From 7f94c7782ab2d5453bbe7cb023079a87ded7abb8 Mon Sep 17 00:00:00 2001 From: "Ryan C. Gordon" Date: Wed, 4 Feb 2026 13:46:15 -0500 Subject: [PATCH] hints: Reformatted some documentation that got mangled. [ci skip] --- include/SDL3/SDL_hints.h | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) diff --git a/include/SDL3/SDL_hints.h b/include/SDL3/SDL_hints.h index 94800dacae..e7c80e9bbb 100644 --- a/include/SDL3/SDL_hints.h +++ b/include/SDL3/SDL_hints.h @@ -3014,11 +3014,13 @@ extern "C" { * whether SDL follows this default behaviour or will always load an OpenGL ES * library. * - * Circumstances where this is useful include - Testing an app with a - * particular OpenGL ES implementation, e.g ANGLE, or emulator, e.g. those - * from ARM, Imagination or Qualcomm. - Resolving OpenGL ES function addresses - * at link time by linking with the OpenGL ES library instead of querying them - * at run time with SDL_GL_GetProcAddress(). + * Circumstances where this is useful include: + * + * - Testing an app with a particular OpenGL ES implementation, e.g ANGLE, or + * emulator, e.g. those from ARM, Imagination or Qualcomm. + * - Resolving OpenGL ES function addresses at link time by linking with the + * OpenGL ES library instead of querying them at run time with + * SDL_GL_GetProcAddress(). * * Caution: for an application to work with the default behaviour across * different OpenGL drivers it must query the OpenGL ES function addresses at