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https://github.com/libsdl-org/SDL.git
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Document that the joystick and gamepad functions are thread-safe
This commit is contained in:
@@ -424,6 +424,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_AddGamepadMappingsFromFile(const char *file)
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* \returns true on success or false on failure; call SDL_GetError() for more
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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* information.
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*
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.2.0.
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* \since This function is available since SDL 3.2.0.
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*/
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_ReloadGamepadMappings(void);
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extern SDL_DECLSPEC bool SDLCALL SDL_ReloadGamepadMappings(void);
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@@ -438,6 +440,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ReloadGamepadMappings(void);
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* single allocation that should be freed with SDL_free() when it is
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* single allocation that should be freed with SDL_free() when it is
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* no longer needed.
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* no longer needed.
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*
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.2.0.
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* \since This function is available since SDL 3.2.0.
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*/
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*/
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extern SDL_DECLSPEC char ** SDLCALL SDL_GetGamepadMappings(int *count);
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extern SDL_DECLSPEC char ** SDLCALL SDL_GetGamepadMappings(int *count);
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@@ -450,6 +454,8 @@ extern SDL_DECLSPEC char ** SDLCALL SDL_GetGamepadMappings(int *count);
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* information. This should be freed with SDL_free() when it is no
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* information. This should be freed with SDL_free() when it is no
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* longer needed.
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* longer needed.
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*
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.2.0.
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* \since This function is available since SDL 3.2.0.
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*
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*
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* \sa SDL_GetJoystickGUIDForID
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* \sa SDL_GetJoystickGUIDForID
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@@ -467,6 +473,8 @@ extern SDL_DECLSPEC char * SDLCALL SDL_GetGamepadMappingForGUID(SDL_GUID guid);
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* available; call SDL_GetError() for more information. This should
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* available; call SDL_GetError() for more information. This should
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* be freed with SDL_free() when it is no longer needed.
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* be freed with SDL_free() when it is no longer needed.
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*
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.2.0.
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* \since This function is available since SDL 3.2.0.
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*
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*
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* \sa SDL_AddGamepadMapping
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* \sa SDL_AddGamepadMapping
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@@ -487,6 +495,8 @@ extern SDL_DECLSPEC char * SDLCALL SDL_GetGamepadMapping(SDL_Gamepad *gamepad);
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* \returns true on success or false on failure; call SDL_GetError() for more
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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* information.
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*
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.2.0.
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* \since This function is available since SDL 3.2.0.
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*
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*
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* \sa SDL_AddGamepadMapping
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* \sa SDL_AddGamepadMapping
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@@ -499,6 +509,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetGamepadMapping(SDL_JoystickID instance_i
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*
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*
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* \returns true if a gamepad is connected, false otherwise.
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* \returns true if a gamepad is connected, false otherwise.
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*
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.2.0.
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* \since This function is available since SDL 3.2.0.
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*
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*
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* \sa SDL_GetGamepads
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* \sa SDL_GetGamepads
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@@ -514,6 +526,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_HasGamepad(void);
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* call SDL_GetError() for more information. This should be freed
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* call SDL_GetError() for more information. This should be freed
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* with SDL_free() when it is no longer needed.
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* with SDL_free() when it is no longer needed.
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*
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.2.0.
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* \since This function is available since SDL 3.2.0.
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*
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*
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* \sa SDL_HasGamepad
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* \sa SDL_HasGamepad
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@@ -528,6 +542,8 @@ extern SDL_DECLSPEC SDL_JoystickID * SDLCALL SDL_GetGamepads(int *count);
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* \returns true if the given joystick is supported by the gamepad interface,
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* \returns true if the given joystick is supported by the gamepad interface,
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* false if it isn't or it's an invalid index.
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* false if it isn't or it's an invalid index.
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*
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.2.0.
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* \since This function is available since SDL 3.2.0.
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*
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*
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* \sa SDL_GetJoysticks
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* \sa SDL_GetJoysticks
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@@ -544,6 +560,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_IsGamepad(SDL_JoystickID instance_id);
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* \returns the name of the selected gamepad. If no name can be found, this
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* \returns the name of the selected gamepad. If no name can be found, this
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* function returns NULL; call SDL_GetError() for more information.
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* function returns NULL; call SDL_GetError() for more information.
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*
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.2.0.
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* \since This function is available since SDL 3.2.0.
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*
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*
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* \sa SDL_GetGamepadName
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* \sa SDL_GetGamepadName
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@@ -560,6 +578,8 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadNameForID(SDL_JoystickID
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* \returns the path of the selected gamepad. If no path can be found, this
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* \returns the path of the selected gamepad. If no path can be found, this
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* function returns NULL; call SDL_GetError() for more information.
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* function returns NULL; call SDL_GetError() for more information.
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*
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.2.0.
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* \since This function is available since SDL 3.2.0.
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*
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*
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* \sa SDL_GetGamepadPath
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* \sa SDL_GetGamepadPath
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@@ -575,6 +595,8 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadPathForID(SDL_JoystickID
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* \param instance_id the joystick instance ID.
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* \param instance_id the joystick instance ID.
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* \returns the player index of a gamepad, or -1 if it's not available.
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* \returns the player index of a gamepad, or -1 if it's not available.
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*
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.2.0.
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* \since This function is available since SDL 3.2.0.
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*
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*
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* \sa SDL_GetGamepadPlayerIndex
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* \sa SDL_GetGamepadPlayerIndex
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@@ -591,6 +613,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetGamepadPlayerIndexForID(SDL_JoystickID in
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* \returns the GUID of the selected gamepad. If called on an invalid index,
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* \returns the GUID of the selected gamepad. If called on an invalid index,
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* this function returns a zero GUID.
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* this function returns a zero GUID.
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*
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.2.0.
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* \since This function is available since SDL 3.2.0.
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*
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*
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* \sa SDL_GUIDToString
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* \sa SDL_GUIDToString
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@@ -608,6 +632,8 @@ extern SDL_DECLSPEC SDL_GUID SDLCALL SDL_GetGamepadGUIDForID(SDL_JoystickID inst
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* \returns the USB vendor ID of the selected gamepad. If called on an invalid
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* \returns the USB vendor ID of the selected gamepad. If called on an invalid
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* index, this function returns zero.
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* index, this function returns zero.
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*
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.2.0.
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* \since This function is available since SDL 3.2.0.
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*
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*
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* \sa SDL_GetGamepadVendor
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* \sa SDL_GetGamepadVendor
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@@ -625,6 +651,8 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadVendorForID(SDL_JoystickID inst
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* \returns the USB product ID of the selected gamepad. If called on an
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* \returns the USB product ID of the selected gamepad. If called on an
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* invalid index, this function returns zero.
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* invalid index, this function returns zero.
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*
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.2.0.
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* \since This function is available since SDL 3.2.0.
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*
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*
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* \sa SDL_GetGamepadProduct
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* \sa SDL_GetGamepadProduct
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@@ -642,6 +670,8 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProductForID(SDL_JoystickID ins
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* \returns the product version of the selected gamepad. If called on an
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* \returns the product version of the selected gamepad. If called on an
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* invalid index, this function returns zero.
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* invalid index, this function returns zero.
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*
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.2.0.
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* \since This function is available since SDL 3.2.0.
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*
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*
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* \sa SDL_GetGamepadProductVersion
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* \sa SDL_GetGamepadProductVersion
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@@ -657,6 +687,8 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProductVersionForID(SDL_Joystic
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* \param instance_id the joystick instance ID.
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* \param instance_id the joystick instance ID.
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* \returns the gamepad type.
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* \returns the gamepad type.
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*
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.2.0.
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* \since This function is available since SDL 3.2.0.
