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Removed SDL_GetDisplayDPI()
This function wasn't consistently correct across platforms and devices. If you want the UI scale factor, you can use display_scale in the structure returned by SDL_GetDesktopDisplayMode(). If you need an approximate DPI, you can multiply this value times 160 on iPhone and Android, and 96 on other platforms.
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@@ -162,7 +162,6 @@ SDL3_0.0.0 {
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SDL_GetDefaultCursor;
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SDL_GetDesktopDisplayMode;
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SDL_GetDisplayBounds;
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SDL_GetDisplayPhysicalDPI;
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SDL_GetDisplayForPoint;
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SDL_GetDisplayForRect;
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SDL_GetDisplayName;
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