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SDL_CreateTexture() takes a SDL_PixelFormatEnum format parameter
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@@ -500,7 +500,7 @@ extern DECLSPEC int SDLCALL SDL_GetCurrentRenderOutputSize(SDL_Renderer *rendere
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* \sa SDL_QueryTexture
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* \sa SDL_UpdateTexture
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*/
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extern DECLSPEC SDL_Texture *SDLCALL SDL_CreateTexture(SDL_Renderer *renderer, Uint32 format, int access, int w, int h);
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extern DECLSPEC SDL_Texture *SDLCALL SDL_CreateTexture(SDL_Renderer *renderer, SDL_PixelFormatEnum format, int access, int w, int h);
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/**
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* Create a texture from an existing surface.
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