Added SDL_CleanupEvent()

This is used to free any dynamically allocated memory in events.
This commit is contained in:
Sam Lantinga
2023-11-04 00:55:55 -07:00
parent c4bf05fd9d
commit 7e445da569
20 changed files with 146 additions and 232 deletions

View File

@@ -56,9 +56,6 @@ int main(int argc, char *argv[])
goto quit;
}
SDL_SetEventEnabled(SDL_EVENT_DROP_FILE, SDL_TRUE);
/* Main render loop */
done = 0;
while (!done) {
@@ -71,16 +68,15 @@ int main(int argc, char *argv[])
SDL_Log("Drop complete on window %u at (%f, %f)", (unsigned int)event.drop.windowID, event.drop.x, event.drop.y);
} else if ((event.type == SDL_EVENT_DROP_FILE) || (event.type == SDL_EVENT_DROP_TEXT)) {
const char *typestr = (event.type == SDL_EVENT_DROP_FILE) ? "File" : "Text";
char *dropped_filedir = event.drop.file;
SDL_Log("%s dropped on window %u: %s at (%f, %f)", typestr, (unsigned int)event.drop.windowID, dropped_filedir, event.drop.x, event.drop.y);
SDL_Log("%s dropped on window %u: %s at (%f, %f)", typestr, (unsigned int)event.drop.windowID, event.drop.data, event.drop.x, event.drop.y);
/* Normally you'd have to do this, but this is freed in SDLTest_CommonEvent() */
/*SDL_free(dropped_filedir);*/
/*SDL_CleanupEvent(&event);*/
} else if (event.type == SDL_EVENT_DROP_POSITION) {
is_hover = SDL_TRUE;
x = event.drop.x;
y = event.drop.y;
windowID = event.drop.windowID;
SDL_Log("Drop position on window %u at (%f, %f) file = %s", (unsigned int)event.drop.windowID, event.drop.x, event.drop.y, event.drop.file);
SDL_Log("Drop position on window %u at (%f, %f) data = %s", (unsigned int)event.drop.windowID, event.drop.x, event.drop.y, event.drop.data);
}
SDLTest_CommonEvent(state, &event, &done);