Replaced SDL_GetGamepadBindForAxis() and SDL_GetGamepadBindForButton() with SDL_GetGamepadBindings()

This commit is contained in:
Sam Lantinga
2023-09-13 23:01:28 -07:00
parent 9e50048ab6
commit 859dc14add
8 changed files with 106 additions and 186 deletions

View File

@@ -172,8 +172,7 @@ SDL3_0.0.0 {
SDL_GetGamepadAppleSFSymbolsNameForButton;
SDL_GetGamepadAxis;
SDL_GetGamepadAxisFromString;
SDL_GetGamepadBindForAxis;
SDL_GetGamepadBindForButton;
SDL_GetGamepadBindings;
SDL_GetGamepadButton;
SDL_GetGamepadButtonFromString;
SDL_GetGamepadFirmwareVersion;

View File

@@ -196,8 +196,7 @@
#define SDL_GetGamepadAppleSFSymbolsNameForButton SDL_GetGamepadAppleSFSymbolsNameForButton_REAL
#define SDL_GetGamepadAxis SDL_GetGamepadAxis_REAL
#define SDL_GetGamepadAxisFromString SDL_GetGamepadAxisFromString_REAL
#define SDL_GetGamepadBindForAxis SDL_GetGamepadBindForAxis_REAL
#define SDL_GetGamepadBindForButton SDL_GetGamepadBindForButton_REAL
#define SDL_GetGamepadBindings SDL_GetGamepadBindings_REAL
#define SDL_GetGamepadButton SDL_GetGamepadButton_REAL
#define SDL_GetGamepadButtonFromString SDL_GetGamepadButtonFromString_REAL
#define SDL_GetGamepadFirmwareVersion SDL_GetGamepadFirmwareVersion_REAL

View File

@@ -271,8 +271,7 @@ SDL_DYNAPI_PROC(const char*,SDL_GetGamepadAppleSFSymbolsNameForAxis,(SDL_Gamepad
SDL_DYNAPI_PROC(const char*,SDL_GetGamepadAppleSFSymbolsNameForButton,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return)
SDL_DYNAPI_PROC(Sint16,SDL_GetGamepadAxis,(SDL_Gamepad *a, SDL_GamepadAxis b),(a,b),return)
SDL_DYNAPI_PROC(SDL_GamepadAxis,SDL_GetGamepadAxisFromString,(const char *a),(a),return)
SDL_DYNAPI_PROC(SDL_GamepadBinding,SDL_GetGamepadBindForAxis,(SDL_Gamepad *a, SDL_GamepadAxis b),(a,b),return)
SDL_DYNAPI_PROC(SDL_GamepadBinding,SDL_GetGamepadBindForButton,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return)
SDL_DYNAPI_PROC(SDL_GamepadBinding **,SDL_GetGamepadBindings,(SDL_Gamepad *a, int *b),(a,b),return)
SDL_DYNAPI_PROC(Uint8,SDL_GetGamepadButton,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return)
SDL_DYNAPI_PROC(SDL_GamepadButton,SDL_GetGamepadButtonFromString,(const char *a),(a),return)
SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadFirmwareVersion,(SDL_Gamepad *a),(a),return)