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synced 2025-12-16 03:15:38 +00:00
Added SDL_modf() and SDL_modff()
This function is useful for accumulating relative mouse motion if you want to only handle whole pixel movement.
e.g.
static float dx_frac, dy_frac;
float dx, dy;
/* Accumulate new motion with previous sub-pixel motion */
dx = event.motion.xrel + dx_frac;
dy = event.motion.yrel + dy_frac;
/* Split the integral and fractional motion, dx and dy will contain whole pixel deltas */
dx_frac = SDL_modff(dx, &dx);
dy_frac = SDL_modff(dy, &dy);
if (dx != 0.0f || dy != 0.0f) {
...
}
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@@ -580,6 +580,8 @@ extern DECLSPEC double SDLCALL SDL_log(double x);
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extern DECLSPEC float SDLCALL SDL_logf(float x);
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extern DECLSPEC double SDLCALL SDL_log10(double x);
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extern DECLSPEC float SDLCALL SDL_log10f(float x);
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extern DECLSPEC double SDLCALL SDL_modf(double x, double *y);
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extern DECLSPEC float SDLCALL SDL_modff(float x, float *y);
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extern DECLSPEC double SDLCALL SDL_pow(double x, double y);
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extern DECLSPEC float SDLCALL SDL_powf(float x, float y);
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extern DECLSPEC double SDLCALL SDL_round(double x);
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