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https://github.com/libsdl-org/SDL.git
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Implemented SDL_SetWindowMouseRect() on Windows
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@@ -814,6 +814,19 @@ void WIN_UngrabKeyboard(SDL_Window *window)
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}
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}
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void
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WIN_SetWindowMouseRect(_THIS, SDL_Window * window, SDL_Rect * rect)
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{
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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if (rect) {
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SDL_memcpy(&data->mouse_rect, rect, sizeof(*rect));
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} else {
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SDL_zero(data->mouse_rect);
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}
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WIN_UpdateClipCursor(window);
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}
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void
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WIN_SetWindowMouseGrab(_THIS, SDL_Window * window, SDL_bool grabbed)
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{
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@@ -998,7 +1011,8 @@ WIN_UpdateClipCursor(SDL_Window *window)
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return;
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}
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if ((mouse->relative_mode || (window->flags & SDL_WINDOW_MOUSE_GRABBED)) &&
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if ((mouse->relative_mode || (window->flags & SDL_WINDOW_MOUSE_GRABBED) ||
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(data->mouse_rect.w > 0 && data->mouse_rect.h > 0)) &&
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(window->flags & SDL_WINDOW_INPUT_FOCUS)) {
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if (mouse->relative_mode && !mouse->relative_mode_warp) {
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if (GetWindowRect(data->hwnd, &rect)) {
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@@ -1020,12 +1034,32 @@ WIN_UpdateClipCursor(SDL_Window *window)
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}
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}
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} else {
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if (GetClientRect(data->hwnd, &rect) && !IsRectEmpty(&rect)) {
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if (GetClientRect(data->hwnd, &rect)) {
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ClientToScreen(data->hwnd, (LPPOINT) & rect);
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ClientToScreen(data->hwnd, (LPPOINT) & rect + 1);
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if (data->mouse_rect.w > 0 && data->mouse_rect.h > 0) {
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RECT mouse_rect, intersection;
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mouse_rect.left = rect.left + data->mouse_rect.x;
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mouse_rect.top = rect.top + data->mouse_rect.y;
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mouse_rect.right = mouse_rect.left + data->mouse_rect.w - 1;
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mouse_rect.bottom = mouse_rect.top + data->mouse_rect.h - 1;
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if (IntersectRect(&intersection, &rect, &mouse_rect)) {
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SDL_memcpy(&rect, &intersection, sizeof(rect));
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} else if ((window->flags & SDL_WINDOW_MOUSE_GRABBED) != 0) {
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/* Mouse rect was invalid, just do the normal grab */
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} else {
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SDL_zero(rect);
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}
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}
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if (SDL_memcmp(&rect, &clipped_rect, sizeof(rect)) != 0) {
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if (ClipCursor(&rect)) {
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data->cursor_clipped_rect = rect;
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if (!IsRectEmpty(&rect)) {
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if (ClipCursor(&rect)) {
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data->cursor_clipped_rect = rect;
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}
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} else {
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ClipCursor(NULL);
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SDL_zero(data->cursor_clipped_rect);
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}
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}
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}
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