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*
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*
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* \sa SDL_GetGamepadType
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* \sa SDL_GetGamepadType
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@@ -673,6 +705,8 @@ extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadTypeForID(SDL_Joystick
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* \param instance_id the joystick instance ID.
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* \param instance_id the joystick instance ID.
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* \returns the gamepad type.
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* \returns the gamepad type.
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*
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.2.0.
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* \since This function is available since SDL 3.2.0.
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*
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*
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* \sa SDL_GetGamepadTypeForID
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* \sa SDL_GetGamepadTypeForID
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@@ -690,6 +724,8 @@ extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetRealGamepadTypeForID(SDL_Joys
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* \returns the mapping string. Returns NULL if no mapping is available. This
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* \returns the mapping string. Returns NULL if no mapping is available. This
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* should be freed with SDL_free() when it is no longer needed.
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* should be freed with SDL_free() when it is no longer needed.
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*
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.2.0.
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* \since This function is available since SDL 3.2.0.
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*
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*
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* \sa SDL_GetGamepads
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* \sa SDL_GetGamepads
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@@ -704,6 +740,8 @@ extern SDL_DECLSPEC char * SDLCALL SDL_GetGamepadMappingForID(SDL_JoystickID ins
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* \returns a gamepad identifier or NULL if an error occurred; call
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* \returns a gamepad identifier or NULL if an error occurred; call
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* SDL_GetError() for more information.
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* SDL_GetError() for more information.
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*
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.2.0.
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* \since This function is available since SDL 3.2.0.
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*
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*
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* \sa SDL_CloseGamepad
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* \sa SDL_CloseGamepad
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@@ -719,6 +757,8 @@ extern SDL_DECLSPEC SDL_Gamepad * SDLCALL SDL_OpenGamepad(SDL_JoystickID instanc
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* \returns an SDL_Gamepad on success or NULL on failure or if it hasn't been
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* \returns an SDL_Gamepad on success or NULL on failure or if it hasn't been
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* opened yet; call SDL_GetError() for more information.
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* opened yet; call SDL_GetError() for more information.
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*
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.2.0.
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* \since This function is available since SDL 3.2.0.
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*/
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*/
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extern SDL_DECLSPEC SDL_Gamepad * SDLCALL SDL_GetGamepadFromID(SDL_JoystickID instance_id);
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extern SDL_DECLSPEC SDL_Gamepad * SDLCALL SDL_GetGamepadFromID(SDL_JoystickID instance_id);
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@@ -729,6 +769,8 @@ extern SDL_DECLSPEC SDL_Gamepad * SDLCALL SDL_GetGamepadFromID(SDL_JoystickID in
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* \param player_index the player index, which different from the instance ID.
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* \param player_index the player index, which different from the instance ID.
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* \returns the SDL_Gamepad associated with a player index.
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* \returns the SDL_Gamepad associated with a player index.
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*
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.2.0.
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* \since This function is available since SDL 3.2.0.
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*
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*
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* \sa SDL_GetGamepadPlayerIndex
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* \sa SDL_GetGamepadPlayerIndex
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@@ -759,6 +801,8 @@ extern SDL_DECLSPEC SDL_Gamepad * SDLCALL SDL_GetGamepadFromPlayerIndex(int play
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* \returns a valid property ID on success or 0 on failure; call
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* \returns a valid property ID on success or 0 on failure; call
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* SDL_GetError() for more information.
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* SDL_GetError() for more information.
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*
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.2.0.
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* \since This function is available since SDL 3.2.0.
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*/
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*/
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extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetGamepadProperties(SDL_Gamepad *gamepad);
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extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetGamepadProperties(SDL_Gamepad *gamepad);
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@@ -777,6 +821,8 @@ extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetGamepadProperties(SDL_Gamepa
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* \returns the instance ID of the specified gamepad on success or 0 on
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* \returns the instance ID of the specified gamepad on success or 0 on
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* failure; call SDL_GetError() for more information.
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* failure; call SDL_GetError() for more information.
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*
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*
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* \threadsafety It is safe to call this function from any thread.
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|
*
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* \since This function is available since SDL 3.2.0.
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* \since This function is available since SDL 3.2.0.
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*/
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*/
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extern SDL_DECLSPEC SDL_JoystickID SDLCALL SDL_GetGamepadID(SDL_Gamepad *gamepad);
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extern SDL_DECLSPEC SDL_JoystickID SDLCALL SDL_GetGamepadID(SDL_Gamepad *gamepad);
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@@ -789,6 +835,8 @@ extern SDL_DECLSPEC SDL_JoystickID SDLCALL SDL_GetGamepadID(SDL_Gamepad *gamepad
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* \returns the implementation dependent name for the gamepad, or NULL if
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* \returns the implementation dependent name for the gamepad, or NULL if
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* there is no name or the identifier passed is invalid.
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* there is no name or the identifier passed is invalid.
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*
|
*
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|
* \threadsafety It is safe to call this function from any thread.
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|
*
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* \since This function is available since SDL 3.2.0.
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* \since This function is available since SDL 3.2.0.
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*
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*
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* \sa SDL_GetGamepadNameForID
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* \sa SDL_GetGamepadNameForID
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@@ -803,6 +851,8 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadName(SDL_Gamepad *gamepad
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* \returns the implementation dependent path for the gamepad, or NULL if
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* \returns the implementation dependent path for the gamepad, or NULL if
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* there is no path or the identifier passed is invalid.
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* there is no path or the identifier passed is invalid.
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*
|
*
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|
* \threadsafety It is safe to call this function from any thread.
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|
*
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* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
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*
|
*
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* \sa SDL_GetGamepadPathForID
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* \sa SDL_GetGamepadPathForID
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@@ -816,6 +866,8 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadPath(SDL_Gamepad *gamepad
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* \returns the gamepad type, or SDL_GAMEPAD_TYPE_UNKNOWN if it's not
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* \returns the gamepad type, or SDL_GAMEPAD_TYPE_UNKNOWN if it's not
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* available.
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* available.
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*
|
*
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|
* \threadsafety It is safe to call this function from any thread.
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|
*
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* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
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*
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*
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* \sa SDL_GetGamepadTypeForID
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* \sa SDL_GetGamepadTypeForID
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@@ -829,6 +881,8 @@ extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadType(SDL_Gamepad *game
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* \returns the gamepad type, or SDL_GAMEPAD_TYPE_UNKNOWN if it's not
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* \returns the gamepad type, or SDL_GAMEPAD_TYPE_UNKNOWN if it's not
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* available.
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* available.
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*
|
*
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|
* \threadsafety It is safe to call this function from any thread.
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||||||
|
*
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* \since This function is available since SDL 3.2.0.
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* \since This function is available since SDL 3.2.0.
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*
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*
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* \sa SDL_GetRealGamepadTypeForID
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* \sa SDL_GetRealGamepadTypeForID
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@@ -843,6 +897,8 @@ extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetRealGamepadType(SDL_Gamepad *
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* \param gamepad the gamepad object to query.
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* \param gamepad the gamepad object to query.
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* \returns the player index for gamepad, or -1 if it's not available.
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* \returns the player index for gamepad, or -1 if it's not available.
