mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-10-03 00:18:28 +00:00
ISO C90 fixes
This commit is contained in:

committed by
Sam Lantinga

parent
0de7b0eca0
commit
7d89f09f74
@@ -470,12 +470,14 @@ VITA_GXM_QueueDrawLines(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const S
|
||||
static int
|
||||
VITA_GXM_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count)
|
||||
{
|
||||
int color;
|
||||
color_vertex *vertices;
|
||||
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
|
||||
|
||||
cmd->data.draw.count = count;
|
||||
int color = data->drawstate.color;
|
||||
color = data->drawstate.color;
|
||||
|
||||
color_vertex *vertices = (color_vertex *)pool_memalign(
|
||||
vertices = (color_vertex *)pool_memalign(
|
||||
data,
|
||||
4 * count * sizeof(color_vertex), // 4 vertices * count
|
||||
sizeof(color_vertex));
|
||||
@@ -532,12 +534,13 @@ static int
|
||||
VITA_GXM_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
|
||||
const SDL_Rect * srcrect, const SDL_FRect * dstrect)
|
||||
{
|
||||
|
||||
texture_vertex *vertices;
|
||||
float u0, v0, u1, v1;
|
||||
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
|
||||
|
||||
cmd->data.draw.count = 1;
|
||||
|
||||
texture_vertex *vertices = (texture_vertex *)pool_memalign(
|
||||
vertices = (texture_vertex *)pool_memalign(
|
||||
data,
|
||||
4 * sizeof(texture_vertex), // 4 vertices
|
||||
sizeof(texture_vertex));
|
||||
@@ -545,10 +548,10 @@ VITA_GXM_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture
|
||||
cmd->data.draw.first = (size_t)vertices;
|
||||
cmd->data.draw.texture = texture;
|
||||
|
||||
const float u0 = (float)srcrect->x / (float)texture->w;
|
||||
const float v0 = (float)srcrect->y / (float)texture->h;
|
||||
const float u1 = (float)(srcrect->x + srcrect->w) / (float)texture->w;
|
||||
const float v1 = (float)(srcrect->y + srcrect->h) / (float)texture->h;
|
||||
u0 = (float)srcrect->x / (float)texture->w;
|
||||
v0 = (float)srcrect->y / (float)texture->h;
|
||||
u1 = (float)(srcrect->x + srcrect->w) / (float)texture->w;
|
||||
v1 = (float)(srcrect->y + srcrect->h) / (float)texture->h;
|
||||
|
||||
vertices[0].x = dstrect->x;
|
||||
vertices[0].y = dstrect->y;
|
||||
@@ -582,11 +585,23 @@ VITA_GXM_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Textur
|
||||
const SDL_Rect * srcrect, const SDL_FRect * dstrect,
|
||||
const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
|
||||
{
|
||||
texture_vertex *vertices;
|
||||
float u0, v0, u1, v1;
|
||||
float s, c;
|
||||
float cw, sw, ch, sh;
|
||||
|
||||
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
|
||||
|
||||
const float centerx = center->x;
|
||||
const float centery = center->y;
|
||||
const float x = dstrect->x + centerx;
|
||||
const float y = dstrect->y + centery;
|
||||
const float width = dstrect->w - centerx;
|
||||
const float height = dstrect->h - centery;
|
||||
|
||||
cmd->data.draw.count = 1;
|
||||
|
||||
texture_vertex *vertices = (texture_vertex *)pool_memalign(
|
||||
vertices = (texture_vertex *)pool_memalign(
|
||||
data,
|
||||
4 * sizeof(texture_vertex), // 4 vertices
|
||||
sizeof(texture_vertex));
|
||||
@@ -594,10 +609,10 @@ VITA_GXM_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Textur
|
||||
cmd->data.draw.first = (size_t)vertices;
|
||||
cmd->data.draw.texture = texture;
|
||||
|
||||
float u0 = (float)srcrect->x / (float)texture->w;
|
||||
float v0 = (float)srcrect->y / (float)texture->h;
|
||||
float u1 = (float)(srcrect->x + srcrect->w) / (float)texture->w;
|
||||
float v1 = (float)(srcrect->y + srcrect->h) / (float)texture->h;
|
||||
u0 = (float)srcrect->x / (float)texture->w;
|
||||
v0 = (float)srcrect->y / (float)texture->h;
|
||||
u1 = (float)(srcrect->x + srcrect->w) / (float)texture->w;
|
||||
v1 = (float)(srcrect->y + srcrect->h) / (float)texture->h;
|
||||
|
||||
if (flip & SDL_FLIP_VERTICAL) {
|
||||
Swap(&v0, &v1);
|
||||
@@ -607,20 +622,13 @@ VITA_GXM_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Textur
|
||||
Swap(&u0, &u1);
|
||||
}
|
||||
|
||||
const float centerx = center->x;
|
||||
const float centery = center->y;
|
||||
const float x = dstrect->x + centerx;
|
||||
const float y = dstrect->y + centery;
|
||||
const float width = dstrect->w - centerx;
|
||||
const float height = dstrect->h - centery;
|
||||
float s, c;
|
||||
|
||||
MathSincos(degToRad(angle), &s, &c);
|
||||
|
||||
const float cw = c * width;
|
||||
const float sw = s * width;
|
||||
const float ch = c * height;
|
||||
const float sh = s * height;
|
||||
cw = c * width;
|
||||
sw = s * width;
|
||||
ch = c * height;
|
||||
sh = s * height;
|
||||
|
||||
vertices[0].x = x - cw + sh;
|
||||
vertices[0].y = y - sw - ch;
|
||||
@@ -654,9 +662,11 @@ VITA_GXM_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Textur
|
||||
