resync'd overscan patch with SDL mainline.

This commit is contained in:
Eric Wing
2015-04-17 21:25:19 -07:00
267 changed files with 9193 additions and 4098 deletions

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@@ -86,8 +86,10 @@ This also solves the problem of...
disable assertions.
*/
/* "while (0,0)" fools Microsoft's compiler's /W4 warning level into thinking
this condition isn't constant. And looks like an owl's face! */
#ifdef _MSC_VER /* stupid /W4 warnings. */
#define SDL_NULL_WHILE_LOOP_CONDITION (-1 == __LINE__)
#define SDL_NULL_WHILE_LOOP_CONDITION (0,0)
#else
#define SDL_NULL_WHILE_LOOP_CONDITION (0)
#endif
@@ -102,9 +104,9 @@ typedef enum
SDL_ASSERTION_ABORT, /**< Terminate the program. */
SDL_ASSERTION_IGNORE, /**< Ignore the assert. */
SDL_ASSERTION_ALWAYS_IGNORE /**< Ignore the assert from now on. */
} SDL_assert_state;
} SDL_AssertState;
typedef struct SDL_assert_data
typedef struct SDL_AssertData
{
int always_ignore;
unsigned int trigger_count;
@@ -112,13 +114,13 @@ typedef struct SDL_assert_data
const char *filename;
int linenum;
const char *function;
const struct SDL_assert_data *next;
} SDL_assert_data;
const struct SDL_AssertData *next;
} SDL_AssertData;
#if (SDL_ASSERT_LEVEL > 0)
/* Never call this directly. Use the SDL_assert* macros. */
extern DECLSPEC SDL_assert_state SDLCALL SDL_ReportAssertion(SDL_assert_data *,
extern DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *,
const char *,
const char *, int)
#if defined(__clang__)
@@ -141,10 +143,10 @@ extern DECLSPEC SDL_assert_state SDLCALL SDL_ReportAssertion(SDL_assert_data *,
#define SDL_enabled_assert(condition) \
do { \
while ( !(condition) ) { \
static struct SDL_assert_data sdl_assert_data = { \
static struct SDL_AssertData sdl_assert_data = { \
0, 0, #condition, 0, 0, 0, 0 \
}; \
const SDL_assert_state sdl_assert_state = SDL_ReportAssertion(&sdl_assert_data, SDL_FUNCTION, SDL_FILE, SDL_LINE); \
const SDL_AssertState sdl_assert_state = SDL_ReportAssertion(&sdl_assert_data, SDL_FUNCTION, SDL_FILE, SDL_LINE); \
if (sdl_assert_state == SDL_ASSERTION_RETRY) { \
continue; /* go again. */ \
} else if (sdl_assert_state == SDL_ASSERTION_BREAK) { \
@@ -181,8 +183,8 @@ extern DECLSPEC SDL_assert_state SDLCALL SDL_ReportAssertion(SDL_assert_data *,
#define SDL_assert_always(condition) SDL_enabled_assert(condition)
typedef SDL_assert_state (SDLCALL *SDL_AssertionHandler)(
const SDL_assert_data* data, void* userdata);
typedef SDL_AssertState (SDLCALL *SDL_AssertionHandler)(
const SDL_AssertData* data, void* userdata);
/**
* \brief Set an application-defined assertion handler.
@@ -199,7 +201,7 @@ typedef SDL_assert_state (SDLCALL *SDL_AssertionHandler)(
*
* This callback is NOT reset to SDL's internal handler upon SDL_Quit()!
*
* \return SDL_assert_state value of how to handle the assertion failure.
* \return SDL_AssertState value of how to handle the assertion failure.
*
* \param handler Callback function, called when an assertion fails.
* \param userdata A pointer passed to the callback as-is.
@@ -246,7 +248,7 @@ extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puse
* The proper way to examine this data looks something like this:
*
* <code>
* const SDL_assert_data *item = SDL_GetAssertionReport();
* const SDL_AssertData *item = SDL_GetAssertionReport();
* while (item) {
* printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\n",
* item->condition, item->function, item->filename,
@@ -259,7 +261,7 @@ extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puse
* \return List of all assertions.
* \sa SDL_ResetAssertionReport
*/
extern DECLSPEC const SDL_assert_data * SDLCALL SDL_GetAssertionReport(void);
extern DECLSPEC const SDL_AssertData * SDLCALL SDL_GetAssertionReport(void);
/**
* \brief Reset the list of all assertion failures.
@@ -270,6 +272,12 @@ extern DECLSPEC const SDL_assert_data * SDLCALL SDL_GetAssertionReport(void);
*/
extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void);
/* these had wrong naming conventions until 2.0.4. Please update your app! */
#define SDL_assert_state SDL_AssertState
#define SDL_assert_data SDL_AssertData
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}