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||||||
*
|
*
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||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
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||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
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*
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*
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* \sa SDL_SetGamepadPlayerIndex
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* \sa SDL_SetGamepadPlayerIndex
|
||||||
@@ -858,6 +914,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetGamepadPlayerIndex(SDL_Gamepad *gamepad);
|
|||||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||||
* information.
|
* information.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_GetGamepadPlayerIndex
|
* \sa SDL_GetGamepadPlayerIndex
|
||||||
@@ -872,6 +930,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetGamepadPlayerIndex(SDL_Gamepad *gamepad,
|
|||||||
* \param gamepad the gamepad object to query.
|
* \param gamepad the gamepad object to query.
|
||||||
* \returns the USB vendor ID, or zero if unavailable.
|
* \returns the USB vendor ID, or zero if unavailable.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_GetGamepadVendorForID
|
* \sa SDL_GetGamepadVendorForID
|
||||||
@@ -886,6 +946,8 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadVendor(SDL_Gamepad *gamepad);
|
|||||||
* \param gamepad the gamepad object to query.
|
* \param gamepad the gamepad object to query.
|
||||||
* \returns the USB product ID, or zero if unavailable.
|
* \returns the USB product ID, or zero if unavailable.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_GetGamepadProductForID
|
* \sa SDL_GetGamepadProductForID
|
||||||
@@ -900,6 +962,8 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProduct(SDL_Gamepad *gamepad);
|
|||||||
* \param gamepad the gamepad object to query.
|
* \param gamepad the gamepad object to query.
|
||||||
* \returns the USB product version, or zero if unavailable.
|
* \returns the USB product version, or zero if unavailable.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_GetGamepadProductVersionForID
|
* \sa SDL_GetGamepadProductVersionForID
|
||||||
@@ -914,6 +978,8 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProductVersion(SDL_Gamepad *gam
|
|||||||
* \param gamepad the gamepad object to query.
|
* \param gamepad the gamepad object to query.
|
||||||
* \returns the gamepad firmware version, or zero if unavailable.
|
* \returns the gamepad firmware version, or zero if unavailable.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*/
|
*/
|
||||||
extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadFirmwareVersion(SDL_Gamepad *gamepad);
|
extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadFirmwareVersion(SDL_Gamepad *gamepad);
|
||||||
@@ -926,6 +992,8 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadFirmwareVersion(SDL_Gamepad *ga
|
|||||||
* \param gamepad the gamepad object to query.
|
* \param gamepad the gamepad object to query.
|
||||||
* \returns the serial number, or NULL if unavailable.
|
* \returns the serial number, or NULL if unavailable.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*/
|
*/
|
||||||
extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadSerial(SDL_Gamepad *gamepad);
|
extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadSerial(SDL_Gamepad *gamepad);
|
||||||
@@ -939,6 +1007,8 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadSerial(SDL_Gamepad *gamep
|
|||||||
* \param gamepad the gamepad object to query.
|
* \param gamepad the gamepad object to query.
|
||||||
* \returns the gamepad handle, or 0 if unavailable.
|
* \returns the gamepad handle, or 0 if unavailable.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*/
|
*/
|
||||||
extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetGamepadSteamHandle(SDL_Gamepad *gamepad);
|
extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetGamepadSteamHandle(SDL_Gamepad *gamepad);
|
||||||
@@ -951,6 +1021,8 @@ extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetGamepadSteamHandle(SDL_Gamepad *gamepa
|
|||||||
* `SDL_JOYSTICK_CONNECTION_INVALID` on failure; call SDL_GetError()
|
* `SDL_JOYSTICK_CONNECTION_INVALID` on failure; call SDL_GetError()
|
||||||
* for more information.
|
* for more information.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*/
|
*/
|
||||||
extern SDL_DECLSPEC SDL_JoystickConnectionState SDLCALL SDL_GetGamepadConnectionState(SDL_Gamepad *gamepad);
|
extern SDL_DECLSPEC SDL_JoystickConnectionState SDLCALL SDL_GetGamepadConnectionState(SDL_Gamepad *gamepad);
|
||||||
@@ -971,6 +1043,8 @@ extern SDL_DECLSPEC SDL_JoystickConnectionState SDLCALL SDL_GetGamepadConnection
|
|||||||
* battery.
|
* battery.
|
||||||
* \returns the current battery state.
|
* \returns the current battery state.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*/
|
*/
|
||||||
extern SDL_DECLSPEC SDL_PowerState SDLCALL SDL_GetGamepadPowerInfo(SDL_Gamepad *gamepad, int *percent);
|
extern SDL_DECLSPEC SDL_PowerState SDLCALL SDL_GetGamepadPowerInfo(SDL_Gamepad *gamepad, int *percent);
|
||||||
@@ -983,6 +1057,8 @@ extern SDL_DECLSPEC SDL_PowerState SDLCALL SDL_GetGamepadPowerInfo(SDL_Gamepad *
|
|||||||
* \returns true if the gamepad has been opened and is currently connected, or
|
* \returns true if the gamepad has been opened and is currently connected, or
|
||||||
* false if not.
|
* false if not.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*/
|
*/
|
||||||
extern SDL_DECLSPEC bool SDLCALL SDL_GamepadConnected(SDL_Gamepad *gamepad);
|
extern SDL_DECLSPEC bool SDLCALL SDL_GamepadConnected(SDL_Gamepad *gamepad);
|
||||||
@@ -1003,6 +1079,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GamepadConnected(SDL_Gamepad *gamepad);
|
|||||||
* \returns an SDL_Joystick object, or NULL on failure; call SDL_GetError()
|
* \returns an SDL_Joystick object, or NULL on failure; call SDL_GetError()
|
||||||
* for more information.
|
* for more information.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*/
|
*/
|
||||||
extern SDL_DECLSPEC SDL_Joystick * SDLCALL SDL_GetGamepadJoystick(SDL_Gamepad *gamepad);
|
extern SDL_DECLSPEC SDL_Joystick * SDLCALL SDL_GetGamepadJoystick(SDL_Gamepad *gamepad);
|
||||||
@@ -1015,6 +1093,8 @@ extern SDL_DECLSPEC SDL_Joystick * SDLCALL SDL_GetGamepadJoystick(SDL_Gamepad *g
|
|||||||
*
|
*
|
||||||
* \param enabled whether to process gamepad events or not.
|
* \param enabled whether to process gamepad events or not.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_GamepadEventsEnabled
|
* \sa SDL_GamepadEventsEnabled
|
||||||
@@ -1030,6 +1110,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_SetGamepadEventsEnabled(bool enabled);
|
|||||||
*
|
*
|
||||||
* \returns true if gamepad events are being processed, false otherwise.
|
* \returns true if gamepad events are being processed, false otherwise.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_SetGamepadEventsEnabled
|
* \sa SDL_SetGamepadEventsEnabled
|
||||||
@@ -1046,6 +1128,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GamepadEventsEnabled(void);
|
|||||||
* single allocation that should be freed with SDL_free() when it is
|
* single allocation that should be freed with SDL_free() when it is
|
||||||
* no longer needed.
|
* no longer needed.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*/
|
*/
|
||||||
extern SDL_DECLSPEC SDL_GamepadBinding ** SDLCALL SDL_GetGamepadBindings(SDL_Gamepad *gamepad, int *count);
|
extern SDL_DECLSPEC SDL_GamepadBinding ** SDLCALL SDL_GetGamepadBindings(SDL_Gamepad *gamepad, int *count);
|
||||||
@@ -1057,6 +1141,8 @@ extern SDL_DECLSPEC SDL_GamepadBinding ** SDLCALL SDL_GetGamepadBindings(SDL_Gam
|
|||||||
* enabled. Under such circumstances, it will not be necessary to call this
|
* enabled. Under such circumstances, it will not be necessary to call this
|
||||||
* function.
|
* function.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*/
|
*/
|
||||||
extern SDL_DECLSPEC void SDLCALL SDL_UpdateGamepads(void);
|
extern SDL_DECLSPEC void SDLCALL SDL_UpdateGamepads(void);
|
||||||
@@ -1073,6 +1159,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_UpdateGamepads(void);
|
|||||||
* \returns the SDL_GamepadType enum corresponding to the input string, or
|
* \returns the SDL_GamepadType enum corresponding to the input string, or
|
||||||
* `SDL_GAMEPAD_TYPE_UNKNOWN` if no match was found.