static int
|
||||
VITA_GXM_RenderClear(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
|
||||
{
|
||||
void *color_buffer;
|
||||
float clear_color[4];
|
||||
|
||||
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
|
||||
|
||||
float clear_color[4];
|
||||
clear_color[0] = (cmd->data.color.r)/255.0f;
|
||||
clear_color[1] = (cmd->data.color.g)/255.0f;
|
||||
clear_color[2] = (cmd->data.color.b)/255.0f;
|
||||
@@ -669,7 +679,6 @@ VITA_GXM_RenderClear(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
|
||||
sceGxmSetFragmentProgram(data->gxm_context, data->clearFragmentProgram);
|
||||
|
||||
// set the clear color
|
||||
void *color_buffer;
|
||||
sceGxmReserveFragmentDefaultUniformBuffer(data->gxm_context, &color_buffer);
|
||||
sceGxmSetUniformDataF(color_buffer, data->clearClearColorParam, 0, 4, clear_color);
|
||||
|
||||
@@ -726,6 +735,7 @@ SetDrawState(VITA_GXM_RenderData *data, const SDL_RenderCommand *cmd, SDL_bool s
|
||||
SceGxmVertexProgram *vertex_program;
|
||||
SDL_bool matrix_updated = SDL_FALSE;
|
||||
SDL_bool program_updated = SDL_FALSE;
|
||||
Uint32 texture_color;
|
||||
|
||||
Uint8 r, g, b, a;
|
||||
r = cmd->data.draw.r;
|
||||
@@ -802,7 +812,7 @@ SetDrawState(VITA_GXM_RenderData *data, const SDL_RenderCommand *cmd, SDL_bool s
|
||||
program_updated = SDL_TRUE;
|
||||
}
|
||||
|
||||
Uint32 texture_color = ((a << 24) | (b << 16) | (g << 8) | r);
|
||||
texture_color = ((a << 24) | (b << 16) | (g << 8) | r);
|
||||
|
||||
if (program_updated || matrix_updated) {
|
||||
if (data->drawstate.fragment_program == data->textureFragmentProgram) {
|
||||
@@ -811,13 +821,14 @@ SetDrawState(VITA_GXM_RenderData *data, const SDL_RenderCommand *cmd, SDL_bool s
|
||||
sceGxmSetUniformDataF(vertex_wvp_buffer, data->textureWvpParam, 0, 16, data->ortho_matrix);
|
||||
} else if (data->drawstate.fragment_program == data->textureTintFragmentProgram) {
|
||||
void *vertex_wvp_buffer;
|
||||
void *texture_tint_color_buffer;
|
||||
float *tint_color;
|
||||
sceGxmReserveVertexDefaultUniformBuffer(data->gxm_context, &vertex_wvp_buffer);
|
||||
sceGxmSetUniformDataF(vertex_wvp_buffer, data->textureWvpParam, 0, 16, data->ortho_matrix);
|
||||
|
||||
void *texture_tint_color_buffer;
|
||||
sceGxmReserveFragmentDefaultUniformBuffer(data->gxm_context, &texture_tint_color_buffer);
|
||||
|
||||
float *tint_color = pool_memalign(
|
||||
tint_color = pool_memalign(
|
||||
data,
|
||||
4 * sizeof(float), // RGBA
|
||||
sizeof(float)
|
||||
@@ -837,9 +848,10 @@ SetDrawState(VITA_GXM_RenderData *data, const SDL_RenderCommand *cmd, SDL_bool s
|
||||
} else {
|
||||
if (data->drawstate.fragment_program == data->textureTintFragmentProgram && data->drawstate.texture_color != texture_color) {
|
||||
void *texture_tint_color_buffer;
|
||||
float *tint_color;
|
||||
sceGxmReserveFragmentDefaultUniformBuffer(data->gxm_context, &texture_tint_color_buffer);
|
||||
|
||||
float *tint_color = pool_memalign(
|
||||
tint_color = pool_memalign(
|
||||
data,
|
||||
4 * sizeof(float), // RGBA
|
||||
sizeof(float)
|
||||
@@ -879,8 +891,8 @@ SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd)
|
||||
static int
|
||||
VITA_GXM_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
|
||||
{
|
||||
StartDrawing(renderer);
|
||||
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
|
||||
StartDrawing(renderer);
|
||||
|
||||
data->drawstate.target = renderer->target;
|
||||
if (!data->drawstate.target) {
|
||||
@@ -963,13 +975,16 @@ VITA_GXM_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *
|
||||
|
||||
void read_pixels(int x, int y, size_t width, size_t height, void *data) {
|
||||
SceDisplayFrameBuf pParam;
|
||||
int i, j;
|
||||
Uint32 *out32;
|
||||
Uint32 *in32;
|
||||
|
||||
pParam.size = sizeof(SceDisplayFrameBuf);
|
||||
|
||||
sceDisplayGetFrameBuf(&pParam, SCE_DISPLAY_SETBUF_NEXTFRAME);
|
||||
|
||||
int i, j;
|
||||
Uint32 *out32 = (Uint32 *)data;
|
||||
Uint32 *in32 = (Uint32 *)pParam.base;
|
||||
out32 = (Uint32 *)data;
|
||||
in32 = (Uint32 *)pParam.base;
|
||||
|
||||
in32 += (x + y * pParam.pitch);
|
||||
|
||||
@@ -986,11 +1001,6 @@ static int
|
||||
VITA_GXM_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect,
|
||||
Uint32 pixel_format, void *pixels, int pitch)
|
||||
{
|
||||
// TODO: read from texture rendertarget. Although no-one sane should do it.
|
||||
if (renderer->target) {
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
Uint32 temp_format = renderer->target ? renderer->target->format : SDL_PIXELFORMAT_ABGR8888;
|
||||
size_t buflen;
|
||||
void *temp_pixels;
|
||||
@@ -999,6 +1009,12 @@ VITA_GXM_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect,
|
||||
int w, h, length, rows;
|
||||
int status;
|
||||
|
||||
// TODO: read from texture rendertarget. Although no-one sane should do it.