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@@ -122,7 +122,7 @@ extern DECLSPEC void SDLCALL SDL_AtomicUnlock(SDL_SpinLock *lock);
void _ReadWriteBarrier(void);
#pragma intrinsic(_ReadWriteBarrier)
#define SDL_CompilerBarrier() _ReadWriteBarrier()
#elif defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120))
#elif (defined(__GNUC__) && !defined(__EMSCRIPTEN__)) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120))
/* This is correct for all CPUs when using GCC or Solaris Studio 12.1+. */
#define SDL_CompilerBarrier() __asm__ __volatile__ ("" : : : "memory")
#else

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@@ -217,6 +217,7 @@
#cmakedefine SDL_AUDIO_DRIVER_WINMM @SDL_AUDIO_DRIVER_WINMM@
#cmakedefine SDL_AUDIO_DRIVER_FUSIONSOUND @SDL_AUDIO_DRIVER_FUSIONSOUND@
#cmakedefine SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC @SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC@
#cmakedefine SDL_AUDIO_DRIVER_EMSCRIPTEN @SDL_AUDIO_DRIVER_EMSCRIPTEN@
/* Enable various input drivers */
#cmakedefine SDL_INPUT_LINUXEV @SDL_INPUT_LINUXEV@
@@ -230,6 +231,7 @@
#cmakedefine SDL_JOYSTICK_WINMM @SDL_JOYSTICK_WINMM@
#cmakedefine SDL_JOYSTICK_USBHID @SDL_JOYSTICK_USBHID@
#cmakedefine SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H @SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H@
#cmakedefine SDL_JOYSTICK_EMSCRIPTEN @SDL_JOYSTICK_EMSCRIPTEN@
#cmakedefine SDL_HAPTIC_DUMMY @SDL_HAPTIC_DUMMY@
#cmakedefine SDL_HAPTIC_LINUX @SDL_HAPTIC_LINUX@
#cmakedefine SDL_HAPTIC_IOKIT @SDL_HAPTIC_IOKIT@
@@ -267,18 +269,16 @@
#cmakedefine SDL_VIDEO_DRIVER_VIVANTE @SDL_VIDEO_DRIVER_VIVANTE@
#cmakedefine SDL_VIDEO_DRIVER_VIVANTE_VDK @SDL_VIDEO_DRIVER_VIVANTE_VDK@
#if 0
/* !!! FIXME: in configure script version, missing here: */
#undef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH
#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC
#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL
#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR
#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON
#endif
#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH @SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH@
#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC@
#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL@
#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR@
#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON@
#cmakedefine SDL_VIDEO_DRIVER_MIR @SDL_VIDEO_DRIVER_MIR@
#cmakedefine SDL_VIDEO_DRIVER_MIR_DYNAMIC @SDL_VIDEO_DRIVER_MIR_DYNAMIC@
#cmakedefine SDL_VIDEO_DRIVER_MIR_DYNAMIC_XKBCOMMON @SDL_VIDEO_DRIVER_MIR_DYNAMIC_XKBCOMMON@
#cmakedefine SDL_VIDEO_DRIVER_EMSCRIPTEN @SDL_VIDEO_DRIVER_EMSCRIPTEN@
#cmakedefine SDL_VIDEO_DRIVER_X11 @SDL_VIDEO_DRIVER_X11@
#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC @SDL_VIDEO_DRIVER_X11_DYNAMIC@
#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT @SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT@
@@ -325,6 +325,7 @@
#cmakedefine SDL_POWER_WINDOWS @SDL_POWER_WINDOWS@
#cmakedefine SDL_POWER_MACOSX @SDL_POWER_MACOSX@
#cmakedefine SDL_POWER_HAIKU @SDL_POWER_HAIKU@
#cmakedefine SDL_POWER_EMSCRIPTEN @SDL_POWER_EMSCRIPTEN@
#cmakedefine SDL_POWER_HARDWIRED @SDL_POWER_HARDWIRED@
/* Enable system filesystem support */
@@ -333,6 +334,7 @@
#cmakedefine SDL_FILESYSTEM_DUMMY @SDL_FILESYSTEM_DUMMY@
#cmakedefine SDL_FILESYSTEM_UNIX @SDL_FILESYSTEM_UNIX@
#cmakedefine SDL_FILESYSTEM_WINDOWS @SDL_FILESYSTEM_WINDOWS@
#cmakedefine SDL_FILESYSTEM_EMSCRIPTEN @SDL_FILESYSTEM_EMSCRIPTEN@
/* Enable assembly routines */
#cmakedefine SDL_ASSEMBLY_ROUTINES @SDL_ASSEMBLY_ROUTINES@