|
* `SDL_GAMEPAD_TYPE_UNKNOWN` if no match was found.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_GetGamepadStringForType
|
* \sa SDL_GetGamepadStringForType
|
||||||
@@ -1087,6 +1175,8 @@ extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadTypeFromString(const c
|
|||||||
* specified. The string returned is of the format used by
|
* specified. The string returned is of the format used by
|
||||||
* SDL_Gamepad mapping strings.
|
* SDL_Gamepad mapping strings.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_GetGamepadTypeFromString
|
* \sa SDL_GetGamepadTypeFromString
|
||||||
@@ -1109,6 +1199,8 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadStringForType(SDL_Gamepad
|
|||||||
* \returns the SDL_GamepadAxis enum corresponding to the input string, or
|
* \returns the SDL_GamepadAxis enum corresponding to the input string, or
|
||||||
* `SDL_GAMEPAD_AXIS_INVALID` if no match was found.
|
* `SDL_GAMEPAD_AXIS_INVALID` if no match was found.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_GetGamepadStringForAxis
|
* \sa SDL_GetGamepadStringForAxis
|
||||||
@@ -1123,6 +1215,8 @@ extern SDL_DECLSPEC SDL_GamepadAxis SDLCALL SDL_GetGamepadAxisFromString(const c
|
|||||||
* specified. The string returned is of the format used by
|
* specified. The string returned is of the format used by
|
||||||
* SDL_Gamepad mapping strings.
|
* SDL_Gamepad mapping strings.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_GetGamepadAxisFromString
|
* \sa SDL_GetGamepadAxisFromString
|
||||||
@@ -1139,6 +1233,8 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadStringForAxis(SDL_Gamepad
|
|||||||
* \param axis an axis enum value (an SDL_GamepadAxis value).
|
* \param axis an axis enum value (an SDL_GamepadAxis value).
|
||||||
* \returns true if the gamepad has this axis, false otherwise.
|
* \returns true if the gamepad has this axis, false otherwise.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_GamepadHasButton
|
* \sa SDL_GamepadHasButton
|
||||||
@@ -1165,6 +1261,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GamepadHasAxis(SDL_Gamepad *gamepad, SDL_Ga
|
|||||||
* \param axis an axis index (one of the SDL_GamepadAxis values).
|
* \param axis an axis index (one of the SDL_GamepadAxis values).
|
||||||
* \returns axis state.
|
* \returns axis state.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_GamepadHasAxis
|
* \sa SDL_GamepadHasAxis
|
||||||
@@ -1184,6 +1282,8 @@ extern SDL_DECLSPEC Sint16 SDLCALL SDL_GetGamepadAxis(SDL_Gamepad *gamepad, SDL_
|
|||||||
* \returns the SDL_GamepadButton enum corresponding to the input string, or
|
* \returns the SDL_GamepadButton enum corresponding to the input string, or
|
||||||
* `SDL_GAMEPAD_BUTTON_INVALID` if no match was found.
|
* `SDL_GAMEPAD_BUTTON_INVALID` if no match was found.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_GetGamepadStringForButton
|
* \sa SDL_GetGamepadStringForButton
|
||||||
@@ -1198,6 +1298,8 @@ extern SDL_DECLSPEC SDL_GamepadButton SDLCALL SDL_GetGamepadButtonFromString(con
|
|||||||
* specified. The string returned is of the format used by
|
* specified. The string returned is of the format used by
|
||||||
* SDL_Gamepad mapping strings.
|
* SDL_Gamepad mapping strings.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_GetGamepadButtonFromString
|
* \sa SDL_GetGamepadButtonFromString
|
||||||
@@ -1214,6 +1316,8 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadStringForButton(SDL_Gamep
|
|||||||
* \param button a button enum value (an SDL_GamepadButton value).
|
* \param button a button enum value (an SDL_GamepadButton value).
|
||||||
* \returns true if the gamepad has this button, false otherwise.
|
* \returns true if the gamepad has this button, false otherwise.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_GamepadHasAxis
|
* \sa SDL_GamepadHasAxis
|
||||||
@@ -1227,6 +1331,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GamepadHasButton(SDL_Gamepad *gamepad, SDL_
|
|||||||
* \param button a button index (one of the SDL_GamepadButton values).
|
* \param button a button index (one of the SDL_GamepadButton values).
|
||||||
* \returns true if the button is pressed, false otherwise.
|
* \returns true if the button is pressed, false otherwise.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_GamepadHasButton
|
* \sa SDL_GamepadHasButton
|
||||||
@@ -1241,6 +1347,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetGamepadButton(SDL_Gamepad *gamepad, SDL_
|
|||||||
* \param button a button index (one of the SDL_GamepadButton values).
|
* \param button a button index (one of the SDL_GamepadButton values).
|
||||||
* \returns the SDL_GamepadButtonLabel enum corresponding to the button label.
|
* \returns the SDL_GamepadButtonLabel enum corresponding to the button label.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_GetGamepadButtonLabel
|
* \sa SDL_GetGamepadButtonLabel
|
||||||
@@ -1254,6 +1362,8 @@ extern SDL_DECLSPEC SDL_GamepadButtonLabel SDLCALL SDL_GetGamepadButtonLabelForT
|
|||||||
* \param button a button index (one of the SDL_GamepadButton values).
|
* \param button a button index (one of the SDL_GamepadButton values).
|
||||||
* \returns the SDL_GamepadButtonLabel enum corresponding to the button label.
|
* \returns the SDL_GamepadButtonLabel enum corresponding to the button label.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_GetGamepadButtonLabelForType
|
* \sa SDL_GetGamepadButtonLabelForType
|
||||||
@@ -1266,6 +1376,8 @@ extern SDL_DECLSPEC SDL_GamepadButtonLabel SDLCALL SDL_GetGamepadButtonLabel(SDL
|
|||||||
* \param gamepad a gamepad.
|
* \param gamepad a gamepad.
|
||||||
* \returns number of touchpads.
|
* \returns number of touchpads.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_GetNumGamepadTouchpadFingers
|
* \sa SDL_GetNumGamepadTouchpadFingers
|
||||||
@@ -1280,6 +1392,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetNumGamepadTouchpads(SDL_Gamepad *gamepad)
|
|||||||
* \param touchpad a touchpad.
|
* \param touchpad a touchpad.
|
||||||
* \returns number of supported simultaneous fingers.
|
* \returns number of supported simultaneous fingers.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_GetGamepadTouchpadFinger
|
* \sa SDL_GetGamepadTouchpadFinger
|
||||||
@@ -1303,6 +1417,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetNumGamepadTouchpadFingers(SDL_Gamepad *ga
|
|||||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||||
* information.
|
* information.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_GetNumGamepadTouchpadFingers
|
* \sa SDL_GetNumGamepadTouchpadFingers
|
||||||
@@ -1316,6 +1432,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetGamepadTouchpadFinger(SDL_Gamepad *gamep
|
|||||||
* \param type the type of sensor to query.
|
* \param type the type of sensor to query.
|
||||||
* \returns true if the sensor exists, false otherwise.
|
* \returns true if the sensor exists, false otherwise.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_GetGamepadSensorData
|
* \sa SDL_GetGamepadSensorData
|
||||||
@@ -1333,6 +1451,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GamepadHasSensor(SDL_Gamepad *gamepad, SDL_
|
|||||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||||
* information.
|
* information.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_GamepadHasSensor
|
* \sa SDL_GamepadHasSensor
|
||||||
@@ -1347,6 +1467,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetGamepadSensorEnabled(SDL_Gamepad *gamepa
|
|||||||
* \param type the type of sensor to query.
|
* \param type the type of sensor to query.
|
||||||
* \returns true if the sensor is enabled, false otherwise.
