mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-09-23 11:38:28 +00:00
camera: Renamed everything from "video capture" to "camera", wired to CMake.
This commit is contained in:
@@ -895,22 +895,6 @@ SDL3_0.0.0 {
|
||||
SDL_SetPropertyWithCleanup;
|
||||
SDL_SetX11EventHook;
|
||||
SDL_GetGlobalProperties;
|
||||
SDL_OpenVideoCapture;
|
||||
SDL_SetVideoCaptureSpec;
|
||||
SDL_OpenVideoCaptureWithSpec;
|
||||
SDL_GetVideoCaptureDeviceName;
|
||||
SDL_GetVideoCaptureSpec;
|
||||
SDL_GetVideoCaptureFormat;
|
||||
SDL_GetNumVideoCaptureFormats;
|
||||
SDL_GetVideoCaptureFrameSize;
|
||||
SDL_GetNumVideoCaptureFrameSizes;
|
||||
SDL_GetVideoCaptureStatus;
|
||||
SDL_StartVideoCapture;
|
||||
SDL_AcquireVideoCaptureFrame;
|
||||
SDL_ReleaseVideoCaptureFrame;
|
||||
SDL_StopVideoCapture;
|
||||
SDL_CloseVideoCapture;
|
||||
SDL_GetVideoCaptureDevices;
|
||||
SDL_GetGamepadButtonLabelForType;
|
||||
SDL_GetGamepadButtonLabel;
|
||||
SDL_GetPens;
|
||||
@@ -973,6 +957,22 @@ SDL3_0.0.0 {
|
||||
SDL_SetWindowShape;
|
||||
SDL_RenderViewportSet;
|
||||
SDL_HasProperty;
|
||||
SDL_GetCameraDevices;
|
||||
SDL_OpenCamera;
|
||||
SDL_SetCameraSpec;
|
||||
SDL_OpenCameraWithSpec;
|
||||
SDL_GetCameraDeviceName;
|
||||
SDL_GetCameraSpec;
|
||||
SDL_GetCameraFormat;
|
||||
SDL_GetNumCameraFormats;
|
||||
SDL_GetCameraFrameSize;
|
||||
SDL_GetNumCameraFrameSizes;
|
||||
SDL_GetCameraStatus;
|
||||
SDL_StartCamera;
|
||||
SDL_AcquireCameraFrame;
|
||||
SDL_ReleaseCameraFrame;
|
||||
SDL_StopCamera;
|
||||
SDL_CloseCamera;
|
||||
# extra symbols go here (don't modify this line)
|
||||
local: *;
|
||||
};
|
||||
|
Reference in New Issue
Block a user