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@@ -228,6 +228,7 @@
#undef SDL_AUDIO_DRIVER_WINMM
#undef SDL_AUDIO_DRIVER_FUSIONSOUND
#undef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC
#undef SDL_AUDIO_DRIVER_EMSCRIPTEN
/* Enable various input drivers */
#undef SDL_INPUT_LINUXEV
@@ -243,6 +244,7 @@
#undef SDL_JOYSTICK_WINMM
#undef SDL_JOYSTICK_USBHID
#undef SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H
#undef SDL_JOYSTICK_EMSCRIPTEN
#undef SDL_HAPTIC_DUMMY
#undef SDL_HAPTIC_LINUX
#undef SDL_HAPTIC_IOKIT
@@ -287,6 +289,7 @@
#undef SDL_VIDEO_DRIVER_X11
#undef SDL_VIDEO_DRIVER_RPI
#undef SDL_VIDEO_DRIVER_ANDROID
#undef SDL_VIDEO_DRIVER_EMSCRIPTEN
#undef SDL_VIDEO_DRIVER_X11_DYNAMIC
#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT
#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR
@@ -336,6 +339,7 @@
#undef SDL_POWER_MACOSX
#undef SDL_POWER_HAIKU
#undef SDL_POWER_ANDROID
#undef SDL_POWER_EMSCRIPTEN
#undef SDL_POWER_HARDWIRED
/* Enable system filesystem support */
@@ -345,6 +349,8 @@
#undef SDL_FILESYSTEM_UNIX
#undef SDL_FILESYSTEM_WINDOWS
#undef SDL_FILESYSTEM_NACL
#undef SDL_FILESYSTEM_ANDROID
#undef SDL_FILESYSTEM_EMSCRIPTEN
/* Enable assembly routines */
#undef SDL_ASSEMBLY_ROUTINES

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@@ -145,6 +145,9 @@
/* enable iPhone keyboard support */
#define SDL_IPHONE_KEYBOARD 1
/* enable iOS extended launch screen */
#define SDL_IPHONE_LAUNCHSCREEN 1
/* enable joystick subsystem */
#define SDL_JOYSTICK_DISABLED 0

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@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages

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@@ -134,6 +134,10 @@ typedef enum
/* Drag and drop events */
SDL_DROPFILE = 0x1000, /**< The system requests a file open */
/* Audio hotplug events */
SDL_AUDIODEVICEADDED = 0x1100, /**< A new audio device is available */
SDL_AUDIODEVICEREMOVED, /**< An audio device has been removed. */
/* Render events */
SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */
SDL_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */
@@ -260,6 +264,7 @@ typedef struct SDL_MouseWheelEvent
Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
Sint32 x; /**< The amount scrolled horizontally, positive to the right and negative to the left */
Sint32 y; /**< The amount scrolled vertically, positive away from the user and negative toward the user */
Uint32 direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */
} SDL_MouseWheelEvent;
/**
@@ -381,6 +386,20 @@ typedef struct SDL_ControllerDeviceEvent
Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event */
} SDL_ControllerDeviceEvent;
/**
* \brief Audio device event structure (event.adevice.*)
*/
typedef struct SDL_AudioDeviceEvent
{
Uint32 type; /**< ::SDL_AUDIODEVICEADDED, or ::SDL_AUDIODEVICEREMOVED */
Uint32 timestamp;
Uint32 which; /**< The audio device index for the ADDED event (valid until next SDL_GetNumAudioDevices() call), SDL_AudioDeviceID for the REMOVED event */
Uint8 iscapture; /**< zero if an output device, non-zero if a capture device. */
Uint8 padding1;
Uint8 padding2;
Uint8 padding3;
} SDL_AudioDeviceEvent;
/**
* \brief Touch finger event structure (event.tfinger.*)
@@ -421,7 +440,7 @@ typedef struct SDL_MultiGestureEvent
*/
typedef struct SDL_DollarGestureEvent
{
Uint32 type; /**< ::SDL_DOLLARGESTURE */
Uint32 type; /**< ::SDL_DOLLARGESTURE or ::SDL_DOLLARRECORD */
Uint32 timestamp;
SDL_TouchID touchId; /**< The touch device id */
SDL_GestureID gestureId;
@@ -515,6 +534,7 @@ typedef union SDL_Event
SDL_ControllerAxisEvent caxis; /**< Game Controller axis event data */
SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */
SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */
SDL_AudioDeviceEvent adevice; /**< Audio device event data */
SDL_QuitEvent quit; /**< Quit request event data */
SDL_UserEvent user; /**< Custom event data */
SDL_SysWMEvent syswm; /**< System dependent window event data */