|
||||
if (renderer->target) {
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
|
||||
temp_pitch = rect->w * SDL_BYTESPERPIXEL(temp_format);
|
||||
buflen = rect->h * temp_pitch;
|
||||
if (buflen == 0) {
|
||||
@@ -1047,14 +1063,10 @@ static void
|
||||
VITA_GXM_RenderPresent(SDL_Renderer *renderer)
|
||||
{
|
||||
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
|
||||
|
||||
// sceGxmFinish(data->gxm_context);
|
||||
SceCommonDialogUpdateParam updateParam;
|
||||
|
||||
data->displayData.address = data->displayBufferData[data->backBufferIndex];
|
||||
|
||||
|
||||
SceCommonDialogUpdateParam updateParam;
|
||||
|
||||
SDL_memset(&updateParam, 0, sizeof(updateParam));
|
||||
|
||||
updateParam.renderTarget.colorFormat = VITA_GXM_COLOR_FORMAT;
|
||||
|
@@ -71,8 +71,8 @@ init_orthographic_matrix(float *m, float left, float right, float bottom, float
|
||||
static void *
|
||||
patcher_host_alloc(void *user_data, unsigned int size)
|
||||
{
|
||||
(void)user_data;
|
||||
void *mem = SDL_malloc(size);
|
||||
(void)user_data;
|
||||
return mem;
|
||||
}
|
||||
|
||||
@@ -222,6 +222,7 @@ make_fragment_programs(VITA_GXM_RenderData *data, fragment_programs *out,
|
||||
static void
|
||||
set_stencil_mask(VITA_GXM_RenderData *data, float x, float y, float w, float h)
|
||||
{
|
||||
void *vertexDefaultBuffer;
|
||||
color_vertex *vertices = (color_vertex *)pool_memalign(
|
||||
data,
|
||||
4 * sizeof(color_vertex), // 4 vertices
|
||||
@@ -253,7 +254,6 @@ set_stencil_mask(VITA_GXM_RenderData *data, float x, float y, float w, float h)
|
||||
sceGxmSetVertexProgram(data->gxm_context, data->colorVertexProgram);
|
||||
sceGxmSetFragmentProgram(data->gxm_context, data->colorFragmentProgram);
|
||||
|
||||
void *vertexDefaultBuffer;
|
||||
sceGxmReserveVertexDefaultUniformBuffer(data->gxm_context, &vertexDefaultBuffer);
|
||||
sceGxmSetUniformDataF(vertexDefaultBuffer, data->colorWvpParam, 0, 16, data->ortho_matrix);
|
||||
|
||||
@@ -324,6 +324,84 @@ gxm_init(SDL_Renderer *renderer)
|
||||
{
|
||||
unsigned int i, x, y;
|
||||
int err;
|
||||
void *vdmRingBuffer;
|
||||
void *vertexRingBuffer;
|
||||
void *fragmentRingBuffer;
|
||||
unsigned int fragmentUsseRingBufferOffset;
|
||||
void *fragmentUsseRingBuffer;
|
||||
unsigned int patcherVertexUsseOffset;
|
||||
unsigned int patcherFragmentUsseOffset;
|
||||
void *patcherBuffer;
|
||||
void *patcherVertexUsse;
|
||||
void *patcherFragmentUsse;
|
||||
|
||||
SceGxmRenderTargetParams renderTargetParams;
|
||||
SceGxmShaderPatcherParams patcherParams;
|
||||
|
||||
// compute the memory footprint of the depth buffer
|
||||
const unsigned int alignedWidth = ALIGN(VITA_GXM_SCREEN_WIDTH, SCE_GXM_TILE_SIZEX);
|
||||
const unsigned int alignedHeight = ALIGN(VITA_GXM_SCREEN_HEIGHT, SCE_GXM_TILE_SIZEY);
|
||||
|
||||
unsigned int sampleCount = alignedWidth * alignedHeight;
|
||||
unsigned int depthStrideInSamples = alignedWidth;
|
||||
|
||||
// set buffer sizes for this sample
|
||||
const unsigned int patcherBufferSize = 64*1024;
|
||||
const unsigned int patcherVertexUsseSize = 64*1024;
|
||||
const unsigned int patcherFragmentUsseSize = 64*1024;
|
||||
|
||||
// Fill SceGxmBlendInfo
|
||||
static const SceGxmBlendInfo blend_info_none = {
|
||||
.colorFunc = SCE_GXM_BLEND_FUNC_NONE,
|
||||
.alphaFunc = SCE_GXM_BLEND_FUNC_NONE,
|
||||
.colorSrc = SCE_GXM_BLEND_FACTOR_ZERO,
|
||||
.colorDst = SCE_GXM_BLEND_FACTOR_ZERO,
|
||||
.alphaSrc = SCE_GXM_BLEND_FACTOR_ZERO,
|
||||
.alphaDst = SCE_GXM_BLEND_FACTOR_ZERO,
|
||||
.colorMask = SCE_GXM_COLOR_MASK_ALL
|
||||
};
|
||||
|
||||
static const SceGxmBlendInfo blend_info_blend = {
|
||||
.colorFunc = SCE_GXM_BLEND_FUNC_ADD,
|
||||
.alphaFunc = SCE_GXM_BLEND_FUNC_ADD,
|
||||
.colorSrc = SCE_GXM_BLEND_FACTOR_SRC_ALPHA,
|
||||
.colorDst = SCE_GXM_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
|
||||
.alphaSrc = SCE_GXM_BLEND_FACTOR_ONE,
|
||||
.alphaDst = SCE_GXM_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
|
||||
.colorMask = SCE_GXM_COLOR_MASK_ALL
|
||||
};
|
||||
|
||||
static const SceGxmBlendInfo blend_info_add = {
|
||||
.colorFunc = SCE_GXM_BLEND_FUNC_ADD,
|
||||
.alphaFunc = SCE_GXM_BLEND_FUNC_ADD,
|
||||
.colorSrc = SCE_GXM_BLEND_FACTOR_SRC_ALPHA,
|
||||
.colorDst = SCE_GXM_BLEND_FACTOR_ONE,
|
||||
.alphaSrc = SCE_GXM_BLEND_FACTOR_ZERO,
|
||||
.alphaDst = SCE_GXM_BLEND_FACTOR_ONE,
|
||||
.colorMask = SCE_GXM_COLOR_MASK_ALL
|
||||
};
|
||||
|
||||
static const SceGxmBlendInfo blend_info_mod = {
|
||||
.colorFunc = SCE_GXM_BLEND_FUNC_ADD,
|
||||
.alphaFunc = SCE_GXM_BLEND_FUNC_ADD,
|
||||
|
||||
.colorSrc = SCE_GXM_BLEND_FACTOR_ZERO,
|
||||
.colorDst = SCE_GXM_BLEND_FACTOR_SRC_COLOR,
|
||||
|
||||
.alphaSrc = SCE_GXM_BLEND_FACTOR_ZERO,
