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Reduce the chance of overflow when calculating nanosecond time
Fixes https://github.com/libsdl-org/SDL/issues/6762
This commit is contained in:
@@ -471,7 +471,8 @@ SDL_bool SDL_RemoveTimer(SDL_TimerID id)
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#endif /* !defined(__EMSCRIPTEN__) || !SDL_THREADS_DISABLED */
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static Uint64 tick_start;
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static Uint64 tick_freq;
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static Uint32 tick_numerator;
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static Uint32 tick_denominator;
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#if defined(SDL_TIMER_WINDOWS) && \
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!defined(__WINRT__) && !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
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@@ -513,8 +514,19 @@ static void SDLCALL SDL_TimerResolutionChanged(void *userdata, const char *name,
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}
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}
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static Uint32 CalculateGCD(Uint32 a, Uint32 b)
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{
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if (b == 0) {
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return a;
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}
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return CalculateGCD(b, (a % b));
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}
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void SDL_TicksInit(void)
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{
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Uint64 tick_freq;
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Uint32 gcd;
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if (tick_start) {
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return;
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}
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@@ -525,6 +537,10 @@ void SDL_TicksInit(void)
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SDL_TimerResolutionChanged, NULL);
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tick_freq = SDL_GetPerformanceFrequency();
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SDL_assert(tick_freq > 0 && tick_freq <= SDL_MAX_UINT32);
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gcd = CalculateGCD(SDL_NS_PER_SECOND, (Uint32)tick_freq);
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tick_numerator = (SDL_NS_PER_SECOND / gcd);
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tick_denominator = (Uint32)(tick_freq / gcd);
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tick_start = SDL_GetPerformanceCounter();
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}
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@@ -541,21 +557,33 @@ void SDL_TicksQuit(void)
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Uint64
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SDL_GetTickStartNS(void)
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{
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Uint64 starting_value, value;
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if (!tick_start) {
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SDL_TicksInit();
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}
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return (tick_start * SDL_NS_PER_SECOND) / tick_freq;
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starting_value = tick_start;
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value = (starting_value * tick_numerator);
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SDL_assert(value >= starting_value);
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value /= tick_denominator;
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return value;
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}
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Uint64
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SDL_GetTicksNS(void)
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{
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Uint64 starting_value, value;
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if (!tick_start) {
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SDL_TicksInit();
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}
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return ((SDL_GetPerformanceCounter() - tick_start) * SDL_NS_PER_SECOND) / tick_freq;
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starting_value = (SDL_GetPerformanceCounter() - tick_start);
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value = (starting_value * tick_numerator);
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SDL_assert(value >= starting_value);
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value /= tick_denominator;
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return value;
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}
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Uint64 SDL_GetTicks(void)
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