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render: Renamed SDL_GetTextureRenderer to SDL_GetRendererFromTexture.
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@@ -651,7 +651,7 @@ extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetTextureProperties(SDL_Texture *t
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* \sa SDL_CreateTextureFromSurface
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* \sa SDL_CreateTextureWithProperties
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*/
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extern DECLSPEC SDL_Renderer *SDLCALL SDL_GetTextureRenderer(SDL_Texture *texture);
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extern DECLSPEC SDL_Renderer *SDLCALL SDL_GetRendererFromTexture(SDL_Texture *texture);
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/**
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* Query the attributes of a texture.
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