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Restore support for the Nokia N-Gage (#12148)
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@@ -530,6 +530,7 @@ extern VideoBootStrap PSP_bootstrap;
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extern VideoBootStrap VITA_bootstrap;
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extern VideoBootStrap RISCOS_bootstrap;
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extern VideoBootStrap N3DS_bootstrap;
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extern VideoBootStrap NGAGE_bootstrap;
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extern VideoBootStrap RPI_bootstrap;
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extern VideoBootStrap KMSDRM_bootstrap;
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extern VideoBootStrap DUMMY_bootstrap;
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@@ -119,6 +119,9 @@ static VideoBootStrap *bootstrap[] = {
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#ifdef SDL_VIDEO_DRIVER_N3DS
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&N3DS_bootstrap,
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#endif
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#ifdef SDL_VIDEO_DRIVER_NGAGE
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&NGAGE_bootstrap,
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#endif
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#ifdef SDL_VIDEO_DRIVER_KMSDRM
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&KMSDRM_bootstrap,
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#endif
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175
src/video/ngage/SDL_ngagevideo.c
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175
src/video/ngage/SDL_ngagevideo.c
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@@ -0,0 +1,175 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../SDL_sysvideo.h"
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#ifdef SDL_VIDEO_DRIVER_NGAGE
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#include "SDL_ngagevideo.h"
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#define NGAGE_VIDEO_DRIVER_NAME "N-Gage"
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static void NGAGE_DeleteDevice(SDL_VideoDevice *device);
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static bool NGAGE_VideoInit(SDL_VideoDevice *device);
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static void NGAGE_VideoQuit(SDL_VideoDevice *device);
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static bool NGAGE_GetDisplayBounds(SDL_VideoDevice *device, SDL_VideoDisplay *display, SDL_Rect *rect);
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static bool NGAGE_GetDisplayModes(SDL_VideoDevice *device, SDL_VideoDisplay *display);
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static void NGAGE_PumpEvents(SDL_VideoDevice *device);
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static bool NGAGE_SuspendScreenSaver(SDL_VideoDevice *device);
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static SDL_VideoDevice *NGAGE_CreateDevice(void)
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{
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SDL_VideoDevice *device;
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SDL_VideoData *phdata;
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// Initialize all variables that we clean on shutdown.
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device = (SDL_VideoDevice *)SDL_calloc(1, sizeof(SDL_VideoDevice));
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if (!device) {
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SDL_OutOfMemory();
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return (SDL_VideoDevice *)0;
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}
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// Initialize internal N-Gage specific data.
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phdata = (SDL_VideoData *)SDL_calloc(1, sizeof(SDL_VideoData));
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if (!phdata) {
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SDL_OutOfMemory();
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SDL_free(device);
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return (SDL_VideoDevice *)0;
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}
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device->internal = phdata;
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device->name = "Nokia N-Gage";
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device->VideoInit = NGAGE_VideoInit;
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device->VideoQuit = NGAGE_VideoQuit;
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device->GetDisplayBounds = NGAGE_GetDisplayBounds;
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device->GetDisplayModes = NGAGE_GetDisplayModes;
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device->PumpEvents = NGAGE_PumpEvents;
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device->SuspendScreenSaver = NGAGE_SuspendScreenSaver;
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device->free = NGAGE_DeleteDevice;
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device->device_caps = VIDEO_DEVICE_CAPS_FULLSCREEN_ONLY;
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return device;
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}
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VideoBootStrap NGAGE_bootstrap = {
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NGAGE_VIDEO_DRIVER_NAME,
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"N-Gage Video Driver",
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NGAGE_CreateDevice,
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0
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};
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static void NGAGE_DeleteDevice(SDL_VideoDevice *device)
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{
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SDL_free(device->internal);
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SDL_free(device);
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}
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static bool NGAGE_VideoInit(SDL_VideoDevice *device)
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{
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SDL_VideoData *phdata = (SDL_VideoData *)device->internal;
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if (!phdata) {
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return false;
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}
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SDL_zero(phdata->mode);
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SDL_zero(phdata->display);
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phdata->mode.w = 176;
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phdata->mode.h = 208;
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phdata->mode.refresh_rate = 60.0f;
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phdata->mode.format = SDL_PIXELFORMAT_ARGB4444;
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phdata->display.name = "N-Gage";
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phdata->display.desktop_mode = phdata->mode;
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if (SDL_AddVideoDisplay(&phdata->display, false) == 0) {
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return false;
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}
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return true;
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}
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static void NGAGE_VideoQuit(SDL_VideoDevice *device)
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{
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SDL_VideoData *phdata = (SDL_VideoData *)device->internal;
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if (phdata) {
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SDL_zero(phdata->mode);
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SDL_zero(phdata->display);
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}
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}
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static bool NGAGE_GetDisplayBounds(SDL_VideoDevice *device, SDL_VideoDisplay *display, SDL_Rect *rect)
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{
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if (!display) {
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return false;
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}
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rect->x = 0;
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rect->y = 0;
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rect->w = display->current_mode->w;
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rect->h = display->current_mode->h;
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return true;
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}
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static bool NGAGE_GetDisplayModes(SDL_VideoDevice *device, SDL_VideoDisplay *display)
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{
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SDL_VideoData *phdata = (SDL_VideoData *)device->internal;
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SDL_DisplayMode mode;
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SDL_zero(mode);
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mode.w = phdata->mode.w;
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mode.h = phdata->mode.h;
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mode.refresh_rate = phdata->mode.refresh_rate;
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mode.format = phdata->mode.format;
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if (!SDL_AddFullscreenDisplayMode(display, &mode)) {
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return false;
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}
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return true;
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}
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#include "../../render/ngage/SDL_render_ngage_c.h"
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static void NGAGE_PumpEvents(SDL_VideoDevice *device)
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{
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NGAGE_PumpEventsInternal();
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}
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static bool NGAGE_SuspendScreenSaver(SDL_VideoDevice *device)
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{
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NGAGE_SuspendScreenSaverInternal(device->suspend_screensaver);
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return true;
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}
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#endif // SDL_VIDEO_DRIVER_NGAGE
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39
src/video/ngage/SDL_ngagevideo.h
Normal file
39
src/video/ngage/SDL_ngagevideo.h
Normal file
@@ -0,0 +1,39 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifdef SDL_VIDEO_DRIVER_NGAGE
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#include "../SDL_sysvideo.h"
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#ifndef _SDL_ngagevideo_h
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#define _SDL_ngagevideo_h
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typedef struct SDL_VideoData
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{
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SDL_DisplayMode mode;
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SDL_VideoDisplay display;
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} SDL_VideoData;
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#endif // _SDL_ngagevideo_h
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#endif // SDL_VIDEO_DRIVER_NGAGE
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