|
* \returns true if the sensor is enabled, false otherwise.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_SetGamepadSensorEnabled
|
* \sa SDL_SetGamepadSensorEnabled
|
||||||
@@ -1360,6 +1482,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GamepadSensorEnabled(SDL_Gamepad *gamepad,
|
|||||||
* \param type the type of sensor to query.
|
* \param type the type of sensor to query.
|
||||||
* \returns the data rate, or 0.0f if the data rate is not available.
|
* \returns the data rate, or 0.0f if the data rate is not available.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*/
|
*/
|
||||||
extern SDL_DECLSPEC float SDLCALL SDL_GetGamepadSensorDataRate(SDL_Gamepad *gamepad, SDL_SensorType type);
|
extern SDL_DECLSPEC float SDLCALL SDL_GetGamepadSensorDataRate(SDL_Gamepad *gamepad, SDL_SensorType type);
|
||||||
@@ -1377,6 +1501,8 @@ extern SDL_DECLSPEC float SDLCALL SDL_GetGamepadSensorDataRate(SDL_Gamepad *game
|
|||||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||||
* information.
|
* information.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*/
|
*/
|
||||||
extern SDL_DECLSPEC bool SDLCALL SDL_GetGamepadSensorData(SDL_Gamepad *gamepad, SDL_SensorType type, float *data, int num_values);
|
extern SDL_DECLSPEC bool SDLCALL SDL_GetGamepadSensorData(SDL_Gamepad *gamepad, SDL_SensorType type, float *data, int num_values);
|
||||||
@@ -1399,6 +1525,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetGamepadSensorData(SDL_Gamepad *gamepad,
|
|||||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||||
* information.
|
* information.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*/
|
*/
|
||||||
extern SDL_DECLSPEC bool SDLCALL SDL_RumbleGamepad(SDL_Gamepad *gamepad, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
|
extern SDL_DECLSPEC bool SDLCALL SDL_RumbleGamepad(SDL_Gamepad *gamepad, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
|
||||||
@@ -1425,6 +1553,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RumbleGamepad(SDL_Gamepad *gamepad, Uint16
|
|||||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||||
* information.
|
* information.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_RumbleGamepad
|
* \sa SDL_RumbleGamepad
|
||||||
@@ -1447,6 +1577,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RumbleGamepadTriggers(SDL_Gamepad *gamepad,
|
|||||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||||
* information.
|
* information.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*/
|
*/
|
||||||
extern SDL_DECLSPEC bool SDLCALL SDL_SetGamepadLED(SDL_Gamepad *gamepad, Uint8 red, Uint8 green, Uint8 blue);
|
extern SDL_DECLSPEC bool SDLCALL SDL_SetGamepadLED(SDL_Gamepad *gamepad, Uint8 red, Uint8 green, Uint8 blue);
|
||||||
@@ -1460,6 +1592,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetGamepadLED(SDL_Gamepad *gamepad, Uint8 r
|
|||||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||||
* information.
|
* information.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*/
|
*/
|
||||||
extern SDL_DECLSPEC bool SDLCALL SDL_SendGamepadEffect(SDL_Gamepad *gamepad, const void *data, int size);
|
extern SDL_DECLSPEC bool SDLCALL SDL_SendGamepadEffect(SDL_Gamepad *gamepad, const void *data, int size);
|
||||||
@@ -1470,6 +1604,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SendGamepadEffect(SDL_Gamepad *gamepad, con
|
|||||||
* \param gamepad a gamepad identifier previously returned by
|
* \param gamepad a gamepad identifier previously returned by
|
||||||
* SDL_OpenGamepad().
|
* SDL_OpenGamepad().
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_OpenGamepad
|
* \sa SDL_OpenGamepad
|
||||||
@@ -1484,6 +1620,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_CloseGamepad(SDL_Gamepad *gamepad);
|
|||||||
* \param button a button on the gamepad.
|
* \param button a button on the gamepad.
|
||||||
* \returns the sfSymbolsName or NULL if the name can't be found.
|
* \returns the sfSymbolsName or NULL if the name can't be found.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_GetGamepadAppleSFSymbolsNameForAxis
|
* \sa SDL_GetGamepadAppleSFSymbolsNameForAxis
|
||||||
@@ -1497,6 +1635,8 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadAppleSFSymbolsNameForButt
|
|||||||
* \param axis an axis on the gamepad.
|
* \param axis an axis on the gamepad.
|
||||||
* \returns the sfSymbolsName or NULL if the name can't be found.
|
* \returns the sfSymbolsName or NULL if the name can't be found.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_GetGamepadAppleSFSymbolsNameForButton
|
* \sa SDL_GetGamepadAppleSFSymbolsNameForButton
|
||||||
|
@@ -182,6 +182,8 @@ typedef enum SDL_JoystickConnectionState
|
|||||||
* joysticks while processing to guarantee that the joystick list won't change
|
* joysticks while processing to guarantee that the joystick list won't change
|
||||||
* and joystick and gamepad events will not be delivered.
|
* and joystick and gamepad events will not be delivered.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*/
|
*/
|
||||||
extern SDL_DECLSPEC void SDLCALL SDL_LockJoysticks(void) SDL_ACQUIRE(SDL_joystick_lock);
|
extern SDL_DECLSPEC void SDLCALL SDL_LockJoysticks(void) SDL_ACQUIRE(SDL_joystick_lock);
|
||||||
@@ -189,6 +191,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_LockJoysticks(void) SDL_ACQUIRE(SDL_joystic
|
|||||||
/**
|
/**
|
||||||
* Unlocking for atomic access to the joystick API.
|
* Unlocking for atomic access to the joystick API.
|
||||||
*
|
*
|
||||||
|
* \threadsafety This should be called from the same thread that called SDL_LockJoysticks().
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*/
|
*/
|
||||||
extern SDL_DECLSPEC void SDLCALL SDL_UnlockJoysticks(void) SDL_RELEASE(SDL_joystick_lock);
|
extern SDL_DECLSPEC void SDLCALL SDL_UnlockJoysticks(void) SDL_RELEASE(SDL_joystick_lock);
|
||||||
@@ -198,6 +202,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_UnlockJoysticks(void) SDL_RELEASE(SDL_joyst
|
|||||||
*
|
*
|
||||||
* \returns true if a joystick is connected, false otherwise.
|
* \returns true if a joystick is connected, false otherwise.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_GetJoysticks
|
* \sa SDL_GetJoysticks
|
||||||
@@ -213,6 +219,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_HasJoystick(void);
|
|||||||
* call SDL_GetError() for more information. This should be freed
|
* call SDL_GetError() for more information. This should be freed
|
||||||
* with SDL_free() when it is no longer needed.
|
* with SDL_free() when it is no longer needed.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_HasJoystick
|
* \sa SDL_HasJoystick
|
||||||
@@ -229,6 +237,8 @@ extern SDL_DECLSPEC SDL_JoystickID * SDLCALL SDL_GetJoysticks(int *count);
|
|||||||
* \returns the name of the selected joystick. If no name can be found, this
|
* \returns the name of the selected joystick. If no name can be found, this
|
||||||
* function returns NULL; call SDL_GetError() for more information.
|
* function returns NULL; call SDL_GetError() for more information.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_GetJoystickName
|
* \sa SDL_GetJoystickName
|
||||||
@@ -245,6 +255,8 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetJoystickNameForID(SDL_JoystickID
|
|||||||
* \returns the path of the selected joystick. If no path can be found, this
|
* \returns the path of the selected joystick. If no path can be found, this
|
||||||
* function returns NULL; call SDL_GetError() for more information.
|
* function returns NULL; call SDL_GetError() for more information.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_GetJoystickPath
|
* \sa SDL_GetJoystickPath
|
||||||
@@ -260,6 +272,8 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetJoystickPathForID(SDL_JoystickID
|
|||||||
* \param instance_id the joystick instance ID.
|
* \param instance_id the joystick instance ID.
