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SDL_CreateTexture() takes a SDL_PixelFormatEnum format parameter
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@@ -1380,7 +1380,7 @@ SDL_Texture *SDL_CreateTextureWithProperties(SDL_Renderer *renderer, SDL_Propert
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return texture;
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}
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SDL_Texture *SDL_CreateTexture(SDL_Renderer *renderer, Uint32 format, int access, int w, int h)
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SDL_Texture *SDL_CreateTexture(SDL_Renderer *renderer, SDL_PixelFormatEnum format, int access, int w, int h)
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{
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SDL_Texture *texture;
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SDL_PropertiesID props = SDL_CreateProperties();
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