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Accept key events from any source
This allows TV remotes to navigate SDL applications (with source HDMI) Fixes https://github.com/libsdl-org/SDL/issues/8137
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@@ -1416,7 +1416,20 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
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}
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}
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if ((source & InputDevice.SOURCE_KEYBOARD) == InputDevice.SOURCE_KEYBOARD) {
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if ((source & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE) {
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// on some devices key events are sent for mouse BUTTON_BACK/FORWARD presses
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// they are ignored here because sending them as mouse input to SDL is messy
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if ((keyCode == KeyEvent.KEYCODE_BACK) || (keyCode == KeyEvent.KEYCODE_FORWARD)) {
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switch (event.getAction()) {
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case KeyEvent.ACTION_DOWN:
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case KeyEvent.ACTION_UP:
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// mark the event as handled or it will be handled by system
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// handling KEYCODE_BACK by system will call onBackPressed()
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return true;
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}
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}
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}
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if (event.getAction() == KeyEvent.ACTION_DOWN) {
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if (isTextInputEvent(event)) {
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if (ic != null) {
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@@ -1431,21 +1444,6 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
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onNativeKeyUp(keyCode);
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return true;
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}
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}
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if ((source & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE) {
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// on some devices key events are sent for mouse BUTTON_BACK/FORWARD presses
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// they are ignored here because sending them as mouse input to SDL is messy
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if ((keyCode == KeyEvent.KEYCODE_BACK) || (keyCode == KeyEvent.KEYCODE_FORWARD)) {
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switch (event.getAction()) {
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case KeyEvent.ACTION_DOWN:
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case KeyEvent.ACTION_UP:
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// mark the event as handled or it will be handled by system
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// handling KEYCODE_BACK by system will call onBackPressed()
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return true;
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}
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}
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}
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return false;
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}
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