|
||||
.alphaDst = SCE_GXM_BLEND_FACTOR_ONE,
|
||||
.colorMask = SCE_GXM_COLOR_MASK_ALL
|
||||
};
|
||||
|
||||
static const SceGxmBlendInfo blend_info_mul = {
|
||||
.colorFunc = SCE_GXM_BLEND_FUNC_ADD,
|
||||
.alphaFunc = SCE_GXM_BLEND_FUNC_ADD,
|
||||
.colorSrc = SCE_GXM_BLEND_FACTOR_DST_COLOR,
|
||||
.colorDst = SCE_GXM_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
|
||||
.alphaSrc = SCE_GXM_BLEND_FACTOR_DST_ALPHA,
|
||||
.alphaDst = SCE_GXM_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
|
||||
.colorMask = SCE_GXM_COLOR_MASK_ALL
|
||||
};
|
||||
|
||||
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
|
||||
|
||||
@@ -343,29 +421,28 @@ gxm_init(SDL_Renderer *renderer)
|
||||
}
|
||||
|
||||
// allocate ring buffer memory using default sizes
|
||||
void *vdmRingBuffer = mem_gpu_alloc(
|
||||
vdmRingBuffer = mem_gpu_alloc(
|
||||
SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
|
||||
SCE_GXM_DEFAULT_VDM_RING_BUFFER_SIZE,
|
||||
4,
|
||||
SCE_GXM_MEMORY_ATTRIB_READ,
|
||||
&data->vdmRingBufferUid);
|
||||
|
||||
void *vertexRingBuffer = mem_gpu_alloc(
|
||||
vertexRingBuffer = mem_gpu_alloc(
|
||||
SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
|
||||
SCE_GXM_DEFAULT_VERTEX_RING_BUFFER_SIZE,
|
||||
4,
|
||||
SCE_GXM_MEMORY_ATTRIB_READ,
|
||||
&data->vertexRingBufferUid);
|
||||
|
||||
void *fragmentRingBuffer = mem_gpu_alloc(
|
||||
fragmentRingBuffer = mem_gpu_alloc(
|
||||
SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
|
||||
SCE_GXM_DEFAULT_FRAGMENT_RING_BUFFER_SIZE,
|
||||
4,
|
||||
SCE_GXM_MEMORY_ATTRIB_READ,
|
||||
&data->fragmentRingBufferUid);
|
||||
|
||||
unsigned int fragmentUsseRingBufferOffset;
|
||||
void *fragmentUsseRingBuffer = mem_fragment_usse_alloc(
|
||||
fragmentUsseRingBuffer = mem_fragment_usse_alloc(
|
||||
SCE_GXM_DEFAULT_FRAGMENT_USSE_RING_BUFFER_SIZE,
|
||||
&data->fragmentUsseRingBufferUid,
|
||||
&fragmentUsseRingBufferOffset);
|
||||
@@ -390,7 +467,6 @@ gxm_init(SDL_Renderer *renderer)
|
||||
}
|
||||
|
||||
// set up parameters
|
||||
SceGxmRenderTargetParams renderTargetParams;
|
||||
SDL_memset(&renderTargetParams, 0, sizeof(SceGxmRenderTargetParams));
|
||||
renderTargetParams.flags = 0;
|
||||
renderTargetParams.width = VITA_GXM_SCREEN_WIDTH;
|
||||
@@ -454,12 +530,6 @@ gxm_init(SDL_Renderer *renderer)
|
||||
|
||||
}
|
||||
|
||||
// compute the memory footprint of the depth buffer
|
||||
const unsigned int alignedWidth = ALIGN(VITA_GXM_SCREEN_WIDTH, SCE_GXM_TILE_SIZEX);
|
||||
const unsigned int alignedHeight = ALIGN(VITA_GXM_SCREEN_HEIGHT, SCE_GXM_TILE_SIZEY);
|
||||
|
||||
unsigned int sampleCount = alignedWidth * alignedHeight;
|
||||
unsigned int depthStrideInSamples = alignedWidth;
|
||||
|
||||
// allocate the depth buffer
|
||||
data->depthBufferData = mem_gpu_alloc(
|
||||
@@ -500,33 +570,26 @@ gxm_init(SDL_Renderer *renderer)
|
||||
0xFF,
|
||||
0xFF);
|
||||
|
||||
// set buffer sizes for this sample
|
||||
const unsigned int patcherBufferSize = 64*1024;
|
||||
const unsigned int patcherVertexUsseSize = 64*1024;
|
||||
const unsigned int patcherFragmentUsseSize = 64*1024;
|
||||
|
||||
// allocate memory for buffers and USSE code
|
||||
void *patcherBuffer = mem_gpu_alloc(
|
||||
patcherBuffer = mem_gpu_alloc(
|
||||
SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
|
||||
patcherBufferSize,
|
||||
4,
|
||||
SCE_GXM_MEMORY_ATTRIB_READ | SCE_GXM_MEMORY_ATTRIB_WRITE,
|
||||
&data->patcherBufferUid);
|
||||
|
||||
unsigned int patcherVertexUsseOffset;
|
||||
void *patcherVertexUsse = mem_vertex_usse_alloc(
|
||||
patcherVertexUsse = mem_vertex_usse_alloc(
|
||||
patcherVertexUsseSize,
|
||||
&data->patcherVertexUsseUid,
|
||||
&patcherVertexUsseOffset);
|
||||
|
||||
unsigned int patcherFragmentUsseOffset;
|
||||
void *patcherFragmentUsse = mem_fragment_usse_alloc(
|
||||
patcherFragmentUsse = mem_fragment_usse_alloc(
|
||||
patcherFragmentUsseSize,
|
||||
&data->patcherFragmentUsseUid,
|
||||
&patcherFragmentUsseOffset);
|
||||
|
||||
// create a shader patcher
|
||||
SceGxmShaderPatcherParams patcherParams;
|
||||
SDL_memset(&patcherParams, 0, sizeof(SceGxmShaderPatcherParams));
|
||||
patcherParams.userData = NULL;
|
||||
patcherParams.hostAllocCallback = &patcher_host_alloc;
|
||||
@@ -639,111 +702,61 @@ gxm_init(SDL_Renderer *renderer)
|
||||
return err;
|
||||
}
|
||||
|
||||
// Fill SceGxmBlendInfo
|
||||
static const SceGxmBlendInfo blend_info_none = {
|
||||
.colorFunc = SCE_GXM_BLEND_FUNC_NONE,
|
||||
.alphaFunc = SCE_GXM_BLEND_FUNC_NONE,
|
||||
.colorSrc = SCE_GXM_BLEND_FACTOR_ZERO,
|
||||
.colorDst = SCE_GXM_BLEND_FACTOR_ZERO,
|
||||
.alphaSrc = SCE_GXM_BLEND_FACTOR_ZERO,
|
||||
.alphaDst = SCE_GXM_BLEND_FACTOR_ZERO,
