.w;
mode.h = phdata->mode.h;
mode.refresh_rate = phdata->mode.refresh_rate;
mode.format = phdata->mode.format;
if (!SDL_AddFullscreenDisplayMode(display, &mode)) {
return false;
}
return true;
}
#include "../../render/ngage/SDL_render_ngage_c.h"
static void NGAGE_PumpEvents(SDL_VideoDevice *device)
{
NGAGE_PumpEventsInternal();
}
static bool NGAGE_SuspendScreenSaver(SDL_VideoDevice *device)
{
NGAGE_SuspendScreenSaverInternal(device->suspend_screensaver);
return true;
}
#endif // SDL_VIDEO_DRIVER_NGAGE

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@@ -0,0 +1,39 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#ifdef SDL_VIDEO_DRIVER_NGAGE
#include "../SDL_sysvideo.h"
#ifndef _SDL_ngagevideo_h
#define _SDL_ngagevideo_h
typedef struct SDL_VideoData
{
SDL_DisplayMode mode;
SDL_VideoDisplay display;
} SDL_VideoData;
#endif // _SDL_ngagevideo_h
#endif // SDL_VIDEO_DRIVER_NGAGE