Removed SDL_GL_BindTexture() and SDL_GL_UnbindTexture()

Now that we have the OpenGL texture properties, you can directly bind them yourself.

Fixes https://github.com/libsdl-org/SDL/issues/2124
This commit is contained in:
Sam Lantinga
2024-01-07 18:02:49 -08:00
parent 4d5bffc323
commit 7eae08cfc4
10 changed files with 13 additions and 254 deletions

View File

@@ -110,7 +110,6 @@ SDL3_0.0.0 {
SDL_FlushRenderer;
SDL_GDKGetTaskQueue;
SDL_GDKSuspendComplete;
SDL_GL_BindTexture;
SDL_GL_CreateContext;
SDL_GL_DeleteContext;
SDL_GL_ExtensionSupported;
@@ -125,7 +124,6 @@ SDL3_0.0.0 {
SDL_GL_SetAttribute;
SDL_GL_SetSwapInterval;
SDL_GL_SwapWindow;
SDL_GL_UnbindTexture;
SDL_GL_UnloadLibrary;
SDL_GUIDFromString;
SDL_GUIDToString;