Textures with alpha format default to SDL_BLENDMODE_BLEND

Fixes https://github.com/libsdl-org/SDL/issues/9941
This commit is contained in:
Sam Lantinga
2024-07-16 18:00:20 -07:00
parent 2db57e2678
commit 7c0307060d
3 changed files with 9 additions and 0 deletions

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@@ -1265,6 +1265,8 @@ SDL_CreateWindowAndRenderer() now takes the window title as the first parameter.
SDL_GetRendererInfo() has been removed. The name of a renderer can be retrieved using SDL_GetRendererName(), and the other information is available as properties on the renderer.
Textures are created with SDL_SCALEMODE_LINEAR by default, and use SDL_BLENDMODE_BLEND by default if they are created with a format that has an alpha channel.
SDL_QueryTexture() has been removed. The properties of the texture can be queried using SDL_PROP_TEXTURE_FORMAT_NUMBER, SDL_PROP_TEXTURE_ACCESS_NUMBER, SDL_PROP_TEXTURE_WIDTH_NUMBER, and SDL_PROP_TEXTURE_HEIGHT_NUMBER. A function SDL_GetTextureSize() has been added to get the size of the texture as floating point values.
Mouse and touch events are no longer filtered to change their coordinates, instead you