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@@ -241,7 +241,8 @@ SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller,
/**
* Get the current state of an axis control on a game controller.
*
* The state is a value ranging from -32768 to 32767.
* The state is a value ranging from -32768 to 32767 (except for the triggers,
* which range from 0 to 32767).
*
* The axis indices start at index 0.
*/

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@@ -272,8 +272,9 @@ extern "C" {
#define SDL_HINT_ORIENTATIONS "SDL_IOS_ORIENTATIONS"
/**
* \brief A variable controlling whether an Android built-in accelerometer should be
* listed as a joystick device, rather than listing actual joysticks only.
* \brief A variable controlling whether the Android / iOS built-in
* accelerometer should be listed as a joystick device, rather than listing
* actual joysticks only.
*
* This variable can be set to the following values:
* "0" - List only real joysticks and accept input from them
@@ -356,7 +357,7 @@ extern "C" {
/**
* \brief If set to 1, then do not allow high-DPI windows. ("Retina" on Mac)
* \brief If set to 1, then do not allow high-DPI windows. ("Retina" on Mac and iOS)
*/
#define SDL_HINT_VIDEO_HIGHDPI_DISABLED "SDL_VIDEO_HIGHDPI_DISABLED"
@@ -543,6 +544,44 @@ extern "C" {
*/
#define SDL_HINT_IME_INTERNAL_EDITING "SDL_IME_INTERNAL_EDITING"
/**
* \brief A variable to control whether mouse and touch events are to be treated together or separately
*
* The variable can be set to the following values:
* "0" - Mouse events will be handled as touch events, and touch will raise fake mouse
* events. This is the behaviour of SDL <= 2.0.3. (default)
* "1" - Mouse events will be handled separately from pure touch events.
*
* The value of this hint is used at runtime, so it can be changed at any time.
*/
#define SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH "SDL_ANDROID_SEPARATE_MOUSE_AND_TOUCH"
/**
* \brief override the binding element for keyboard inputs for Emscripten builds
*
* This hint only applies to the emscripten platform
*
* The variable can be one of
* "#window" - The javascript window object (this is the default)
* "#document" - The javascript document object
* "#screen" - the javascript window.screen object
* "#canvas" - the WebGL canvas element
* any other string without a leading # sign applies to the element on the page with that ID.
*/
#define SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT "SDL_EMSCRIPTEN_KEYBOARD_ELEMENT"
/**
* \brief Tell SDL not to catch the SIGINT or SIGTERM signals.
*
* This hint only applies to Unix-like platforms.
*
* The variable can be set to the following values:
* "0" - SDL will install a SIGINT and SIGTERM handler, and when it
* catches a signal, convert it into an SDL_QUIT event.
* "1" - SDL will not install a signal handler at all.
*/
#define SDL_HINT_NO_SIGNAL_HANDLERS "SDL_NO_SIGNAL_HANDLERS"
/**
* \brief An enumeration of hint priorities
*/

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@@ -142,14 +142,11 @@ extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
* \brief Initializes and launches an SDL/WinRT application.
*
* \param mainFunction The SDL app's C-style main().
* \param xamlBackgroundPanel An optional, XAML-based, background panel.
* For Non-XAML apps, this value must be set to NULL. For XAML apps,
* pass in a pointer to a SwapChainBackgroundPanel, casted to an
* IInspectable (via reinterpret_cast).
* \param reserved Reserved for future use; should be NULL
* \ret 0 on success, -1 on failure. On failure, use SDL_GetError to retrieve more
* information on the failure.
*/
extern DECLSPEC int SDLCALL SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * xamlBackgroundPanel);
extern DECLSPEC int SDLCALL SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * reserved);
#endif /* __WINRT__ */

