diff --git a/include/SDL3/SDL_mouse.h b/include/SDL3/SDL_mouse.h index 0dfbbb6061..d7b87fd881 100644 --- a/include/SDL3/SDL_mouse.h +++ b/include/SDL3/SDL_mouse.h @@ -359,7 +359,10 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WarpMouseGlobal(float x, float y); * report continuous relative mouse motion even if the mouse is at the edge of * the window. * - * If you'd like to keep the mouse position fixed while in relative mode you can use SDL_SetWindowMouseRect(). If you'd like the cursor to be at a specific location when relative mode ends, you should use SDL_WarpMouseInWindow() before disabling relative mode. + * If you'd like to keep the mouse position fixed while in relative mode you + * can use SDL_SetWindowMouseRect(). If you'd like the cursor to be at a + * specific location when relative mode ends, you should use + * SDL_WarpMouseInWindow() before disabling relative mode. * * This function will flush any pending mouse motion for this window. *