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events: Changed SDL_GetEventState from a macro to a function.
Fixes #6773.
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@@ -56,6 +56,8 @@ The `timestamp_us` member of the sensor events has been renamed `sensor_timestam
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You should set the `event.common.timestamp` field before passing an event to `SDL_PushEvent()`. If the timestamp is 0 it will be filled in with `SDL_GetTicksNS()`.
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SDL_GetEventState used to be a macro, now it's a real function, but otherwise functions identically.
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## SDL_gamecontroller.h
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