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	cmake: Fix WGI detection with older SDKs
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		| @@ -1568,7 +1568,11 @@ elseif(WINDOWS) | |||||||
|       #include <xinput.h> |       #include <xinput.h> | ||||||
|       XINPUT_STATE_EX s1; |       XINPUT_STATE_EX s1; | ||||||
|       int main(int argc, char **argv) { }" HAVE_XINPUT_STATE_EX) |       int main(int argc, char **argv) { }" HAVE_XINPUT_STATE_EX) | ||||||
|     check_include_file(windows.gaming.input.h HAVE_WINDOWS_GAMING_INPUT_H) |     check_c_source_compiles(" | ||||||
|  |       #define COBJMACROS | ||||||
|  |       #include <windows.gaming.input.h> | ||||||
|  |       __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 *s2; | ||||||
|  |       int main(int argc, char **argv) { }" HAVE_WINDOWS_GAMING_INPUT_H) | ||||||
|   endif() |   endif() | ||||||
|  |  | ||||||
|   # headers needed elsewhere |   # headers needed elsewhere | ||||||
|   | |||||||
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	 Cameron Gutman
					Cameron Gutman