|
||||||
* \returns the player index of a joystick, or -1 if it's not available.
|
* \returns the player index of a joystick, or -1 if it's not available.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_GetJoystickPlayerIndex
|
* \sa SDL_GetJoystickPlayerIndex
|
||||||
@@ -276,6 +290,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetJoystickPlayerIndexForID(SDL_JoystickID i
|
|||||||
* \returns the GUID of the selected joystick. If called with an invalid
|
* \returns the GUID of the selected joystick. If called with an invalid
|
||||||
* instance_id, this function returns a zero GUID.
|
* instance_id, this function returns a zero GUID.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_GetJoystickGUID
|
* \sa SDL_GetJoystickGUID
|
||||||
@@ -293,6 +309,8 @@ extern SDL_DECLSPEC SDL_GUID SDLCALL SDL_GetJoystickGUIDForID(SDL_JoystickID ins
|
|||||||
* \returns the USB vendor ID of the selected joystick. If called with an
|
* \returns the USB vendor ID of the selected joystick. If called with an
|
||||||
* invalid instance_id, this function returns 0.
|
* invalid instance_id, this function returns 0.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_GetJoystickVendor
|
* \sa SDL_GetJoystickVendor
|
||||||
@@ -310,6 +328,8 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickVendorForID(SDL_JoystickID ins
|
|||||||
* \returns the USB product ID of the selected joystick. If called with an
|
* \returns the USB product ID of the selected joystick. If called with an
|
||||||
* invalid instance_id, this function returns 0.
|
* invalid instance_id, this function returns 0.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_GetJoystickProduct
|
* \sa SDL_GetJoystickProduct
|
||||||
@@ -327,6 +347,8 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProductForID(SDL_JoystickID in
|
|||||||
* \returns the product version of the selected joystick. If called with an
|
* \returns the product version of the selected joystick. If called with an
|
||||||
* invalid instance_id, this function returns 0.
|
* invalid instance_id, this function returns 0.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_GetJoystickProductVersion
|
* \sa SDL_GetJoystickProductVersion
|
||||||
@@ -344,6 +366,8 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProductVersionForID(SDL_Joysti
|
|||||||
* invalid instance_id, this function returns
|
* invalid instance_id, this function returns
|
||||||
* `SDL_JOYSTICK_TYPE_UNKNOWN`.
|
* `SDL_JOYSTICK_TYPE_UNKNOWN`.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_GetJoystickType
|
* \sa SDL_GetJoystickType
|
||||||
@@ -361,6 +385,8 @@ extern SDL_DECLSPEC SDL_JoystickType SDLCALL SDL_GetJoystickTypeForID(SDL_Joysti
|
|||||||
* \returns a joystick identifier or NULL on failure; call SDL_GetError() for
|
* \returns a joystick identifier or NULL on failure; call SDL_GetError() for
|
||||||
* more information.
|
* more information.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_CloseJoystick
|
* \sa SDL_CloseJoystick
|
||||||
@@ -374,6 +400,8 @@ extern SDL_DECLSPEC SDL_Joystick * SDLCALL SDL_OpenJoystick(SDL_JoystickID insta
|
|||||||
* \returns an SDL_Joystick on success or NULL on failure or if it hasn't been
|
* \returns an SDL_Joystick on success or NULL on failure or if it hasn't been
|
||||||
* opened yet; call SDL_GetError() for more information.
|
* opened yet; call SDL_GetError() for more information.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*/
|
*/
|
||||||
extern SDL_DECLSPEC SDL_Joystick * SDLCALL SDL_GetJoystickFromID(SDL_JoystickID instance_id);
|
extern SDL_DECLSPEC SDL_Joystick * SDLCALL SDL_GetJoystickFromID(SDL_JoystickID instance_id);
|
||||||
@@ -385,6 +413,8 @@ extern SDL_DECLSPEC SDL_Joystick * SDLCALL SDL_GetJoystickFromID(SDL_JoystickID
|
|||||||
* \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError()
|
* \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError()
|
||||||
* for more information.
|
* for more information.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_GetJoystickPlayerIndex
|
* \sa SDL_GetJoystickPlayerIndex
|
||||||
@@ -493,6 +523,8 @@ SDL_COMPILE_TIME_ASSERT(SDL_VirtualJoystickDesc_SIZE,
|
|||||||
* \returns the joystick instance ID, or 0 on failure; call SDL_GetError() for
|
* \returns the joystick instance ID, or 0 on failure; call SDL_GetError() for
|
||||||
* more information.
|
* more information.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_DetachVirtualJoystick
|
* \sa SDL_DetachVirtualJoystick
|
||||||
@@ -513,6 +545,8 @@ extern SDL_DECLSPEC SDL_JoystickID SDLCALL SDL_AttachVirtualJoystick(const SDL_V
|
|||||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||||
* information.
|
* information.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_AttachVirtualJoystick
|
* \sa SDL_AttachVirtualJoystick
|
||||||
@@ -525,6 +559,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_DetachVirtualJoystick(SDL_JoystickID instan
|
|||||||
* \param instance_id the joystick instance ID.
|
* \param instance_id the joystick instance ID.
|
||||||
* \returns true if the joystick is virtual, false otherwise.
|
* \returns true if the joystick is virtual, false otherwise.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*/
|
*/
|
||||||
extern SDL_DECLSPEC bool SDLCALL SDL_IsJoystickVirtual(SDL_JoystickID instance_id);
|
extern SDL_DECLSPEC bool SDLCALL SDL_IsJoystickVirtual(SDL_JoystickID instance_id);
|
||||||
@@ -548,6 +584,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_IsJoystickVirtual(SDL_JoystickID instance_i
|
|||||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||||
* information.
|
* information.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_SetJoystickVirtualButton
|
* \sa SDL_SetJoystickVirtualButton
|
||||||
@@ -574,6 +612,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickVirtualAxis(SDL_Joystick *joysti
|
|||||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||||
* information.
|
* information.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_SetJoystickVirtualAxis
|
* \sa SDL_SetJoystickVirtualAxis
|
||||||
@@ -599,6 +639,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickVirtualBall(SDL_Joystick *joysti
|
|||||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||||
* information.
|
* information.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_SetJoystickVirtualAxis
|
* \sa SDL_SetJoystickVirtualAxis
|
||||||
@@ -624,6 +666,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickVirtualButton(SDL_Joystick *joys
|
|||||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||||
* information.
|
* information.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_SetJoystickVirtualAxis
|
* \sa SDL_SetJoystickVirtualAxis
|
||||||
@@ -656,6 +700,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickVirtualHat(SDL_Joystick *joystic
|
|||||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||||
* information.
|
* information.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_SetJoystickVirtualAxis
|
* \sa SDL_SetJoystickVirtualAxis
|
||||||
@@ -684,6 +730,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickVirtualTouchpad(SDL_Joystick *jo
|
|||||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||||
* information.
|
* information.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_SetJoystickVirtualAxis
|
* \sa SDL_SetJoystickVirtualAxis
|
||||||
@@ -714,6 +762,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SendJoystickVirtualSensorData(SDL_Joystick
|
|||||||
* \returns a valid property ID on success or 0 on failure; call
|
* \returns a valid property ID on success or 0 on failure; call
|
||||||
* SDL_GetError() for more information.
|
* SDL_GetError() for more information.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*/
|
*/
|
||||||
extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetJoystickProperties(SDL_Joystick *joystick);
|
extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetJoystickProperties(SDL_Joystick *joystick);
|
||||||
@@ -731,6 +781,8 @@ extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetJoystickProperties(SDL_Joyst
|
|||||||
* \returns the name of the selected joystick. If no name can be found, this
|
* \returns the name of the selected joystick. If no name can be found, this
|
||||||
* function returns NULL; call SDL_GetError() for more information.
