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Use a single hint for both Xbox 360 and Xbox One controllers, since they are often the same driver.
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@@ -510,7 +510,7 @@ extern "C" {
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#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH "SDL_JOYSTICK_HIDAPI_SWITCH"
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/**
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* \brief A variable controlling whether the HIDAPI driver for XBox 360 controllers should be used.
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* \brief A variable controlling whether the HIDAPI driver for XBox controllers should be used.
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*
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* This variable can be set to the following values:
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* "0" - HIDAPI driver is not used
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@@ -518,18 +518,7 @@ extern "C" {
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*
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* The default is the value of SDL_HINT_JOYSTICK_HIDAPI
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*/
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#define SDL_HINT_JOYSTICK_HIDAPI_XBOX360 "SDL_JOYSTICK_HIDAPI_XBOX360"
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/**
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* \brief A variable controlling whether the HIDAPI driver for XBox One controllers should be used.
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*
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* This variable can be set to the following values:
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* "0" - HIDAPI driver is not used
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* "1" - HIDAPI driver is used
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*
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* The default is the value of SDL_HINT_JOYSTICK_HIDAPI
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*/
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#define SDL_HINT_JOYSTICK_HIDAPI_XBOXONE "SDL_JOYSTICK_HIDAPI_XBOXONE"
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#define SDL_HINT_JOYSTICK_HIDAPI_XBOX "SDL_JOYSTICK_HIDAPI_XBOX"
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/**
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* \brief A variable that controls whether Steam Controllers should be exposed using the SDL joystick and game controller APIs
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