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@@ -60,6 +60,15 @@ typedef enum
SDL_NUM_SYSTEM_CURSORS
} SDL_SystemCursor;
/**
* \brief Scroll direction types for the Scroll event
*/
typedef enum
{
SDL_MOUSEWHEEL_NORMAL, /**< The scroll direction is normal */
SDL_MOUSEWHEEL_FLIPPED /**< The scroll direction is flipped / natural */
} SDL_MouseWheelDirection;
/* Function prototypes */
/**

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@@ -2988,6 +2988,11 @@ GLAPI GLboolean APIENTRY glIsProgramARB (GLuint program);
#define GL_ARB_framebuffer_sRGB 1
#endif /* GL_ARB_framebuffer_sRGB */
#ifndef GL_KHR_context_flush_control
#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB
#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC
#endif /* GL_KHR_context_flush_control */
#ifndef GL_ARB_geometry_shader4
#define GL_ARB_geometry_shader4 1
#define GL_LINES_ADJACENCY_ARB 0x000A

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@@ -81,8 +81,8 @@ typedef struct SDL_RendererInfo
Uint32 flags; /**< Supported ::SDL_RendererFlags */
Uint32 num_texture_formats; /**< The number of available texture formats */
Uint32 texture_formats[16]; /**< The available texture formats */
int max_texture_width; /**< The maximimum texture width */
int max_texture_height; /**< The maximimum texture height */
int max_texture_width; /**< The maximum texture width */
int max_texture_height; /**< The maximum texture height */
} SDL_RendererInfo;
/**
@@ -792,7 +792,7 @@ extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer,
* \param dstrect A pointer to the destination rectangle, or NULL for the
* entire rendering target.
* \param angle An angle in degrees that indicates the rotation that will be applied to dstrect
* \param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done aroud dstrect.w/2, dstrect.h/2)
* \param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2).
* \param flip An SDL_RendererFlip value stating which flipping actions should be performed on the texture
*
* \return 0 on success, or -1 on error

