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Removed SDL_GL_BindTexture() and SDL_GL_UnbindTexture()
Now that we have the OpenGL texture properties, you can directly bind them yourself. Fixes https://github.com/libsdl-org/SDL/issues/2124
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@@ -110,7 +110,6 @@ SDL3_0.0.0 {
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SDL_FlushRenderer;
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SDL_GDKGetTaskQueue;
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SDL_GDKSuspendComplete;
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SDL_GL_BindTexture;
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SDL_GL_CreateContext;
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SDL_GL_DeleteContext;
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SDL_GL_ExtensionSupported;
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@@ -125,7 +124,6 @@ SDL3_0.0.0 {
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SDL_GL_SetAttribute;
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SDL_GL_SetSwapInterval;
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SDL_GL_SwapWindow;
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SDL_GL_UnbindTexture;
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SDL_GL_UnloadLibrary;
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SDL_GUIDFromString;
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SDL_GUIDToString;
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