Removed SDL_GetDisplayDPI()

This function wasn't consistently correct across platforms and devices.

If you want the UI scale factor, you can use display_scale in the structure returned by SDL_GetDesktopDisplayMode(). If you need an approximate DPI, you can multiply this value times 160 on iPhone and Android, and 96 on other platforms.
This commit is contained in:
Sam Lantinga
2023-02-08 15:07:13 -08:00
parent b7c6fec10a
commit 824b9b0a58
28 changed files with 32 additions and 542 deletions

View File

@@ -44,7 +44,6 @@
/* Initialization/Query functions */
static int Android_VideoInit(_THIS);
static void Android_VideoQuit(_THIS);
int Android_GetDisplayPhysicalDPI(_THIS, SDL_VideoDisplay *display, float *ddpi, float *hdpi, float *vdpi);
#include "../SDL_egl_c.h"
#define Android_GLES_GetProcAddress SDL_EGL_GetProcAddressInternal
@@ -110,8 +109,6 @@ static SDL_VideoDevice *Android_CreateDevice(void)
device->PumpEvents = Android_PumpEvents_NonBlocking;
}
device->GetDisplayPhysicalDPI = Android_GetDisplayPhysicalDPI;
device->CreateSDLWindow = Android_CreateWindow;
device->SetWindowTitle = Android_SetWindowTitle;
device->SetWindowFullscreen = Android_SetWindowFullscreen;
@@ -207,11 +204,6 @@ void Android_VideoQuit(_THIS)
Android_QuitTouch();
}
int Android_GetDisplayPhysicalDPI(_THIS, SDL_VideoDisplay *display, float *ddpi, float *hdpi, float *vdpi)
{
return Android_JNI_GetDisplayPhysicalDPI(ddpi, hdpi, vdpi);
}
void Android_SetScreenResolution(int surfaceWidth, int surfaceHeight, int deviceWidth, int deviceHeight, float density, float rate)
{
Android_SurfaceWidth = surfaceWidth;