|
* function returns NULL; call SDL_GetError() for more information.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_GetJoystickNameForID
|
* \sa SDL_GetJoystickNameForID
|
||||||
@@ -744,6 +796,8 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetJoystickName(SDL_Joystick *joyst
|
|||||||
* \returns the path of the selected joystick. If no path can be found, this
|
* \returns the path of the selected joystick. If no path can be found, this
|
||||||
* function returns NULL; call SDL_GetError() for more information.
|
* function returns NULL; call SDL_GetError() for more information.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_GetJoystickPathForID
|
* \sa SDL_GetJoystickPathForID
|
||||||
@@ -759,6 +813,8 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetJoystickPath(SDL_Joystick *joyst
|
|||||||
* \param joystick the SDL_Joystick obtained from SDL_OpenJoystick().
|
* \param joystick the SDL_Joystick obtained from SDL_OpenJoystick().
|
||||||
* \returns the player index, or -1 if it's not available.
|
* \returns the player index, or -1 if it's not available.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_SetJoystickPlayerIndex
|
* \sa SDL_SetJoystickPlayerIndex
|
||||||
@@ -774,6 +830,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetJoystickPlayerIndex(SDL_Joystick *joystic
|
|||||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||||
* information.
|
* information.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_GetJoystickPlayerIndex
|
* \sa SDL_GetJoystickPlayerIndex
|
||||||
@@ -790,6 +848,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickPlayerIndex(SDL_Joystick *joysti
|
|||||||
* this function returns a zero GUID; call SDL_GetError() for more
|
* this function returns a zero GUID; call SDL_GetError() for more
|
||||||
* information.
|
* information.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_GetJoystickGUIDForID
|
* \sa SDL_GetJoystickGUIDForID
|
||||||
@@ -805,6 +865,8 @@ extern SDL_DECLSPEC SDL_GUID SDLCALL SDL_GetJoystickGUID(SDL_Joystick *joystick)
|
|||||||
* \param joystick the SDL_Joystick obtained from SDL_OpenJoystick().
|
* \param joystick the SDL_Joystick obtained from SDL_OpenJoystick().
|
||||||
* \returns the USB vendor ID of the selected joystick, or 0 if unavailable.
|
* \returns the USB vendor ID of the selected joystick, or 0 if unavailable.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_GetJoystickVendorForID
|
* \sa SDL_GetJoystickVendorForID
|
||||||
@@ -819,6 +881,8 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickVendor(SDL_Joystick *joystick)
|
|||||||
* \param joystick the SDL_Joystick obtained from SDL_OpenJoystick().
|
* \param joystick the SDL_Joystick obtained from SDL_OpenJoystick().
|
||||||
* \returns the USB product ID of the selected joystick, or 0 if unavailable.
|
* \returns the USB product ID of the selected joystick, or 0 if unavailable.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_GetJoystickProductForID
|
* \sa SDL_GetJoystickProductForID
|
||||||
@@ -833,6 +897,8 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProduct(SDL_Joystick *joystick
|
|||||||
* \param joystick the SDL_Joystick obtained from SDL_OpenJoystick().
|
* \param joystick the SDL_Joystick obtained from SDL_OpenJoystick().
|
||||||
* \returns the product version of the selected joystick, or 0 if unavailable.
|
* \returns the product version of the selected joystick, or 0 if unavailable.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_GetJoystickProductVersionForID
|
* \sa SDL_GetJoystickProductVersionForID
|
||||||
@@ -848,6 +914,8 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProductVersion(SDL_Joystick *j
|
|||||||
* \returns the firmware version of the selected joystick, or 0 if
|
* \returns the firmware version of the selected joystick, or 0 if
|
||||||
* unavailable.
|
* unavailable.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*/
|
*/
|
||||||
extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickFirmwareVersion(SDL_Joystick *joystick);
|
extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickFirmwareVersion(SDL_Joystick *joystick);
|
||||||
@@ -861,6 +929,8 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickFirmwareVersion(SDL_Joystick *
|
|||||||
* \returns the serial number of the selected joystick, or NULL if
|
* \returns the serial number of the selected joystick, or NULL if
|
||||||
* unavailable.
|
* unavailable.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*/
|
*/
|
||||||
extern SDL_DECLSPEC const char * SDLCALL SDL_GetJoystickSerial(SDL_Joystick *joystick);
|
extern SDL_DECLSPEC const char * SDLCALL SDL_GetJoystickSerial(SDL_Joystick *joystick);
|
||||||
@@ -871,6 +941,8 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetJoystickSerial(SDL_Joystick *joy
|
|||||||
* \param joystick the SDL_Joystick obtained from SDL_OpenJoystick().
|
* \param joystick the SDL_Joystick obtained from SDL_OpenJoystick().
|
||||||
* \returns the SDL_JoystickType of the selected joystick.
|
* \returns the SDL_JoystickType of the selected joystick.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_GetJoystickTypeForID
|
* \sa SDL_GetJoystickTypeForID
|
||||||
@@ -890,6 +962,8 @@ extern SDL_DECLSPEC SDL_JoystickType SDLCALL SDL_GetJoystickType(SDL_Joystick *j
|
|||||||
* \param crc16 a pointer filled in with a CRC used to distinguish different
|
* \param crc16 a pointer filled in with a CRC used to distinguish different
|
||||||
* products with the same VID/PID, or 0 if not available.
|
* products with the same VID/PID, or 0 if not available.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_GetJoystickGUIDForID
|
* \sa SDL_GetJoystickGUIDForID
|
||||||
@@ -903,6 +977,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_GetJoystickGUIDInfo(SDL_GUID guid, Uint16 *
|
|||||||
* \returns true if the joystick has been opened, false if it has not; call
|
* \returns true if the joystick has been opened, false if it has not; call
|
||||||
* SDL_GetError() for more information.
|
* SDL_GetError() for more information.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*/
|
*/
|
||||||
extern SDL_DECLSPEC bool SDLCALL SDL_JoystickConnected(SDL_Joystick *joystick);
|
extern SDL_DECLSPEC bool SDLCALL SDL_JoystickConnected(SDL_Joystick *joystick);
|
||||||
@@ -914,6 +990,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_JoystickConnected(SDL_Joystick *joystick);
|
|||||||
* \returns the instance ID of the specified joystick on success or 0 on
|
* \returns the instance ID of the specified joystick on success or 0 on
|
||||||
* failure; call SDL_GetError() for more information.
|
* failure; call SDL_GetError() for more information.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*/
|
*/
|
||||||
extern SDL_DECLSPEC SDL_JoystickID SDLCALL SDL_GetJoystickID(SDL_Joystick *joystick);
|
extern SDL_DECLSPEC SDL_JoystickID SDLCALL SDL_GetJoystickID(SDL_Joystick *joystick);
|
||||||
@@ -929,6 +1007,8 @@ extern SDL_DECLSPEC SDL_JoystickID SDLCALL SDL_GetJoystickID(SDL_Joystick *joyst
|
|||||||
* \returns the number of axis controls/number of axes on success or -1 on
|
* \returns the number of axis controls/number of axes on success or -1 on
|
||||||
* failure; call SDL_GetError() for more information.
|
* failure; call SDL_GetError() for more information.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_GetJoystickAxis
|
* \sa SDL_GetJoystickAxis
|
||||||
@@ -950,6 +1030,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetNumJoystickAxes(SDL_Joystick *joystick);
|
|||||||
* \returns the number of trackballs on success or -1 on failure; call
|
* \returns the number of trackballs on success or -1 on failure; call
|
||||||
* SDL_GetError() for more information.
