diskaudio: Adjusted for later SDL3 audio API redesign changes.

This commit is contained in:
Ryan C. Gordon
2023-07-06 17:21:34 -04:00
parent 4ba9c2eade
commit 7d65ff86e2

View File

@@ -22,20 +22,19 @@
#ifdef SDL_AUDIO_DRIVER_DISK #ifdef SDL_AUDIO_DRIVER_DISK
/* Output raw audio data to a file. */ // Output raw audio data to a file.
#include "../SDL_audio_c.h" #include "../SDL_audio_c.h"
#include "SDL_diskaudio.h" #include "SDL_diskaudio.h"
/* !!! FIXME: these should be SDL hints, not environment variables. */ // !!! FIXME: these should be SDL hints, not environment variables.
/* environment variables and defaults. */ // environment variables and defaults.
#define DISKENVR_OUTFILE "SDL_DISKAUDIOFILE" #define DISKENVR_OUTFILE "SDL_DISKAUDIOFILE"
#define DISKDEFAULT_OUTFILE "sdlaudio.raw" #define DISKDEFAULT_OUTFILE "sdlaudio.raw"
#define DISKENVR_INFILE "SDL_DISKAUDIOFILEIN" #define DISKENVR_INFILE "SDL_DISKAUDIOFILEIN"
#define DISKDEFAULT_INFILE "sdlaudio-in.raw" #define DISKDEFAULT_INFILE "sdlaudio-in.raw"
#define DISKENVR_IODELAY "SDL_DISKAUDIODELAY" #define DISKENVR_IODELAY "SDL_DISKAUDIODELAY"
/* This function waits until it is possible to write a full sound buffer */
static void DISKAUDIO_WaitDevice(SDL_AudioDevice *device) static void DISKAUDIO_WaitDevice(SDL_AudioDevice *device)
{ {
SDL_Delay(device->hidden->io_delay); SDL_Delay(device->hidden->io_delay);
@@ -44,9 +43,7 @@ static void DISKAUDIO_WaitDevice(SDL_AudioDevice *device)
static void DISKAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buffer_size) static void DISKAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buffer_size)
{ {
const Sint64 written = SDL_RWwrite(device->hidden->io, buffer, buffer_size); const Sint64 written = SDL_RWwrite(device->hidden->io, buffer, buffer_size);
if (written != buffer_size) { // If we couldn't write, assume fatal error for now
/* If we couldn't write, assume fatal error for now */
if (written != buffer_size) {
SDL_AudioDeviceDisconnected(device); SDL_AudioDeviceDisconnected(device);
} }
#ifdef DEBUG_AUDIO #ifdef DEBUG_AUDIO
@@ -64,19 +61,17 @@ static int DISKAUDIO_CaptureFromDevice(SDL_AudioDevice *device, void *buffer, in
struct SDL_PrivateAudioData *h = device->hidden; struct SDL_PrivateAudioData *h = device->hidden;
const int origbuflen = buflen; const int origbuflen = buflen;
SDL_Delay(h->io_delay);
if (h->io) { if (h->io) {
const int br = (int) SDL_RWread(h->io, buffer, (Sint64) buflen); const int br = (int) SDL_RWread(h->io, buffer, (Sint64) buflen);
buflen -= br; buflen -= br;
buffer = ((Uint8 *)buffer) + br; buffer = ((Uint8 *)buffer) + br;
if (buflen > 0) { /* EOF (or error, but whatever). */ if (buflen > 0) { // EOF (or error, but whatever).
SDL_RWclose(h->io); SDL_RWclose(h->io);
h->io = NULL; h->io = NULL;
} }
} }
/* if we ran out of file, just write silence. */ // if we ran out of file, just write silence.
SDL_memset(buffer, device->silence_value, buflen); SDL_memset(buffer, device->silence_value, buflen);
return origbuflen; return origbuflen;
@@ -84,16 +79,19 @@ static int DISKAUDIO_CaptureFromDevice(SDL_AudioDevice *device, void *buffer, in
static void DISKAUDIO_FlushCapture(SDL_AudioDevice *device) static void DISKAUDIO_FlushCapture(SDL_AudioDevice *device)
{ {
/* no op...we don't advance the file pointer or anything. */ // no op...we don't advance the file pointer or anything.
} }
static void DISKAUDIO_CloseDevice(SDL_AudioDevice *device) static void DISKAUDIO_CloseDevice(SDL_AudioDevice *device)
{ {
if (device->hidden) {
if (device->hidden->io != NULL) { if (device->hidden->io != NULL) {
SDL_RWclose(device->hidden->io); SDL_RWclose(device->hidden->io);
} }
SDL_free(device->hidden->mixbuf); SDL_free(device->hidden->mixbuf);
SDL_free(device->hidden); SDL_free(device->hidden);
device->hidden = NULL;
}
} }
static const char *get_filename(const SDL_bool iscapture) static const char *get_filename(const SDL_bool iscapture)
@@ -111,12 +109,10 @@ static int DISKAUDIO_OpenDevice(SDL_AudioDevice *device)