|
||||
.colorMask = SCE_GXM_COLOR_MASK_ALL
|
||||
};
|
||||
|
||||
static const SceGxmBlendInfo blend_info_blend = {
|
||||
.colorFunc = SCE_GXM_BLEND_FUNC_ADD,
|
||||
.alphaFunc = SCE_GXM_BLEND_FUNC_ADD,
|
||||
.colorSrc = SCE_GXM_BLEND_FACTOR_SRC_ALPHA,
|
||||
.colorDst = SCE_GXM_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
|
||||
.alphaSrc = SCE_GXM_BLEND_FACTOR_ONE,
|
||||
.alphaDst = SCE_GXM_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
|
||||
.colorMask = SCE_GXM_COLOR_MASK_ALL
|
||||
};
|
||||
{
|
||||
// get attributes by name to create vertex format bindings
|
||||
const SceGxmProgramParameter *paramClearPositionAttribute = sceGxmProgramFindParameterByName(clearVertexProgramGxp, "aPosition");
|
||||
|
||||
static const SceGxmBlendInfo blend_info_add = {
|
||||
.colorFunc = SCE_GXM_BLEND_FUNC_ADD,
|
||||
.alphaFunc = SCE_GXM_BLEND_FUNC_ADD,
|
||||
.colorSrc = SCE_GXM_BLEND_FACTOR_SRC_ALPHA,
|
||||
.colorDst = SCE_GXM_BLEND_FACTOR_ONE,
|
||||
.alphaSrc = SCE_GXM_BLEND_FACTOR_ZERO,
|
||||
.alphaDst = SCE_GXM_BLEND_FACTOR_ONE,
|
||||
.colorMask = SCE_GXM_COLOR_MASK_ALL
|
||||
};
|
||||
// create clear vertex format
|
||||
SceGxmVertexAttribute clearVertexAttributes[1];
|
||||
SceGxmVertexStream clearVertexStreams[1];
|
||||
clearVertexAttributes[0].streamIndex = 0;
|
||||
clearVertexAttributes[0].offset = 0;
|
||||
clearVertexAttributes[0].format = SCE_GXM_ATTRIBUTE_FORMAT_F32;
|
||||
clearVertexAttributes[0].componentCount = 2;
|
||||
clearVertexAttributes[0].regIndex = sceGxmProgramParameterGetResourceIndex(paramClearPositionAttribute);
|
||||
clearVertexStreams[0].stride = sizeof(clear_vertex);
|
||||
clearVertexStreams[0].indexSource = SCE_GXM_INDEX_SOURCE_INDEX_16BIT;
|
||||
|
||||
static const SceGxmBlendInfo blend_info_mod = {
|
||||
.colorFunc = SCE_GXM_BLEND_FUNC_ADD,
|
||||
.alphaFunc = SCE_GXM_BLEND_FUNC_ADD,
|
||||
// create clear programs
|
||||
err = sceGxmShaderPatcherCreateVertexProgram(
|
||||
data->shaderPatcher,
|
||||
data->clearVertexProgramId,
|
||||
clearVertexAttributes,
|
||||
1,
|
||||
clearVertexStreams,
|
||||
1,
|
||||
&data->clearVertexProgram
|
||||
);
|
||||
if (err != SCE_OK) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "create program (clear vertex) failed: %d\n", err);
|
||||
return err;
|
||||
}
|
||||
|
||||
.colorSrc = SCE_GXM_BLEND_FACTOR_ZERO,
|
||||
.colorDst = SCE_GXM_BLEND_FACTOR_SRC_COLOR,
|
||||
err = sceGxmShaderPatcherCreateFragmentProgram(
|
||||
data->shaderPatcher,
|
||||
data->clearFragmentProgramId,
|
||||
SCE_GXM_OUTPUT_REGISTER_FORMAT_UCHAR4,
|
||||
0,
|
||||
NULL,
|
||||
clearVertexProgramGxp,
|
||||
&data->clearFragmentProgram
|
||||
);
|
||||
if (err != SCE_OK) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "create program (clear fragment) failed: %d\n", err);
|
||||
return err;
|
||||
}
|
||||
|
||||
.alphaSrc = SCE_GXM_BLEND_FACTOR_ZERO,
|
||||
.alphaDst = SCE_GXM_BLEND_FACTOR_ONE,
|
||||
.colorMask = SCE_GXM_COLOR_MASK_ALL
|
||||
};
|
||||
|
||||
static const SceGxmBlendInfo blend_info_mul = {
|
||||
.colorFunc = SCE_GXM_BLEND_FUNC_ADD,
|
||||
.alphaFunc = SCE_GXM_BLEND_FUNC_ADD,
|
||||
.colorSrc = SCE_GXM_BLEND_FACTOR_DST_COLOR,
|
||||
.colorDst = SCE_GXM_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
|
||||
.alphaSrc = SCE_GXM_BLEND_FACTOR_DST_ALPHA,
|
||||
.alphaDst = SCE_GXM_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
|
||||
.colorMask = SCE_GXM_COLOR_MASK_ALL
|
||||
};
|
||||
|
||||
// get attributes by name to create vertex format bindings
|
||||
const SceGxmProgramParameter *paramClearPositionAttribute = sceGxmProgramFindParameterByName(clearVertexProgramGxp, "aPosition");
|
||||
|
||||
// create clear vertex format
|
||||
SceGxmVertexAttribute clearVertexAttributes[1];
|
||||
SceGxmVertexStream clearVertexStreams[1];
|
||||
clearVertexAttributes[0].streamIndex = 0;
|
||||
clearVertexAttributes[0].offset = 0;
|
||||
clearVertexAttributes[0].format = SCE_GXM_ATTRIBUTE_FORMAT_F32;
|
||||
clearVertexAttributes[0].componentCount = 2;
|
||||
clearVertexAttributes[0].regIndex = sceGxmProgramParameterGetResourceIndex(paramClearPositionAttribute);
|
||||
clearVertexStreams[0].stride = sizeof(clear_vertex);
|
||||
clearVertexStreams[0].indexSource = SCE_GXM_INDEX_SOURCE_INDEX_16BIT;
|
||||
|
||||
// create clear programs
|
||||
err = sceGxmShaderPatcherCreateVertexProgram(
|
||||
data->shaderPatcher,
|
||||
data->clearVertexProgramId,
|
||||
clearVertexAttributes,
|
||||
1,
|
||||
clearVertexStreams,
|
||||
1,
|
||||
&data->clearVertexProgram
|
||||
);
|
||||
if (err != SCE_OK) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "create program (clear vertex) failed: %d\n", err);
|
||||
return err;
