From 82f54af6177f3d50be1db42a528027ada6ea0a20 Mon Sep 17 00:00:00 2001 From: "Ryan C. Gordon" Date: Wed, 11 Oct 2023 00:50:53 -0400 Subject: [PATCH] x11: Properly check for XInput2 support before using it. This specifically fixes a crash in X11_WarpMouseInternal if XInput2 was missing at runtime, but also cleans up a few other existing checks. Fixes #8378. --- src/video/x11/SDL_x11mouse.c | 27 +++++++++++---------------- 1 file changed, 11 insertions(+), 16 deletions(-) diff --git a/src/video/x11/SDL_x11mouse.c b/src/video/x11/SDL_x11mouse.c index 51eda30f32..7edef6a842 100644 --- a/src/video/x11/SDL_x11mouse.c +++ b/src/video/x11/SDL_x11mouse.c @@ -330,13 +330,16 @@ static void X11_WarpMouseInternal(Window xwindow, float x, float y) Display *display = videodata->display; #ifdef SDL_VIDEO_DRIVER_X11_XINPUT2 int deviceid = 0; - /* It seems XIWarpPointer() doesn't work correctly on multi-head setups: - * https://developer.blender.org/rB165caafb99c6846e53d11c4e966990aaffc06cea - */ - if (ScreenCount(display) == 1) { - X11_XIGetClientPointer(display, None, &deviceid); + if (X11_Xinput2IsInitialized()) { + /* It seems XIWarpPointer() doesn't work correctly on multi-head setups: + * https://developer.blender.org/rB165caafb99c6846e53d11c4e966990aaffc06cea + */ + if (ScreenCount(display) == 1) { + X11_XIGetClientPointer(display, None, &deviceid); + } } if (deviceid != 0) { + SDL_assert(SDL_X11_HAVE_XINPUT2); X11_XIWarpPointer(display, deviceid, None, xwindow, 0.0, 0.0, 0, 0, x, y); } else #endif @@ -370,12 +373,7 @@ static int X11_WarpMouseGlobal(float x, float y) static int X11_SetRelativeMouseMode(SDL_bool enabled) { -#ifdef SDL_VIDEO_DRIVER_X11_XINPUT2 - if (X11_Xinput2IsInitialized()) { - return 0; - } -#endif - return SDL_Unsupported(); + return X11_Xinput2IsInitialized() ? 0 : SDL_Unsupported(); } static int X11_CaptureMouse(SDL_Window *window) @@ -413,12 +411,9 @@ static Uint32 X11_GetGlobalMouseState(float *x, float *y) /* !!! FIXME: should we XSync() here first? */ -#ifndef SDL_VIDEO_DRIVER_X11_XINPUT2 - videodata->global_mouse_changed = SDL_TRUE; -#else - if (!SDL_X11_HAVE_XINPUT2) + if (!X11_Xinput2IsInitialized()) { videodata->global_mouse_changed = SDL_TRUE; -#endif + } /* check if we have this cached since XInput last saw the mouse move. */ /* !!! FIXME: can we just calculate this from XInput's events? */