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@@ -172,7 +172,9 @@ typedef uint64_t Uint64;
#ifdef PRIs64
#define SDL_PRIs64 PRIs64
#elif defined(__WIN32__)
#define SDL_PRIs64 "I64"
#define SDL_PRIs64 "I64d"
#elif defined(__LINUX__) && defined(__LP64__)
#define SDL_PRIs64 "ld"
#else
#define SDL_PRIs64 "lld"
#endif
@@ -182,10 +184,34 @@ typedef uint64_t Uint64;
#define SDL_PRIu64 PRIu64
#elif defined(__WIN32__)
#define SDL_PRIu64 "I64u"
#elif defined(__LINUX__) && defined(__LP64__)
#define SDL_PRIu64 "lu"
#else
#define SDL_PRIu64 "llu"
#endif
#endif
#ifndef SDL_PRIx64
#ifdef PRIx64
#define SDL_PRIx64 PRIx64
#elif defined(__WIN32__)
#define SDL_PRIx64 "I64x"
#elif defined(__LINUX__) && defined(__LP64__)
#define SDL_PRIx64 "lx"
#else
#define SDL_PRIx64 "llx"
#endif
#endif
#ifndef SDL_PRIX64
#ifdef PRIX64
#define SDL_PRIX64 PRIX64
#elif defined(__WIN32__)
#define SDL_PRIX64 "I64X"
#elif defined(__LINUX__) && defined(__LP64__)
#define SDL_PRIX64 "lX"
#else
#define SDL_PRIX64 "llX"
#endif
#endif
/* Annotations to help code analysis tools */
#ifdef SDL_DISABLE_ANALYZE_MACROS
@@ -200,7 +226,7 @@ typedef uint64_t Uint64;
#define SDL_PRINTF_VARARG_FUNC( fmtargnumber )
#define SDL_SCANF_VARARG_FUNC( fmtargnumber )
#else
#if _MSC_VER >= 1600 /* VS 2010 and above */
#if defined(_MSC_VER) && (_MSC_VER >= 1600) /* VS 2010 and above */
#include <sal.h>
#define SDL_IN_BYTECAP(x) _In_bytecount_(x)
@@ -361,11 +387,6 @@ SDL_FORCE_INLINE void SDL_memset4(void *dst, Uint32 val, size_t dwords)
extern DECLSPEC void *SDLCALL SDL_memcpy(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len);
SDL_FORCE_INLINE void *SDL_memcpy4(SDL_OUT_BYTECAP(dwords*4) void *dst, SDL_IN_BYTECAP(dwords*4) const void *src, size_t dwords)
{
return SDL_memcpy(dst, src, dwords * 4);
}
extern DECLSPEC void *SDLCALL SDL_memmove(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len);
extern DECLSPEC int SDLCALL SDL_memcmp(const void *s1, const void *s2, size_t len);
@@ -462,6 +483,39 @@ extern DECLSPEC char *SDLCALL SDL_iconv_string(const char *tocode,
#define SDL_iconv_utf8_ucs2(S) (Uint16 *)SDL_iconv_string("UCS-2-INTERNAL", "UTF-8", S, SDL_strlen(S)+1)
#define SDL_iconv_utf8_ucs4(S) (Uint32 *)SDL_iconv_string("UCS-4-INTERNAL", "UTF-8", S, SDL_strlen(S)+1)
/* force builds using Clang's static analysis tools to use literal C runtime
here, since there are possibly tests that are ineffective otherwise. */
#if defined(__clang_analyzer__) && !defined(SDL_DISABLE_ANALYZE_MACROS)
#define SDL_malloc malloc
#define SDL_calloc calloc
#define SDL_realloc realloc
#define SDL_free free
#define SDL_memset memset
#define SDL_memcpy memcpy
#define SDL_memmove memmove
#define SDL_memcmp memcmp
#define SDL_strlen strlen
#define SDL_strlcpy strlcpy
#define SDL_strlcat strlcat
#define SDL_strdup strdup
#define SDL_strchr strchr
#define SDL_strrchr strrchr
#define SDL_strstr strstr
#define SDL_strcmp strcmp
#define SDL_strncmp strncmp
#define SDL_strcasecmp strcasecmp
#define SDL_strncasecmp strncasecmp
#define SDL_sscanf sscanf
#define SDL_vsscanf vsscanf
#define SDL_snprintf snprintf
#define SDL_vsnprintf vsnprintf
#endif
SDL_FORCE_INLINE void *SDL_memcpy4(SDL_OUT_BYTECAP(dwords*4) void *dst, SDL_IN_BYTECAP(dwords*4) const void *src, size_t dwords)
{
return SDL_memcpy(dst, src, dwords * 4);
}
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}

