render: Renamed SDL_GetTextureRenderer to SDL_GetRendererFromTexture.

This commit is contained in:
Ryan C. Gordon
2024-01-08 14:15:56 -05:00
parent 95066ce2a0
commit 82f2c4d581
5 changed files with 5 additions and 5 deletions

View File

@@ -961,7 +961,7 @@ SDL3_0.0.0 {
SDL_wcsnstr;
SDL_SyncWindow;
SDL_GetGamepadSteamHandle;
SDL_GetTextureRenderer;
SDL_GetRendererFromTexture;
# extra symbols go here (don't modify this line)
local: *;
};

View File

@@ -986,4 +986,4 @@
#define SDL_wcsnstr SDL_wcsnstr_REAL
#define SDL_SyncWindow SDL_SyncWindow_REAL
#define SDL_GetGamepadSteamHandle SDL_GetGamepadSteamHandle_REAL
#define SDL_GetTextureRenderer SDL_GetTextureRenderer_REAL
#define SDL_GetRendererFromTexture SDL_GetRendererFromTexture_REAL

View File

@@ -1011,4 +1011,4 @@ SDL_DYNAPI_PROC(char*,SDL_strnstr,(const char *a, const char *b, size_t c),(a,b,
SDL_DYNAPI_PROC(wchar_t*,SDL_wcsnstr,(const wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_SyncWindow,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(Uint64,SDL_GetGamepadSteamHandle,(SDL_Gamepad *a),(a),return)
SDL_DYNAPI_PROC(SDL_Renderer*,SDL_GetTextureRenderer,(SDL_Texture *a),(a),return)
SDL_DYNAPI_PROC(SDL_Renderer*,SDL_GetRendererFromTexture,(SDL_Texture *a),(a),return)