|
||||
// create the clear triangle vertex/index data
|
||||
data->clearVertices = (clear_vertex *)mem_gpu_alloc(
|
||||
SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
|
||||
3*sizeof(clear_vertex),
|
||||
4,
|
||||
SCE_GXM_MEMORY_ATTRIB_READ,
|
||||
&data->clearVerticesUid
|
||||
);
|
||||
}
|
||||
|
||||
err = sceGxmShaderPatcherCreateFragmentProgram(
|
||||
data->shaderPatcher,
|
||||
data->clearFragmentProgramId,
|
||||
SCE_GXM_OUTPUT_REGISTER_FORMAT_UCHAR4,
|
||||
0,
|
||||
NULL,
|
||||
clearVertexProgramGxp,
|
||||
&data->clearFragmentProgram
|
||||
);
|
||||
if (err != SCE_OK) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "create program (clear fragment) failed: %d\n", err);
|
||||
return err;
|
||||
}
|
||||
|
||||
// create the clear triangle vertex/index data
|
||||
data->clearVertices = (clear_vertex *)mem_gpu_alloc(
|
||||
SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
|
||||
3*sizeof(clear_vertex),
|
||||
4,
|
||||
SCE_GXM_MEMORY_ATTRIB_READ,
|
||||
&data->clearVerticesUid
|
||||
);
|
||||
|
||||
// Allocate a 64k * 2 bytes = 128 KiB buffer and store all possible
|
||||
// 16-bit indices in linear ascending order, so we can use this for
|
||||
// all drawing operations where we don't want to use indexing.
|
||||
@@ -755,7 +768,7 @@ gxm_init(SDL_Renderer *renderer)
|
||||
&data->linearIndicesUid
|
||||
);
|
||||
|
||||
for (uint32_t i=0; i<=UINT16_MAX; ++i)
|
||||
for (i = 0; i <= UINT16_MAX; ++i)
|
||||
{
|
||||
data->linearIndices[i] = i;
|
||||
}
|
||||
@@ -767,79 +780,86 @@ gxm_init(SDL_Renderer *renderer)
|
||||
data->clearVertices[2].x = -1.0f;
|
||||
data->clearVertices[2].y = 3.0f;
|
||||
|
||||
const SceGxmProgramParameter *paramColorPositionAttribute = sceGxmProgramFindParameterByName(colorVertexProgramGxp, "aPosition");
|
||||
{
|
||||
const SceGxmProgramParameter *paramColorPositionAttribute = sceGxmProgramFindParameterByName(colorVertexProgramGxp, "aPosition");
|
||||
|
||||
const SceGxmProgramParameter *paramColorColorAttribute = sceGxmProgramFindParameterByName(colorVertexProgramGxp, "aColor");
|
||||
const SceGxmProgramParameter *paramColorColorAttribute = sceGxmProgramFindParameterByName(colorVertexProgramGxp, "aColor");
|
||||
|
||||
// create color vertex format
|
||||
SceGxmVertexAttribute colorVertexAttributes[2];
|
||||
SceGxmVertexStream colorVertexStreams[1];
|
||||
/* x,y,z: 3 float 32 bits */
|
||||
colorVertexAttributes[0].streamIndex = 0;
|
||||
colorVertexAttributes[0].offset = 0;
|
||||
colorVertexAttributes[0].format = SCE_GXM_ATTRIBUTE_FORMAT_F32;
|
||||
colorVertexAttributes[0].componentCount = 3; // (x, y, z)
|
||||
colorVertexAttributes[0].regIndex = sceGxmProgramParameterGetResourceIndex(paramColorPositionAttribute);
|
||||
/* color: 4 unsigned char = 32 bits */
|
||||
colorVertexAttributes[1].streamIndex = 0;
|
||||
colorVertexAttributes[1].offset = 12; // (x, y, z) * 4 = 12 bytes
|
||||
colorVertexAttributes[1].format = SCE_GXM_ATTRIBUTE_FORMAT_U8N;
|
||||
colorVertexAttributes[1].componentCount = 4; // (color)
|
||||
colorVertexAttributes[1].regIndex = sceGxmProgramParameterGetResourceIndex(paramColorColorAttribute);
|
||||
// 16 bit (short) indices
|
||||
colorVertexStreams[0].stride = sizeof(color_vertex);
|
||||
colorVertexStreams[0].indexSource = SCE_GXM_INDEX_SOURCE_INDEX_16BIT;
|
||||
// create color vertex format
|
||||
SceGxmVertexAttribute colorVertexAttributes[2];
|
||||
SceGxmVertexStream colorVertexStreams[1];
|
||||
/* x,y,z: 3 float 32 bits */
|
||||
colorVertexAttributes[0].streamIndex = 0;
|
||||
colorVertexAttributes[0].offset = 0;
|
||||
colorVertexAttributes[0].format = SCE_GXM_ATTRIBUTE_FORMAT_F32;
|
||||
colorVertexAttributes[0].componentCount = 3; // (x, y, z)
|
||||
colorVertexAttributes[0].regIndex = sceGxmProgramParameterGetResourceIndex(paramColorPositionAttribute);
|
||||
/* color: 4 unsigned char = 32 bits */
|
||||
colorVertexAttributes[1].streamIndex = 0;
|
||||
colorVertexAttributes[1].offset = 12; // (x, y, z) * 4 = 12 bytes
|
||||
colorVertexAttributes[1].format = SCE_GXM_ATTRIBUTE_FORMAT_U8N;
|
||||
colorVertexAttributes[1].componentCount = 4; // (color)
|
||||
colorVertexAttributes[1].regIndex = sceGxmProgramParameterGetResourceIndex(paramColorColorAttribute);
|
||||
// 16 bit (short) indices
|
||||
colorVertexStreams[0].stride = sizeof(color_vertex);
|
||||
colorVertexStreams[0].indexSource = SCE_GXM_INDEX_SOURCE_INDEX_16BIT;
|
||||
|
||||
// create color shaders
|
||||
err = sceGxmShaderPatcherCreateVertexProgram(
|
||||
data->shaderPatcher,
|
||||
data->colorVertexProgramId,
|
||||
colorVertexAttributes,
|
||||
2,
|
||||
colorVertexStreams,
|
||||
1,
|
||||
&data->colorVertexProgram
|
||||
);
|
||||