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@@ -43,19 +43,25 @@ extern "C" {
/* Platform specific functions for Windows */
#ifdef __WIN32__
/* Returns the D3D9 adapter index that matches the specified display index.
/**
\brief Returns the D3D9 adapter index that matches the specified display index.
This adapter index can be passed to IDirect3D9::CreateDevice and controls
on which monitor a full screen application will appear.
*/
extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex );
/* Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer.
typedef struct IDirect3DDevice9 IDirect3DDevice9;
/**
\brief Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer.
Once you are done using the device, you should release it to avoid a resource leak.
*/
typedef struct IDirect3DDevice9 IDirect3DDevice9;
extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer);
/* Returns the DXGI Adapter and Output indices for the specified display index.
/**
\brief Returns the DXGI Adapter and Output indices for the specified display index.
These can be passed to EnumAdapters and EnumOutputs respectively to get the objects
required to create a DX10 or DX11 device and swap chain.
*/
@@ -67,7 +73,10 @@ extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *a
/* Platform specific functions for iOS */
#if defined(__IPHONEOS__) && __IPHONEOS__
#define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam)
extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam);
#define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled)
extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
#endif /* __IPHONEOS__ */
@@ -76,12 +85,16 @@ extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
/* Platform specific functions for Android */
#if defined(__ANDROID__) && __ANDROID__
/* Get the JNI environment for the current thread
/**
\brief Get the JNI environment for the current thread
This returns JNIEnv*, but the prototype is void* so we don't need jni.h
*/
extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv();
/* Get the SDL Activity object for the application
/**
\brief Get the SDL Activity object for the application
This returns jobject, but the prototype is void* so we don't need jni.h
The jobject returned by SDL_AndroidGetActivity is a local reference.
It is the caller's responsibility to properly release it
@@ -89,26 +102,33 @@ extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv();
*/
extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity();
/* See the official Android developer guide for more information:
/**
See the official Android developer guide for more information:
http://developer.android.com/guide/topics/data/data-storage.html
*/
#define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01
#define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02
/* Get the path used for internal storage for this application.
/**
\brief Get the path used for internal storage for this application.
This path is unique to your application and cannot be written to
by other applications.
*/
extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath();
/* Get the current state of external storage, a bitmask of these values:
/**
\brief Get the current state of external storage, a bitmask of these values:
SDL_ANDROID_EXTERNAL_STORAGE_READ
SDL_ANDROID_EXTERNAL_STORAGE_WRITE
If external storage is currently unavailable, this will return 0.
*/
extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState();
/* Get the path used for external storage for this application.
/**
\brief Get the path used for external storage for this application.
This path is unique to your application, but is public and can be
written to by other applications.
*/
@@ -151,7 +171,7 @@ typedef enum
* http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
*
* \param pathType The type of path to retrieve.
* \ret A UCS-2 string (16-bit, wide-char) containing the path, or NULL
* \return A UCS-2 string (16-bit, wide-char) containing the path, or NULL
* if the path is not available for any reason. Not all paths are
* available on all versions of Windows. This is especially true on
* Windows Phone. Check the documentation for the given
@@ -168,7 +188,7 @@ extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path
* http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
*
* \param pathType The type of path to retrieve.
* \ret A UTF-8 string (8-bit, multi-byte) containing the path, or NULL
* \return A UTF-8 string (8-bit, multi-byte) containing the path, or NULL
* if the path is not available for any reason. Not all paths are
* available on all versions of Windows. This is especially true on
* Windows Phone. Check the documentation for the given

View File

@@ -98,6 +98,7 @@ typedef struct _NSWindow NSWindow;
typedef struct _UIWindow UIWindow;
typedef struct _UIViewController UIViewController;
#endif
typedef Uint32 GLuint;
#endif
#if defined(SDL_VIDEO_DRIVER_ANDROID)
@@ -186,6 +187,7 @@ struct SDL_SysWMinfo
struct
{
HWND window; /**< The window handle */
HDC hdc; /**< The window device context */
} win;
#endif
#if defined(SDL_VIDEO_DRIVER_WINRT)
@@ -227,6 +229,8 @@ struct SDL_SysWMinfo
#else
UIWindow *window; /* The UIKit window */
#endif
GLuint framebuffer; /* The GL view's Framebuffer Object. It must be bound when rendering to the screen using GL. */
GLuint colorbuffer; /* The GL view's color Renderbuffer Object. It must be bound when SDL_GL_SwapWindow is called. */
} uikit;
#endif
#if defined(SDL_VIDEO_DRIVER_WAYLAND)

View File

@@ -189,7 +189,8 @@ typedef enum
SDL_GL_CONTEXT_FLAGS,
SDL_GL_CONTEXT_PROFILE_MASK,
SDL_GL_SHARE_WITH_CURRENT_CONTEXT,
SDL_GL_FRAMEBUFFER_SRGB_CAPABLE
SDL_GL_FRAMEBUFFER_SRGB_CAPABLE,
SDL_GL_CONTEXT_RELEASE_BEHAVIOR
} SDL_GLattr;
typedef enum
@@ -207,6 +208,12 @@ typedef enum
SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008
} SDL_GLcontextFlag;
typedef enum
{
SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE = 0x0000,
SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x0001
} SDL_GLcontextReleaseFlag;
/* Function prototypes */
@@ -715,6 +722,9 @@ extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window,
* \param window The window for which the input grab mode should be set.
* \param grabbed This is SDL_TRUE to grab input, and SDL_FALSE to release input.
*
* If the caller enables a grab while another window is currently grabbed,
* the other window loses its grab in favor of the caller's window.
*
* \sa SDL_GetWindowGrab()
*/
extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
@@ -729,6 +739,15 @@ extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
*/
extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window);
/**
* \brief Get the window that currently has an input grab enabled.
*
* \return This returns the window if input is grabbed, and NULL otherwise.
*
* \sa SDL_SetWindowGrab()
*/
extern DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void);
/**
* \brief Set the brightness (gamma correction) for a window.
*