From 8087c0a5d2e2e47b7841cdd9d3fdff8cfb23e241 Mon Sep 17 00:00:00 2001 From: "Ryan C. Gordon" Date: Sun, 6 Aug 2023 10:45:11 -0400 Subject: [PATCH] include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. --- include/SDL_render.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/include/SDL_render.h b/include/SDL_render.h index d62715a324..2d3f073662 100644 --- a/include/SDL_render.h +++ b/include/SDL_render.h @@ -1890,7 +1890,7 @@ extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer); * Note that as of SDL 2.0.18, this will return NULL if Metal refuses to give * SDL a drawable to render to, which might happen if the window is * hidden/minimized/offscreen. This doesn't apply to command encoders for - * render targets, just the window's backbacker. Check your return values! + * render targets, just the window's backbuffer. Check your return values! * * \param renderer The renderer to query * \returns an `id` on success, or NULL if the