video: Fix SDL_GL_GetAttribute depth/stencil size when 0

This commit is contained in:
Erik Soma
2025-01-03 18:21:10 -05:00
committed by Ryan C. Gordon
parent 344e394bf4
commit 8509041a09

View File

@@ -4910,7 +4910,22 @@ bool SDL_GL_GetAttribute(SDL_GLAttr attr, int *value)
if (glBindFramebufferFunc && (current_fbo != 0)) { if (glBindFramebufferFunc && (current_fbo != 0)) {
glBindFramebufferFunc(GL_DRAW_FRAMEBUFFER, 0); glBindFramebufferFunc(GL_DRAW_FRAMEBUFFER, 0);
} }
// glGetFramebufferAttachmentParameterivFunc may cause GL_INVALID_OPERATION when querying depth/stencil size if the
// bits is 0. From the GL docs:
// If the value of GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is GL_NONE, then either no framebuffer is bound to target;
// or a default framebuffer is queried, attachment is GL_DEPTH or GL_STENCIL, and the number of depth or stencil bits,
// respectively, is zero. In this case querying pname GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero, and all
// other queries will generate an error.
GLint fbo_type = GL_FRAMEBUFFER_DEFAULT;
if (attachment == GL_DEPTH || attachment == GL_STENCIL) {
glGetFramebufferAttachmentParameterivFunc(GL_FRAMEBUFFER, attachment, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &fbo_type);
}
if (fbo_type != GL_NONE) {
glGetFramebufferAttachmentParameterivFunc(GL_FRAMEBUFFER, attachment, attachmentattrib, (GLint *)value); glGetFramebufferAttachmentParameterivFunc(GL_FRAMEBUFFER, attachment, attachmentattrib, (GLint *)value);
}
else {
*value = 0;
}
if (glBindFramebufferFunc && (current_fbo != 0)) { if (glBindFramebufferFunc && (current_fbo != 0)) {
glBindFramebufferFunc(GL_DRAW_FRAMEBUFFER, current_fbo); glBindFramebufferFunc(GL_DRAW_FRAMEBUFFER, current_fbo);
} }