if (err != SCE_OK) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "create program (color vertex) failed: %d\n", err);
|
||||
return err;
|
||||
}
|
||||
|
||||
// create color shaders
|
||||
err = sceGxmShaderPatcherCreateVertexProgram(
|
||||
data->shaderPatcher,
|
||||
data->colorVertexProgramId,
|
||||
colorVertexAttributes,
|
||||
2,
|
||||
colorVertexStreams,
|
||||
1,
|
||||
&data->colorVertexProgram
|
||||
);
|
||||
if (err != SCE_OK) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "create program (color vertex) failed: %d\n", err);
|
||||
return err;
|
||||
}
|
||||
|
||||
const SceGxmProgramParameter *paramTexturePositionAttribute = sceGxmProgramFindParameterByName(textureVertexProgramGxp, "aPosition");
|
||||
const SceGxmProgramParameter *paramTextureTexcoordAttribute = sceGxmProgramFindParameterByName(textureVertexProgramGxp, "aTexcoord");
|
||||
|
||||
// create texture vertex format
|
||||
SceGxmVertexAttribute textureVertexAttributes[2];
|
||||
SceGxmVertexStream textureVertexStreams[1];
|
||||
/* x,y,z: 3 float 32 bits */
|
||||
textureVertexAttributes[0].streamIndex = 0;
|
||||
textureVertexAttributes[0].offset = 0;
|
||||
textureVertexAttributes[0].format = SCE_GXM_ATTRIBUTE_FORMAT_F32;
|
||||
textureVertexAttributes[0].componentCount = 3; // (x, y, z)
|
||||
textureVertexAttributes[0].regIndex = sceGxmProgramParameterGetResourceIndex(paramTexturePositionAttribute);
|
||||
/* u,v: 2 floats 32 bits */
|
||||
textureVertexAttributes[1].streamIndex = 0;
|
||||
textureVertexAttributes[1].offset = 12; // (x, y, z) * 4 = 12 bytes
|
||||
textureVertexAttributes[1].format = SCE_GXM_ATTRIBUTE_FORMAT_F32;
|
||||
textureVertexAttributes[1].componentCount = 2; // (u, v)
|
||||
textureVertexAttributes[1].regIndex = sceGxmProgramParameterGetResourceIndex(paramTextureTexcoordAttribute);
|
||||
// 16 bit (short) indices
|
||||
textureVertexStreams[0].stride = sizeof(texture_vertex);
|
||||
textureVertexStreams[0].indexSource = SCE_GXM_INDEX_SOURCE_INDEX_16BIT;
|
||||
{
|
||||
const SceGxmProgramParameter *paramTexturePositionAttribute = sceGxmProgramFindParameterByName(textureVertexProgramGxp, "aPosition");
|
||||
const SceGxmProgramParameter *paramTextureTexcoordAttribute = sceGxmProgramFindParameterByName(textureVertexProgramGxp, "aTexcoord");
|
||||
|
||||
// create texture vertex format
|
||||
SceGxmVertexAttribute textureVertexAttributes[2];
|
||||
SceGxmVertexStream textureVertexStreams[1];
|
||||
/* x,y,z: 3 float 32 bits */
|
||||
textureVertexAttributes[0].streamIndex = 0;
|
||||
textureVertexAttributes[0].offset = 0;
|
||||
textureVertexAttributes[0].format = SCE_GXM_ATTRIBUTE_FORMAT_F32;
|
||||
textureVertexAttributes[0].componentCount = 3; // (x, y, z)
|
||||
textureVertexAttributes[0].regIndex = sceGxmProgramParameterGetResourceIndex(paramTexturePositionAttribute);
|
||||
/* u,v: 2 floats 32 bits */
|
||||
textureVertexAttributes[1].streamIndex = 0;
|
||||
textureVertexAttributes[1].offset = 12; // (x, y, z) * 4 = 12 bytes
|
||||
textureVertexAttributes[1].format = SCE_GXM_ATTRIBUTE_FORMAT_F32;
|
||||
textureVertexAttributes[1].componentCount = 2; // (u, v)
|
||||
textureVertexAttributes[1].regIndex = sceGxmProgramParameterGetResourceIndex(paramTextureTexcoordAttribute);
|
||||
// 16 bit (short) indices
|
||||
textureVertexStreams[0].stride = sizeof(texture_vertex);
|
||||
textureVertexStreams[0].indexSource = SCE_GXM_INDEX_SOURCE_INDEX_16BIT;
|
||||
|
||||
// create texture shaders
|
||||
err = sceGxmShaderPatcherCreateVertexProgram(
|
||||
data->shaderPatcher,
|
||||
data->textureVertexProgramId,
|
||||
textureVertexAttributes,
|
||||
2,
|
||||
textureVertexStreams,
|
||||
1,
|
||||
&data->textureVertexProgram
|
||||
);
|
||||
if (err != SCE_OK) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "create program (texture vertex) failed: %d\n", err);
|
||||
return err;
|
||||
}
|
||||
|
||||
// create texture shaders
|
||||
err = sceGxmShaderPatcherCreateVertexProgram(
|
||||
data->shaderPatcher,
|
||||
data->textureVertexProgramId,
|
||||
textureVertexAttributes,
|
||||
2,
|
||||
textureVertexStreams,
|
||||
1,
|
||||
&data->textureVertexProgram
|
||||
);
|
||||
if (err != SCE_OK) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "create program (texture vertex) failed: %d\n", err);
|
||||
return err;
|
||||
}
|
||||
|
||||
// Create variations of the fragment program based on blending mode
|
||||
@@ -849,12 +869,15 @@ gxm_init(SDL_Renderer *renderer)
|
||||
make_fragment_programs(data, &data->blendFragmentPrograms.blend_mode_mod, &blend_info_mod);
|
||||
make_fragment_programs(data, &data->blendFragmentPrograms.blend_mode_mul, &blend_info_mul);
|
||||
|
||||
// Default to blend blending mode
|
||||
