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Removed SDL_GL_BindTexture() and SDL_GL_UnbindTexture()
Now that we have the OpenGL texture properties, you can directly bind them yourself. Fixes https://github.com/libsdl-org/SDL/issues/2124
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@@ -134,7 +134,6 @@
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#define SDL_FlushRenderer SDL_FlushRenderer_REAL
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#define SDL_GDKGetTaskQueue SDL_GDKGetTaskQueue_REAL
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#define SDL_GDKSuspendComplete SDL_GDKSuspendComplete_REAL
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#define SDL_GL_BindTexture SDL_GL_BindTexture_REAL
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#define SDL_GL_CreateContext SDL_GL_CreateContext_REAL
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#define SDL_GL_DeleteContext SDL_GL_DeleteContext_REAL
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#define SDL_GL_ExtensionSupported SDL_GL_ExtensionSupported_REAL
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@@ -149,7 +148,6 @@
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#define SDL_GL_SetAttribute SDL_GL_SetAttribute_REAL
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#define SDL_GL_SetSwapInterval SDL_GL_SetSwapInterval_REAL
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#define SDL_GL_SwapWindow SDL_GL_SwapWindow_REAL
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#define SDL_GL_UnbindTexture SDL_GL_UnbindTexture_REAL
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#define SDL_GL_UnloadLibrary SDL_GL_UnloadLibrary_REAL
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#define SDL_GUIDFromString SDL_GUIDFromString_REAL
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#define SDL_GUIDToString SDL_GUIDToString_REAL
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