const char *fname = get_filename(iscapture); const char *fname = get_filename(iscapture);
const char *envr = SDL_getenv(DISKENVR_IODELAY); const char *envr = SDL_getenv(DISKENVR_IODELAY);
device->hidden = (struct SDL_PrivateAudioData *) device->hidden = (struct SDL_PrivateAudioData *) SDL_calloc(1, sizeof(*device->hidden));
SDL_malloc(sizeof(*device->hidden));
if (device->hidden == NULL) { if (device->hidden == NULL) {
return SDL_OutOfMemory(); return SDL_OutOfMemory();
} }
SDL_zerop(device->hidden);
if (envr != NULL) { if (envr != NULL) {
device->hidden->io_delay = SDL_atoi(envr); device->hidden->io_delay = SDL_atoi(envr);
@@ -124,13 +120,13 @@ static int DISKAUDIO_OpenDevice(SDL_AudioDevice *device)
device->hidden->io_delay = ((device->sample_frames * 1000) / device->spec.freq); device->hidden->io_delay = ((device->sample_frames * 1000) / device->spec.freq);
} }
/* Open the "audio device" */ // Open the "audio device"
device->hidden->io = SDL_RWFromFile(fname, iscapture ? "rb" : "wb"); device->hidden->io = SDL_RWFromFile(fname, iscapture ? "rb" : "wb");
if (device->hidden->io == NULL) { if (device->hidden->io == NULL) {
return -1; return -1;
} }
/* Allocate mixing buffer */ // Allocate mixing buffer
if (!iscapture) { if (!iscapture) {
device->hidden->mixbuf = (Uint8 *)SDL_malloc(device->buffer_size); device->hidden->mixbuf = (Uint8 *)SDL_malloc(device->buffer_size);
if (device->hidden->mixbuf == NULL) { if (device->hidden->mixbuf == NULL) {
@@ -139,14 +135,10 @@ static int DISKAUDIO_OpenDevice(SDL_AudioDevice *device)
SDL_memset(device->hidden->mixbuf, device->silence_value, device->buffer_size); SDL_memset(device->hidden->mixbuf, device->silence_value, device->buffer_size);
} }
SDL_LogCritical(SDL_LOG_CATEGORY_AUDIO, SDL_LogCritical(SDL_LOG_CATEGORY_AUDIO, "You are using the SDL disk i/o audio driver!");
"You are using the SDL disk i/o audio driver!\n"); SDL_LogCritical(SDL_LOG_CATEGORY_AUDIO, " %s file [%s].\n", iscapture ? "Reading from" : "Writing to", fname);
SDL_LogCritical(SDL_LOG_CATEGORY_AUDIO,
" %s file [%s].\n", iscapture ? "Reading from" : "Writing to",
fname);
/* We're ready to rock and roll. :-) */ return 0; // We're ready to rock and roll. :-)
return 0;
} }
static void DISKAUDIO_DetectDevices(SDL_AudioDevice **default_output, SDL_AudioDevice **default_capture) static void DISKAUDIO_DetectDevices(SDL_AudioDevice **default_output, SDL_AudioDevice **default_capture)
@@ -157,7 +149,6 @@ static void DISKAUDIO_DetectDevices(SDL_AudioDevice **default_output, SDL_AudioD
static SDL_bool DISKAUDIO_Init(SDL_AudioDriverImpl *impl) static SDL_bool DISKAUDIO_Init(SDL_AudioDriverImpl *impl)
{ {
/* Set the function pointers */
impl->OpenDevice = DISKAUDIO_OpenDevice; impl->OpenDevice = DISKAUDIO_OpenDevice;
impl->WaitDevice = DISKAUDIO_WaitDevice; impl->WaitDevice = DISKAUDIO_WaitDevice;
impl->WaitCaptureDevice = DISKAUDIO_WaitDevice; impl->WaitCaptureDevice = DISKAUDIO_WaitDevice;
@@ -165,18 +156,17 @@ static SDL_bool DISKAUDIO_Init(SDL_AudioDriverImpl *impl)
impl->GetDeviceBuf = DISKAUDIO_GetDeviceBuf; impl->GetDeviceBuf = DISKAUDIO_GetDeviceBuf;
impl->CaptureFromDevice = DISKAUDIO_CaptureFromDevice; impl->CaptureFromDevice = DISKAUDIO_CaptureFromDevice;
impl->FlushCapture = DISKAUDIO_FlushCapture; impl->FlushCapture = DISKAUDIO_FlushCapture;
impl->CloseDevice = DISKAUDIO_CloseDevice; impl->CloseDevice = DISKAUDIO_CloseDevice;
impl->DetectDevices = DISKAUDIO_DetectDevices; impl->DetectDevices = DISKAUDIO_DetectDevices;
impl->AllowsArbitraryDeviceNames = SDL_TRUE; impl->AllowsArbitraryDeviceNames = SDL_TRUE;
impl->HasCaptureSupport = SDL_TRUE; impl->HasCaptureSupport = SDL_TRUE;
return SDL_TRUE; /* this audio target is available. */ return SDL_TRUE;
} }
AudioBootStrap DISKAUDIO_bootstrap = { AudioBootStrap DISKAUDIO_bootstrap = {
"disk", "direct-to-disk audio", DISKAUDIO_Init, SDL_TRUE "disk", "direct-to-disk audio", DISKAUDIO_Init, SDL_TRUE
}; };
#endif /* SDL_AUDIO_DRIVER_DISK */ #endif // SDL_AUDIO_DRIVER_DISK