fragment_programs *in = &data->blendFragmentPrograms.blend_mode_blend;
|
||||
{
|
||||
// Default to blend blending mode
|
||||
fragment_programs *in = &data->blendFragmentPrograms.blend_mode_blend;
|
||||
|
||||
data->colorFragmentProgram = in->color;
|
||||
data->textureFragmentProgram = in->texture;
|
||||
data->textureTintFragmentProgram = in->textureTint;
|
||||
data->colorFragmentProgram = in->color;
|
||||
data->textureFragmentProgram = in->texture;
|
||||
data->textureTintFragmentProgram = in->textureTint;
|
||||
|
||||
}
|
||||
|
||||
// find vertex uniforms by name and cache parameter information
|
||||
data->clearClearColorParam = (SceGxmProgramParameter *)sceGxmProgramFindParameterByName(clearFragmentProgramGxp, "uClearColor");
|
||||
@@ -1019,15 +1042,18 @@ gxm_texture_get_datap(const gxm_texture *texture)
|
||||
gxm_texture *
|
||||
create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, SceGxmTextureFormat format, unsigned int isRenderTarget)
|
||||
{
|
||||
format = SCE_GXM_TEXTURE_FORMAT_A8B8G8R8;
|
||||
gxm_texture *texture = SDL_malloc(sizeof(gxm_texture));
|
||||
const int tex_size = ((w + 7) & ~ 7) * h * tex_format_to_bytespp(format);
|
||||
void *texture_data;
|
||||
|
||||
format = SCE_GXM_TEXTURE_FORMAT_A8B8G8R8;
|
||||
|
||||
if (!texture)
|
||||
return NULL;
|
||||
|
||||
const int tex_size = ((w + 7) & ~ 7) * h * tex_format_to_bytespp(format);
|
||||
|
||||
/* Allocate a GPU buffer for the texture */
|
||||
void *texture_data = mem_gpu_alloc(
|
||||
texture_data = mem_gpu_alloc(
|
||||
SCE_KERNEL_MEMBLOCK_TYPE_USER_CDRAM_RW,
|
||||
tex_size,
|
||||
SCE_GXM_TEXTURE_ALIGNMENT,
|
||||
@@ -1070,6 +1096,11 @@ create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, Sc
|
||||
}
|
||||
|
||||
if (isRenderTarget) {
|
||||
void *depthBufferData;
|
||||
const uint32_t alignedWidth = ALIGN(w, SCE_GXM_TILE_SIZEX);
|
||||
const uint32_t alignedHeight = ALIGN(h, SCE_GXM_TILE_SIZEY);
|
||||
uint32_t sampleCount = alignedWidth*alignedHeight;
|
||||
uint32_t depthStrideInSamples = alignedWidth;
|
||||
|
||||
int err = sceGxmColorSurfaceInit(
|
||||
&texture->gxm_colorsurface,
|
||||
@@ -1089,14 +1120,8 @@ create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, Sc
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// create the depth/stencil surface
|
||||
const uint32_t alignedWidth = ALIGN(w, SCE_GXM_TILE_SIZEX);
|
||||
const uint32_t alignedHeight = ALIGN(h, SCE_GXM_TILE_SIZEY);
|
||||
uint32_t sampleCount = alignedWidth*alignedHeight;
|
||||
uint32_t depthStrideInSamples = alignedWidth;
|
||||
|
||||
// allocate it
|
||||
void *depthBufferData = mem_gpu_alloc(
|
||||
depthBufferData = mem_gpu_alloc(
|
||||
SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
|
||||
4*sampleCount,
|
||||
SCE_GXM_DEPTHSTENCIL_SURFACE_ALIGNMENT,
|
||||
@@ -1118,28 +1143,30 @@ create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, Sc
|
||||
return NULL;
|
||||
}
|
||||
|
||||
SceGxmRenderTarget *tgt = NULL;
|
||||
{
|
||||
SceGxmRenderTarget *tgt = NULL;
|
||||
|
||||
// set up parameters
|
||||
SceGxmRenderTargetParams renderTargetParams;
|
||||
memset(&renderTargetParams, 0, sizeof(SceGxmRenderTargetParams));
|
||||
renderTargetParams.flags = 0;
|
||||
renderTargetParams.width = w;
|
||||
renderTargetParams.height = h;
|
||||
renderTargetParams.scenesPerFrame = 1;
|
||||
renderTargetParams.multisampleMode = SCE_GXM_MULTISAMPLE_NONE;
|
||||
renderTargetParams.multisampleLocations = 0;
|
||||
renderTargetParams.driverMemBlock = -1;
|
||||
// set up parameters
|
||||
SceGxmRenderTargetParams renderTargetParams;
|
||||
memset(&renderTargetParams, 0, sizeof(SceGxmRenderTargetParams));
|
||||
renderTargetParams.flags = 0;
|
||||
renderTargetParams.width = w;
|
||||
renderTargetParams.height = h;
|
||||
renderTargetParams.scenesPerFrame = 1;
|
||||
renderTargetParams.multisampleMode = SCE_GXM_MULTISAMPLE_NONE;
|
||||
renderTargetParams.multisampleLocations = 0;
|
||||
renderTargetParams.driverMemBlock = -1;
|
||||
|
||||
// create the render target
|
||||
err = sceGxmCreateRenderTarget(&renderTargetParams, &tgt);
|
||||
// create the render target
|
||||
err = sceGxmCreateRenderTarget(&renderTargetParams, &tgt);
|
||||
|
||||
texture->gxm_rendertarget = tgt;
|
||||
texture->gxm_rendertarget = tgt;
|
||||
|
||||
if (err < 0) {
|
||||
free_gxm_texture(texture);
|
||||
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "create render target failed: %d\n", err);
|
||||
return NULL;
|
||||
if (err < 0) {
|
||||
free_gxm_texture(texture);
|
||||
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "create render target failed: %d\n", err);
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
Reference in New Issue
Block a user