|
* SDL_GetError() for more information.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_GetJoystickBall
|
* \sa SDL_GetJoystickBall
|
||||||
@@ -966,6 +1048,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetNumJoystickBalls(SDL_Joystick *joystick);
|
|||||||
* \returns the number of POV hats on success or -1 on failure; call
|
* \returns the number of POV hats on success or -1 on failure; call
|
||||||
* SDL_GetError() for more information.
|
* SDL_GetError() for more information.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_GetJoystickHat
|
* \sa SDL_GetJoystickHat
|
||||||
@@ -982,6 +1066,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetNumJoystickHats(SDL_Joystick *joystick);
|
|||||||
* \returns the number of buttons on success or -1 on failure; call
|
* \returns the number of buttons on success or -1 on failure; call
|
||||||
* SDL_GetError() for more information.
|
* SDL_GetError() for more information.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_GetJoystickButton
|
* \sa SDL_GetJoystickButton
|
||||||
@@ -1000,6 +1086,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetNumJoystickButtons(SDL_Joystick *joystick
|
|||||||
*
|
*
|
||||||
* \param enabled whether to process joystick events or not.
|
* \param enabled whether to process joystick events or not.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_JoystickEventsEnabled
|
* \sa SDL_JoystickEventsEnabled
|
||||||
@@ -1016,6 +1104,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_SetJoystickEventsEnabled(bool enabled);
|
|||||||
*
|
*
|
||||||
* \returns true if joystick events are being processed, false otherwise.
|
* \returns true if joystick events are being processed, false otherwise.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_SetJoystickEventsEnabled
|
* \sa SDL_SetJoystickEventsEnabled
|
||||||
@@ -1028,6 +1118,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_JoystickEventsEnabled(void);
|
|||||||
* This is called automatically by the event loop if any joystick events are
|
* This is called automatically by the event loop if any joystick events are
|
||||||
* enabled.
|
* enabled.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*/
|
*/
|
||||||
extern SDL_DECLSPEC void SDLCALL SDL_UpdateJoysticks(void);
|
extern SDL_DECLSPEC void SDLCALL SDL_UpdateJoysticks(void);
|
||||||
@@ -1050,6 +1142,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_UpdateJoysticks(void);
|
|||||||
* \returns a 16-bit signed integer representing the current position of the
|
* \returns a 16-bit signed integer representing the current position of the
|
||||||
* axis or 0 on failure; call SDL_GetError() for more information.
|
* axis or 0 on failure; call SDL_GetError() for more information.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_GetNumJoystickAxes
|
* \sa SDL_GetNumJoystickAxes
|
||||||
@@ -1068,6 +1162,8 @@ extern SDL_DECLSPEC Sint16 SDLCALL SDL_GetJoystickAxis(SDL_Joystick *joystick, i
|
|||||||
* \param state upon return, the initial value is supplied here.
|
* \param state upon return, the initial value is supplied here.
|
||||||
* \returns true if this axis has any initial value, or false if not.
|
* \returns true if this axis has any initial value, or false if not.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*/
|
*/
|
||||||
extern SDL_DECLSPEC bool SDLCALL SDL_GetJoystickAxisInitialState(SDL_Joystick *joystick, int axis, Sint16 *state);
|
extern SDL_DECLSPEC bool SDLCALL SDL_GetJoystickAxisInitialState(SDL_Joystick *joystick, int axis, Sint16 *state);
|
||||||
@@ -1087,6 +1183,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetJoystickAxisInitialState(SDL_Joystick *j
|
|||||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||||
* information.
|
* information.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_GetNumJoystickBalls
|
* \sa SDL_GetNumJoystickBalls
|
||||||
@@ -1102,6 +1200,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetJoystickBall(SDL_Joystick *joystick, int
|
|||||||
* \param hat the hat index to get the state from; indices start at index 0.
|
* \param hat the hat index to get the state from; indices start at index 0.
|
||||||
* \returns the current hat position.
|
* \returns the current hat position.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_GetNumJoystickHats
|
* \sa SDL_GetNumJoystickHats
|
||||||
@@ -1126,6 +1226,8 @@ extern SDL_DECLSPEC Uint8 SDLCALL SDL_GetJoystickHat(SDL_Joystick *joystick, int
|
|||||||
* index 0.
|
* index 0.
|
||||||
* \returns true if the button is pressed, false otherwise.
|
* \returns true if the button is pressed, false otherwise.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_GetNumJoystickButtons
|
* \sa SDL_GetNumJoystickButtons
|
||||||
@@ -1149,6 +1251,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetJoystickButton(SDL_Joystick *joystick, i
|
|||||||
* \param duration_ms the duration of the rumble effect, in milliseconds.
|
* \param duration_ms the duration of the rumble effect, in milliseconds.
|
||||||
* \returns true, or false if rumble isn't supported on this joystick.
|
* \returns true, or false if rumble isn't supported on this joystick.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*/
|
*/
|
||||||
extern SDL_DECLSPEC bool SDLCALL SDL_RumbleJoystick(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
|
extern SDL_DECLSPEC bool SDLCALL SDL_RumbleJoystick(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
|
||||||
@@ -1176,6 +1280,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RumbleJoystick(SDL_Joystick *joystick, Uint
|
|||||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||||
* information.
|
* information.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_RumbleJoystick
|
* \sa SDL_RumbleJoystick
|
||||||
@@ -1198,6 +1304,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RumbleJoystickTriggers(SDL_Joystick *joysti
|
|||||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||||
* information.
|
* information.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*/
|
*/
|
||||||
extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue);
|
extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue);
|
||||||
@@ -1211,6 +1319,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickLED(SDL_Joystick *joystick, Uint
|
|||||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||||
* information.
|
* information.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*/
|
*/
|
||||||
extern SDL_DECLSPEC bool SDLCALL SDL_SendJoystickEffect(SDL_Joystick *joystick, const void *data, int size);
|
extern SDL_DECLSPEC bool SDLCALL SDL_SendJoystickEffect(SDL_Joystick *joystick, const void *data, int size);
|
||||||
@@ -1220,6 +1330,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SendJoystickEffect(SDL_Joystick *joystick,
|
|||||||
*
|
*
|
||||||
* \param joystick the joystick device to close.
|
* \param joystick the joystick device to close.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_OpenJoystick
|
* \sa SDL_OpenJoystick
|
||||||
@@ -1234,6 +1346,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_CloseJoystick(SDL_Joystick *joystick);
|
|||||||
* `SDL_JOYSTICK_CONNECTION_INVALID` on failure; call SDL_GetError()
|
* `SDL_JOYSTICK_CONNECTION_INVALID` on failure; call SDL_GetError()
|
||||||
* for more information.
|
* for more information.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*/
|
*/
|
||||||
extern SDL_DECLSPEC SDL_JoystickConnectionState SDLCALL SDL_GetJoystickConnectionState(SDL_Joystick *joystick);
|
extern SDL_DECLSPEC SDL_JoystickConnectionState SDLCALL SDL_GetJoystickConnectionState(SDL_Joystick *joystick);
|
||||||
@@ -1255,6 +1369,8 @@ extern SDL_DECLSPEC SDL_JoystickConnectionState SDLCALL SDL_GetJoystickConnectio
|
|||||||
* \returns the current battery state or `SDL_POWERSTATE_ERROR` on failure;
|
* \returns the current battery state or `SDL_POWERSTATE_ERROR` on failure;
|
||||||
* call SDL_GetError() for more information.
|
* call SDL_GetError() for more information.
|
||||||
*
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*/
|
*/
|
||||||
extern SDL_DECLSPEC SDL_PowerState SDLCALL SDL_GetJoystickPowerInfo(SDL_Joystick *joystick, int *percent);
|
extern SDL_DECLSPEC SDL_PowerState SDLCALL SDL_GetJoystickPowerInfo(SDL_Joystick *joystick, int *percent);
|
||||||
|
Reference in New Issue
Block a user