Make sure the mapping string doesn't have extraneous whitespace

If that whitespace is extra newlines in the mapping hint, we would create extra empty mapping strings
This commit is contained in:
Sam Lantinga
2023-07-18 13:25:47 -07:00
parent 9db2cb3513
commit 7aec9ad4a6

View File

@@ -1401,6 +1401,8 @@ static char *SDL_PrivateGetGamepadNameFromMappingString(const char *pMapping)
static char *SDL_PrivateGetGamepadMappingFromMappingString(const char *pMapping)
{
const char *pFirstComma, *pSecondComma;
char *result;
size_t length;
pFirstComma = SDL_strchr(pMapping, ',');
if (pFirstComma == NULL) {
@@ -1412,7 +1414,24 @@ static char *SDL_PrivateGetGamepadMappingFromMappingString(const char *pMapping)
return NULL;
}
return SDL_strdup(pSecondComma + 1); /* mapping is everything after the 3rd comma */
/* Skip whitespace */
while (SDL_isspace(pSecondComma[1])) {
++pSecondComma;
}
if (pSecondComma[1] == '\0') {
return NULL;
}
result = SDL_strdup(pSecondComma + 1); /* mapping is everything after the 3rd comma */
/* Trim whitespace */
length = SDL_strlen(result);
while (SDL_isspace(result[length - 1])) {
--length;
}
result[length] = '\0';
return result;
}
/*