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Fixed bug 4898 - No rumble because of integer overflow in SDL_JoystickRumble
meyraud705 Switch hidapi and xinput also need to check for overflow, attached a patch for them.
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@@ -480,7 +480,7 @@ SDL_XINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble,
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}
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if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) {
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joystick->hwdata->rumble_expiration = SDL_GetTicks() + duration_ms;
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joystick->hwdata->rumble_expiration = SDL_GetTicks() + SDL_min(duration_ms, SDL_MAX_RUMBLE_DURATION_MS);
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} else {
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joystick->hwdata->rumble_expiration = 0;
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}
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